I hope so, my next conquest thing is a downgrade, and that’s kind of lame…
Cmon my man Ion, just cave in. Part of being a great leader is knowing when you made mistakes. Jesus Christ.
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The thing is that Ion does not want us to have to work for it. That is a capitalist idea that you earn something. By doing the BG’s, ect you would EARN good gear. This way you get lower (than you already have) gear 50% of time, the same exact gear 25% of the time, slightly higher gear 15% of the time, and good gear 5% of the time. Actually helpful gear 5% of the time. So if you play 1000 games you should get 10 pieces of helpful gear. Not playing PvP very much - isn’t worth the effort. And just as a note - Ion I’m not to stupid to find the vender.
Ion’s comments on pvp vendors is very contradictory, and flat out wrong.
I’ve gone on rants about this before, so I’ll just copy and paste myself from another thread.
Additionally, the nonsense dodge of an answer involving PvP vendors doesn’t work. It simply doesn’t. You cannot make gear matter again without giving players a path of their choosing involving how to get it when competitive positions and time sensitive rewards are in play. That is impossible. And I will debunk it now, by taking Watcher’s answer bit by bit, and countering it.
To the first - he stated that the philosophy is it’s too contrived to go out, find a vendor in the world, and spend an arbitrary currency on something regarding power. The Azerite Vendor added with 8.1, with a made-up on the spot currency that is gotten through extremely contrived means for rewards that must be simmed through third party websites such as Bloodmallet and has the most influence on our entire gearing set-up says hello. The Dubloon’s Vendor, which is off in the middle of no where, contrived in rewards and attained through one of the most rejected forms of content this game has ever seen, says hello. The honorbound service medals, a new currency, used at the honorbound service medal vendor, used to purchase new BoA’s (something people will surely seek out) along with new mounts and pets, says hello. All of these absolutely contradict this point, and all of them are extremely recent.
To the second - he stated that the idea of someone possibly misusing this currency on an upgrade that would otherwise not be optimal is simply counter intuitive. The entire idea to Warcraft, and MMO’s as a genre, has been the investment of time, and the understanding of mechanics which gradually become more complex. To think it is complicated for someone to head to the Mugumbala, or to the dueler’s ring in Boralus, understand their stat priority and make an informed decision based on that is insanity. What’s even more insane is to think that’s the case while also comparing it to the current PvE gearing path involving attaining Azerite gear you wouldn’t use, breaking it down for a new currency, going to a vendor, buying a random slot that you have no control over, and then comparing it through third party simming that most of the player base might not even know how to do is somehow less complicated.
And to the third - he said that raiders cannot buy PvE gear for the sake of downing their content. First, the Azerite vendor disproves this, so if we wish to take it tit for tat, then give PvP’ers a way in which to target Azerite gear beyond hoping for the box, and hoping the weekly conquest cap gives one. Second, this has never been the case because it was two different game modes, given two different gearing paths. Making them interchangeable is the cause of our situation now. It is not an excuse.
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