Pvp tuning dec 8th

Player versus Player

Thank you to those who participated in and provided feedback during the Play with the Blues event in the Dragonflight Beta a few weeks back, as it gave us valuable data and information. That, alongside what we’ve observed on live realms since Dragonflight’s launch, contributed to these PvP adjustments as we head into Season 1.

Death Knight

  • Anti-Magic Shell absorption amount reduced by 25% in PvP combat.
  • Will of the Necropolis damage reduction reduced by 50% in PvP in combat.
  • Anti-Magic Barrier increase to Anti-Magic Shell duration and amount absorbed has been reduced by 50% in PvP combat.
  • Abomination Limb will no longer pull individual enemy players more than once over its duration (was every 4 seconds).
  • Improved Death Strike increase to Death Strike’s healing has been reduced by 50% in PvP combat.
  • Frost
    • Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
  • Unholy
    • Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets.
      • Developers’ notes: Death Knight survivability has been substantially higher than we’re comfortable with, so we’re targeting several aspects of their defensive kit. We feel that with these adjustments, Death Knights will maintain durability with options to counterplay defensively. Additionally, the multiple grips from Abomination Limb created scenarios of unfun gameplay with minimal counterplay in PvP. We’re changing this talent to be able to pull in a unique player in once per talent usage. We believe this change will allow the talent to be an attractive talent to pick while maintaining counterplay options for opponents.

Druid

  • Restoration
    • Budding Leaves is now 70% effective in PvP combat.
    • Fixed an issue that caused Focused Growth’s buff to only apply to one Lifebloom at a time while using the Undergrowth talent.
      • Developers’ notes: Lifebloom has been a higher percentage of Druid healing’s breakdown in PvP than we’d like, so we’re reducing Budding Leaves to bring it more in line.

Evoker

  • Scarlet Adaptation’s cap is reduced by 30% in PvP combat.
  • Fire Breath’s initial damage is reduced by 30% in PvP combat.
  • Disintegrate and Pyre deal 15% increased damage in PvP combat.
    • Developers’ notes: The goal of this tuning change is to reduce the very high burst from fully charged Fire Breath, which we felt was unfair, as it had the potential to kill enemy players without any time to react. Living Flame also had the potential to deal high burst with all of its modifiers combined together, so we’re reducing Scarlet Adaptation’s cap in PvP. To compensate for the lost power, we’re increasing the damage of Disintegrate and Pyre so that Evoker can contribute more meaningful consistent damage. Note that this will affect both Devastation and Preservation specializations.
  • Preservation
    • Mana regeneration is reduced by an additional 10% in PvP combat.
    • Developers’ notes: All healers have reduced mana regeneration in PvP, so that fights end after a reasonable period of time. Preservation receiving this reduction brings them closer in line with the other healers so that mana is relevant in PvP.

Mage

  • Arcane
    • Nether Precision is now 75% effective in PvP combat.
    • Prodigious Savant is now 80% effective in PvP combat.
    • Arcane Bombardment is now 65% effective in PvP combat.
      • Developers’ notes: We’re looking to address Arcane’s instant burst damage through adjustments targeting Arcane Blast and Arcane Barrage modifiers. Arcane Bombardment in particular has been too powerful of an execute effect in PvP for its current availability.
  • Frost
    • Piercing Cold is now 50% effective in PvP combat.
    • Ice Lance damage increased by 20% in PvP combat.
    • (PvP Talent) Snowdrift no longer has a cast time (was 1.5 seconds).
    • (PvP Talent) Snowdrift’s cooldown reduced to 45 seconds (was 60 seconds).
      • Developers’ notes: Glacial Spike critical strikes are hitting harder than we would like, despite the long cast time attached to this spell. We’re reducing Piercing Cold’s critical strike damage modifier in PvP to help address this without impacting the base damage of the spell. We’re also increasing the damage of Ice lance as the Splitting Ice talent is less valuable in PvP, given the unpredictable and constant movement of players. Additionally, Snowdrift has been requiring more ramp up than intended, so we’re removing its cast time and lowering its cooldown.

Monk

  • Mistweaver
    • Ancient Teachings of the Monastery now heals for 375% of damage done (was 240%) in PvP combat.
      • Developers’ notes: We would like to see more aggressive playstyles from Mistweaver Monk to be possible in PvP, so we’re targeting Ancient Teaching of the Monastery to bolster the playstyle.

Rogue

  • Echoing Reprimand damage is reduced by 30% in PvP combat.
    • Developers’ notes: We’ve seen that the ability could have extremely high burst, more than we’re comfortable with, so we are partially reverting the change made in last week’s hotfixes, where Echoing Reprimand’s damage was no longer reduced in PvP.

Shaman

  • Enhancement
    • Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP Combat (was 10%/20%).
    • Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP Combat (was 5%).
    • Stormstrike and Windstrike damage increased by 30% in PvP combat.
      • Developers’ notes: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we’re reducing the value of the associated talents. Separately, we’d like for Enhancement’s sustained damage to be more well-rounded in PvP, so we’re increasing Stormstrike’s damage.
  • Elemental
    • Magma Chamber effectiveness reduced by 50% in PvP combat.
      • Developers’ notes: Earth Shock and Elemental Blast from Elemental Shamans deal more damage than intended with high stacks of Magma Chamber, so we are lowering its effect in PvP.

Warlock

  • Curse of Tongues reduces cast time by 10% in PvP combat (was 15%).
  • Curse of Tongues applied through Amplify Curse reduces cast time by 20% in PvP Combat (was 35%).
    • Developers’ notes: We’re reducing the overall power of Curse of Tongues in PvP. We’d like for the spell to be valuable to cast, but not cause casters to have a frustrating time trying to cast spells.

Warrior

  • Arms
    • Mortal Strike’s damage is no longer reduced by 30% in PvP combat.
    • Sharpened Blades now increases critical strike damage by 5% (was 10%) in PvP combat.
    • Martial Prowess now increases Mortal Strike’s damage by 15% per stack (was 30%) in PvP combat.
    • Execute damage increased by 20% in PvP combat (Arms only).
    • Rend damage reduced by 15% in PvP combat (Arms only).
    • Developers’ notes: We’re looking to increase Mortal Strike’s consistent damage while keeping its burst potential in line through targeted adjustments to its modifiers. We’re also reducing Rend’s damage in PvP as Skullsplitter has been a culprit for one-shots.
3 Likes

Rip dks, to add the hunt for reduced by 10% in general nerfs and fodder of the flame no longer scales with haste proc rate is lowered.

3 Likes

It’s so nice being a ret paladin right now. We are decent and we exist in a place where we don’t need to read pvp changes with existential dread wondering what we are gonna see after Monk on the list.

4 Likes

all hail monk protecting paladin from the evils of pvp nerfs

1 Like

arms warriors are gonna start dunking on people lmao

4 Likes

Very meh,dk was very overpowered. So is rogue

I’m super happy with evo and rogue nerfs. I think they should nerf drain life on warlocks and buff their damage by quite a bit.

DH is still going to be OP in season 1*, Arms warrior is going to be super strong again.

4 Likes

I’ve been playing my dk a lot so am biased here, but I’m fairly certain they will now just crumple under any pressure from ww/war/feral/bm/mm. Like a fury war on a dk after these nerfs is just going to be gg probably.

13 Likes

I meant DH. Yeah those nerfs hurt DK a lot. And at the same time as arms buffs.

1 Like

Ok changes…I wish all dps classes got hit as hard for self healing as DKs did. Especially warlocks. These changes just cemented them as the premier #1 pvp class in the game and it’s not even close now.

I REALLY hope to see some major warlocks adjustments before this drops.

5 Likes

what is this dk nerfs? okay they were op and deserved some time of nerfs, but literally making them bottom tier?

12 Likes

lol, isn’t that the POINT of curse of tongues? smh

3 Likes

They are good, healthy changes for the game. Hopefully they bring others in line with them.

3 Likes

It was probably making it where you couldn’t set up your own CC with DB sheeps and shadowfury fears making the game too clunky.

1 Like

Good changes in the right direction

1 Like

Wow look at those DH nerfs what a joke… IT wont move them out of S tier.

Arcane mage RIP lasted literally a week.

4 Likes

Just like that nobody is using glacial spike in pvp.

1 Like

Oh yea, good and healthy changes. Somehow i don’t see sub rogues getting defensively tho, while dks just got nerfed across the board. Why do you still have 2 vanish? Where is soothing darkness nerf? Cloaked in shadows nerf? 2 shadow dance says hello?
Don’t get it twisted, your class is next and the moment it will happen i better see you typing “good changes in a right direction”

4 Likes

Self healing on classes that need to stand there and cast 5 times too fully heal before they are out of mana does NOT need a nerf. How hard is it to get a single interrupt in there during 2 or 3 of those casts? It’s all those insta heals (mostly from melee) that is absurd, especially on rogues who can reset the fight if they are losing and come right back at you with full health more than once.

1 Like

It’s insane that spriest and locks are untouched and borderline untouched whilst enh gets nerfed.
good work on evoker and dh though, but dh probably needs a little more.

9 Likes