Blizzard has been working on a way to make items just “items” for a long time. They don’t want it to be an arguement of semantics. If you get an item it should be an item, nothing more, nothing less. We have had PvP Power", War Game / Tournament Gear, PvP ilvl, Templates, etc and we all ended up at this point where everything is completely gone and I can only assume that its because none of those were seen as successful.
The only difference between an item given as a quest reward, a battleground victory box, or a raid boss should be a power level appropriate to how hard it was to obtain that item and I’m sure everyone is aware that unfortunately that isn’t the case. Its a lot easier to kill a heroic boss than it is to push rating on a ladder and a lot less time consuming (only takes about an hour for my guild to clear heroic).
I’m not sure it’ll ever “feel good” until there is a better way to control player power.
The systems being implemented are not inherently bad its just the overall design of classes and the way things are tuned that is bringing everything down.
Bòómèr:
B E C A U S E
Holy baby gesus you guys aren’t literally this dumb???
If you wanna pvp you NOW HAVE TO PVE = More time played for a seperate player base.
Hamster wheel rotation on traits/specs/classes = More time played, less development time. How many times have they literally dumpstered a trait/ essence/ class/ and or SPEC after a ton of people have FOTM that item or class?
This has been going on for years and you guys keep making thread asking how come? Seriously stop.
The more time they can get you to sign in, pay a sub, and play without spending a ton of resource and or man hours the better. That is why this game is trash, they’re to focused on how to keep you running in circles rather than spending time developing quality game play.
RNG = Easy time gating
Arguments like this are just negative posts that people can pile on to without ever really needing to say anything. When I can bring up multiple characters with 20+ weeks of boss kills in Normal/Heroic/Mythic for Highmaul, Blackrock Foundry, Hellfire Citadel and then a # of arena games in a single expansion that might amount to more time played than most people will have across multiple expansions you can’t honestly expect me to take these arguments at anything more than face value.
In WoD, the last time we had vendors, I had geared and actively played;
Affliction Warlock
Balance Druid
Windwalker Monk
Fury Warrior
Unholy Death Knight
Survival Hunter
Enhancement Shaman
Holy Paladin
throughout the expansion, in both PvE and PvP, and grabbed gear for my off specs on most of them by the end of the seasons.
My conquest caps were pretty high so I think somewhere around mid season I’d start spending conquest on the elite gear. As much as I loved PvP all I would do is queue arenas in my off time and never really get anything for all the time I was spending in game outside of some cosmetic transmog.
On my Monk and whatever alts I was raiding on that tier, life was good because the gear was up to date, but on all my other characters all I did was mindlessly grind back and forth wins and losses because the conquest cap was so high on them (from carrying over each week, not even related to rating).
Meanwhile every week in raid I would get something that I was usually looking for and a lot of times it was pretty useless in Arena where I was spending all of my free time outside of raid.
I put so many hours into this game and a lot of the gear upgrades I get I couldn’t really use where I wanted to.
Fury Warrior burst was irrelevant in PvE, Arms was the superior spec, Mistweaver trinkets like Unstable Felshadow Emulsion was useless in PvP. The list goes on.
Playing my Balance Druid in PvE at the end of the expansion with the class trinket was extremely fun but Balance in PvP was the opposite for me. I ended up dropping it because I didn’t care much for dropping 3 charges into someone for a kill.
Current WoW allows people to play less it doesn’t trick you into playing more.