Let’s face it. Ultimately, the answer to PvP Vendors is a solid no if you watch this video.
Ion is totally fine with there being absolutely no difference between PvP gear and PvE gear. It’s all the same. If you want to PvP you are forced to PvE no questions asked, this is how the game works
To summarize what he said, the power of your character should feel consistent all-throughout. He feels that if you want to be the best PvPer you also ought to be branching out to be a Mythic raider as well.
So what does this mean for PvP Vendors? They won’t happen. What’s the point of PvP vendors if there’s no such thing as PvP gear? It’ll just make PvErs try to get as much conquest as possible to get the best gear because that gear would work just as well in a PvE scenario. It would just defeat the point of the Titan Residuum Vendor.
Honestly, at this point. If you’re genuinely hoping for vendors at some point, just quit. The era of resilience and PvP Power is long over, Blizzard tried scaling which was a moronic solution to a problem that Blizzard created.
That’s like saying two identical apples are different but they’re different because you picked the first one out of a basket, and the second one you needed to climb a tree with no ladder.
They’re the same thing.
PvE gear and PvP gear are just gear, they’re identical.
if talents were deeper gear customization wouldn’t feel like it were missing. if gear customization doesn’t feel like a gaping loss, templates are fine. templates worked upon the current gearing system way better in legion than the dreck we have now. this is good news.
skip this entire thread back and forth here is the whole right answer and nothing but: if blizz makes speccing your character interesting and subjective enough then it’ll be fine to bring back templates. infinitely more realistic than any ryutesque solution you’ll see a billion threads about in the next year
The reason why we even had gear scaling or the system of “stat templating” in Legion was because they outright got rid of PvP vendors and changed the philosophy of PvP to include being a top end PvEr as well.
That’s what Ion was saying when he was talking about an “Asymmetric” way
No, I mean there’s a real difference. You have to be 1800+ to get ilevel 425 gear which I believe is in about the top 10% of ladder, but doing heroic eternal palace gives you better gear than that, and mythic+ is super easy, and rewards higher than that as well. PvP gear literally just isn’t viable unless you’re a gladiator, period.
I get what you’re saying, but we just have an issue of semantics.
“PvP” gear which you obtain randomly by completing arenas at your current level is definitely different than obtaining gear from M+.
I would argue though that the gear you get from that is still “PvE” gear since you could use it in a M+ or something.
What I mean by “PvP” gear though is that I’m talking about gear when it had the unique stat of resilience. This is essentially what made PvP and PvE fundamentally distinct in terms of gear and obtaining it.
Yeah but asymmetry means both sides are not equal, which is the opposite of what they are trying to achieve by making PvE and PvP indistinguishable from each other. The only other way to interpret an “Asymmetric” system is that PvE gear is superior to PvP gear or vice-versa.
You’re right, it’s not happening, which is honestly sad.
But what always baffles me is that this is somebody’s job, right? The company has to have a PvP balance team right? They don’t make changes, they don’t communicate, I just don’t get it. How can you have a game that is this bad, or even on the brink of being good, and enjoy going to work. What do they actually do?
Imagine this game with:
PvP vendors and a conquest system
A Bind on Account Essence System
Trinket that are copies of PvE ones, nerfed by 60%, but is 60% more effective vs enemy players. Useful in PvP, but doesn’t force PvEers to conquest cap.
Slight nerfs to Mage/Lock/Dk/Monk/Rogue/Druid/Paladin
Is it me? To me this is just obvious, what am I missing that just continues to cause Blizzard to not make any changes? Why is my 432 item level paladin still getting 415 items from my weekly conquest cap? Why are these systems still in this game?
I just want help understanding the thought(design?) process, please.
thanks for posting the video. it makes sense, people who raid and work hard for their gear should get a huge advantage in pvp. I dont want to pve so whats the point in pvping when im at a disadvantage all the time.
Slight correction: you aren’t forced to pve in order to pvp. You are just at an absolutely crushing disadvantage to the point where there’s no point even trying…if you don’t.
Holy baby gesus you guys aren’t literally this dumb???
If you wanna pvp you NOW HAVE TO PVE = More time played for a seperate player base.
Hamster wheel rotation on traits/specs/classes = More time played, less development time. How many times have they literally dumpstered a trait/ essence/ class/ and or SPEC after a ton of people have FOTM that item or class?
This has been going on for years and you guys keep making thread asking how come? Seriously stop.
The more time they can get you to sign in, pay a sub, and play without spending a ton of resource and or man hours the better. That is why this game is trash, they’re to focused on how to keep you running in circles rather than spending time developing quality game play.
I didn’t pve 90% of WoD played 17 100’s (couple were duplicate classes for both sides) and I loved being able to pvp on each one at the same lvl due to gear being a non issue. Pvpers got their own bubble and and pvers in theirs. Hell even in front of org and stormwind was more active than it is now. So that argument is pretty moot and isn’t logical.
This could work. Every new expac you have to grind honor/conquest/rating to unlock more talents. Pve gear could still be the best, but balance the game by giving a deeper talent tree only unlocked through PvP content.
So now pve has to grind pvp and vice versa