QoL changes are needed

I suppose he missed the :dracthyr_love_animated: or the :dracthyr_nod:

Sounded like a different person.

He does love his Dracthyr emotes.

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Eh? I’ve been saying this for years.

Exactly. :dracthyr_yay_animated: Although keep in mind sometimes I’ll go from my pov to avg player pov, like I thought the BFA grinding for power was cool as well as sl gearing but can also advocate against in the interests of the avg player.

Kennie has very few hills they’ll legitimately die on, so gotta give some respect to the things they do commit to tbf.

Dracthyr Emotes, Don’t verbally abuse people & SL gearing. Reasonable set.

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I just regurgitate the rules and everybody tries to fistfight me over it.

I do wonder if less casuals would complain less about SL gearing now with SS/Blitz that give easier and solo queue access to the ratings required with much less effort. Especially if Blitz remains as free as it is. Grouping has always seemed to be the biggest barrier for that type of player.

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Even if it weren’t free having a billion people playing for goodies would make everything more pushable.

It just stinks not having an appealing carrot.

Wasn’t the gearing but the covenants.

I believe conq gained in a match is directly linked to rating change as a added modifier on top of base conq gain for a win.

I agree with this and have no issues with it as a recommended change.

It is tranferable via conquest box, it isn’t however allowing the player to select the specific stated gear that they want let alone a different piece that they do not already have at conq ilvl.

They already have a game mode for this in the form of Skirmishes.

I think you mean Swole.

He’s the one I explained the forum rules to and now he’s a permanent fixture. :dracthyr_a1:

So these but also

  • Link ability CD’s, In YOUR Moba, “Heroes of the Storm” If you Shift Left Click an ability, it will link it in your party chat that says either its available or how long left on the cool down. This feature needs to be integrated, epically where Solo Shuffle is the most dominate competitive mode currently. Being able to quickly tell your teammates things would alleviated some annoyances that shuffle brings.
    Spamming Lifeswap in party chat to quickly announce that their next go you plan on swapping or if Dispers has 20 seconds left and you’re vaulrnable during that time. as examples.
  • Healers going 3-3 in shuffle, AND a DPS going either 6-0 or 0-6, gain 20 CR & MMR. Game is more than likely out of their hands when this is the case.
  • Actually getting returned to the front of the que, I’ve had multiple times now where it will pop at 10 min, someone doesn’t accept. Then I don’t see my que pop for another 30 min.
  • (This one will get people upset but): Allow progressions for past Elite Sets from previous seasons. You’re allowed to purchase 1 extra set of gear per-season this is achieved after getting the seasonal mount a new progress bar unlocks before the saddle bar. Must have also Achieved 1800 in the current season.
    – Look the truth of the matter is we are not gaining any new WoW players and even less PvP’ers. I know 1800 is an achievement for some people and while I don’t want to diminish that, at some point it becomes not and achievement. This is a way to entice people to play the mini game we all love. Putting the progress bar behind it means that they not only need to unlock the mount first, but also they still need to engage in the current pvp season to some degree. Giving 1 token / set per season will hopefully allow for people to want to engage for many seasons.
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Pretty cool the forums randomly change my character. ^^

You really did do us all a disservice by ensuring that it understood the forum rules. Still love you though

Boom, you’re dead.

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Nope, do recolors of past elites instead.

I don’t take damage from Hunters. :dracthyr_uwu: :shield:

the problem before was that pvp gear was straight up better than mythic ilvl pve gear which is way too much.

i rememeber in season 1 getting a bunch of 100% parses on my unholy dk in nathria just because i was 226 ilvl like 2 weeks into the season which was the max mythic ilvl.

the best to do is have a high base pvp ilvl, so like 220 ilvl in pvp, but low base pve ilvl, like 196.

each upgrade increases pvp ilvl by 1 and pve ilvl by 5(cap it at max hero track ilvl). maybe tweak the numbers to find a sweet spot. but make it so that there is some progression and pver’s are incentivized to play

Were the nerfs that great? I haven’t played much recently.

I have my regrets. It’s not like he would’ve figured it out otherwise.