Que failing to fill teams

I’m really getting tired of the que system not filling teams with one side having 3 or more missing players and the other team has a full team. On top of the mmr issues, the que system is literally broken. Its even worse in the brawls. I had a team with 5 people in it… what are we supposed to do?

I wonder if these are not intentional to kill off pvp as a whole for wow…

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ive had this happen over multiple instances this weekend . Also games with no heals . I blame all the party sync premade ppl . they all drop qs and leave us at 12 vs 40 .

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The que system works its because of the premades who drop ques.

The que will not pop until all of the required players on both teams are qued and ready to go.

I guess i am supposed to believe that many players just so happen to be afk and missing the que that often. i think i am going to go with :billed_cap: :billed_cap: :billed_cap:

We started a brawl yesterday as 8 vs. 10. One guy got frustrated and left so we were down to 7 vs. 10. The spots didn’t fill until it was way too late.

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What are they supposed to do? If there’s nobody to fill it then there’s nobody to fill it

Everyone wants more things added to the game to further split queues, this is what happens. Just imagine if people’s braindead idea of adding hidden MMR to random battlegroungs was implemented lol. If games aren’t filling without it, games won’t even start with it

I think out of 15 or so bgs about 8 of them didnt even have more than 5 or 6 people on my team, and then also the enemy team also were short too. Especially the brawl.

As much as this hurts to say… Charming is probably right. Blizz gota fix this que system and mmr crap. Its really starting to show how bad it is. I swear… we are getting into bgs and we get blizzard bots as team mates. I cannot think of any other reason as to how bad some of these players are (and or botting). Ill watch them just stumble around, cast one spell, all slow like.

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Well, they are adding non-hidden MMR to random battlegrounds — soloduo RBGs.

I advocated for hidden MMR so casual pugs wouldn’t stress about their rating. I also advocated for cross-faction teams to help with role and premades balance and keep queue times short.

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yeah probably, I mean it worked for low lvl BGs, now they are applying it to max lvl PvP content

But to be fair, with a solo-only queue you would never have five spots disappear at once so really backfills would be much smoother/faster. There would be less games overall but you’d actually play more often because the game doesn’t have to juggle random groups - they just pick first ten, make sure it’s not bonkers lopsided and press go.

Hidden MMR however would definitely split the queues and would need enough population to keep everyone in fast groups. But even then (if this existed) it would just expand over time just like rated queues do now.

Toss in removed factions and solo queues would be flying

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Seething Shore or w/e it’s called seems to be the worst for this,had games start 2v10 & 4vs6 in yesterday.
Maybe blizz should just make a few 5v5 maps at this rate.

The best part about this is there will be no seething shore!! yippi!

It would be nice to have hidden MMR for Random, but you would still get queued with high rated players once in a while to keep queue time short.

But all the 95% win ratio people would most likely always be teamed up against each other.

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Yes, youre explaining the points you already made but ignore the only real issue which is there aren’t even enough players to fill games during non peak hours. Splitting queues in randoms a bunch more times with mmr makes no sense when it means there will be no games

The new solo/duo queue rbgs won’t be the same as randoms. You’ll need 4 less players per match plus have (probably) every single yolo group queuing for the new queued rbgs. You’ll also have some people who dont like shuffle/arena but who do it for the conq joining in for better rewards than randoms. And a ton of random bg players

Adding hidden mmr in randoms is keeping a mostly similar pool of players, which is shrinking, splitting that pool of players to the point where no games will ever be able to start unless they are lenient with who they match together. Or, in other words, exactly what we have now.

= bad idea, complete waste of time/effort

I do wonder how dead randoms will be after this though

OOOH THANK THE LORD KSKDSKSSKSKSKSKSKS :sob: :sob: :sob: :sob: :clinking_glasses: :clinking_glasses: :clinking_glasses: :clinking_glasses: :dracthyr_blob_dance_animated: :dracthyr_blob_dance_animated: :dracthyr_blob_dance_animated: :dracthyr_blob_dance_animated:

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I think the games are getting filled, you just have some people not taking the queue for various reasons, such as not liking the map, being AFK, not getting a simultaneous queue pop with their q-syncing pals, etc.

Blizzard: “In the next patch, we shall be adding more maps to soloduo RBGs.”

:wink:

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Sure, there’s enough to start a game but if you’re down 2-3 players because they didn’t take the queue and there’s nobody left in the pool to backfill, that’s the issue. All the available players are being used. That’s what was being brought up at the start of this thread

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I’d say pretty much anything that can be solo q’d (with rating) will overtake anything that can be premaded.

Plus randoms have awful rewards. If there are enough players to fill these games I’m sure it will be popular

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False arguement because again the que doesn’t pop until 80 people are qued and ready.

It’s because people fail to take the que

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I know you don’t use your brain much but at least try and keep up with the conversation.

If twenty people queue up and a wsg pops but 3 people don’t accept for various reasons, there is still a game that happens but with 3 less people. Now this next part is very important for you to actually read and comprehend: if there aren’t 3 more people in queue then it doesn’t backfill

Yes, epics are a more extreme example with the sync q players but it’s the same principle

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