Im pretty sure most people by now are either stuck in long que’s and / or reading the forums here voicing their issues. As many people have stated, leaving a over populated server, isn’t easy unless your socially introverted, due to friendships, guilds and ties to the community that has been built over time. So my questions is why hasn’t Blizzard just phase( layers ) the servers like they phase layers?
IE: take Grobbulus for example clone it multiple times pending on population and if the zone is over crowded then layer the zone. So if your friends / guild are on grobbulus server 1 on layer 2 then invite them into your group / raid putting them on the same server and layer. When population decreases based on time of day or over time then everyone reverts to the single server.
What if you get a free transfer off the server, you’re allowed to transfer back onto the server you came from? This would give people incentive to switch servers, knowing they could get back on to their old server when the game starts dying.
My interpretation is that fixing/upgrading stuff would take longer than the queues to die out naturally. It should STILL be done for the future, but it’s blizzard
Actually, and not to take from your moment here - leaving servers is impossible right now because spam mail went out as a result of today’s expansion, so even if you logged off last night with an empty mail box, you’ve got mail now and can’t transfer until you wait out the 9 hour queue time to go clear it from your inbox.
Well they could do a single mega server like many 10 year old games do…but we all know that blizzard isnt going to change this, as they have monetized server transfers ect.
What can you do?
Not rolling on the most popular server is a good start.
This is old content, why are we antsy to hop in ASAP? Even if this was new content…waiting ONE or two days to hop in isnt the end of the world.
Ive changed my expectation about this game, and company, over the years. I expect every tuesday to be at least down until 2pm, i expect launch days to be 100% unplayable one way or the other, I expect launch week to be riddled with issues, and slow progression due to choke point design.
I take the second week off from work if i want to farm hard in wow, not launch day, for example.
Some people learn and adapt, others stand still, get mad, and vent their anger every.single.expansion.
I find it curious that 1) people are defending these long queue times, and 2) Blizzard makes it seem like we the players chose our own poison by going to one of the servers with a (in my case 6 hour) queue time.
I mean, who let all these people onto these servers in the first place? It wasn’t the players. Now the solution is for us to cut all of our ties and roll the dice on another server? I chose the server I’m on specifically because of the faction balance. I want there to be an equal number of adversaries. I don’t want to go to a server where there’s 99% or my faction to 1% of theirs. Who am I going to kill in the open world?
This is so silly. The Q in queue should stand for quit taking our money if we’re not allowed to play the game. Balance your servers. Control the population numbers. And please don’t try to tell us that you can’t fit more than a few people on one server. Kinda defeats the purpose of an MMORPG, no?
Oh, look. Only 4 hours left before I can play the game I pay for.