I’m not talking about avoiding games because I’m afraid of how long it would take to compete against the lowest percentile of the game.
That point is with respect to the highest percentile [e.g., people who are multi-r1, multi-glad, duelists, etc., are in most (if not just about all) cases people who have been pvping in wow anywhere from several years to nearly two decades, so outside of the rare exception of X player being a prodigy, you are generally safe to assume that it would take the same (if not more) time to reach those levels (probably more time tbh since the game has become increasingly more complex over the years due to macros, addons, button bloat, etc.)].
Call it what you want, but I’m pretty confident that others feel the same way [e.g., the reward(s) to be obtained through committing years-decades of time and effort towards wow pvp (or other largely complicated games like LoL, Smite, etc.), are just not worth it in the majority of cases]; [e.g., in most cases, X player would rather jump into a new or relatively new game (also one that is actually popular/thriving) so that they don’t feel so far behind in terms of knowledge/experience/etc., not a roughly 20 year old game that will require you to get destroyed for years on end before you can even think about becoming good enough to compete with the “big” boys/girls].
I’m sure that there is a subset of players that are so casual that they are content with playing and losing the majority of their games, but that isn’t (and wouldn’t) be what I call a fun time [e.g., I wouldn’t touch fortnite with building with a 10-ft pole, because I feel that I would need a PHD in strategically induced seizures to ever win more than 1 out of every 500 games]; [e.g., trying to think about wow pvp as a new player, the idea that I need to install 5-10 third party addons/weak auras, memorize and learn 50-100+ keybindings, catch up on years of class/spec/ability game knowledge, get dunked on for who knows how long in the process so that maybe by the next expansion I am good enough to get a skill-based reward, etc. would be daunting to the point of just thinking “yeah, my time is worth more than that, no thank you”].
The bottom line is that the rewards/outcome need(s) to justify the time/effort required.
Maybe an easier to understand irl example:
I wouldn’t want to spend 8-12 years in school + acquire X amounts of debt if the endgame from that wasn’t me making significantly more $$$ than the majority of those that don’t.
That’s not a psychological blunder. That’s just psychology, and exceptions don’t disprove the rule [e.g., while I’m sure some people become Proctologists because they have a sincere desire to help people, so much in fact that they donate most of their earnings to charity, this isn’t going to be the case for the majority of people (most are only going to be willing to endure 8-12 years of school + acquire X amounts of debt because they can make significantly more $$$ than other people after it’s all said and done)].
What is the end game after committing years to learning and catching up in wow pvp? An 1800 transmog, a mediocre weapon enchant, a glad mount, a minimum wage salary upfront if you win Blizzcon? It certainly isn’t going to be anything that really elevates your status in life, at least not until Blizzard makes prize pools big enough for the players to live on.