What’s the real reason we can’t have it?
Anyone with a melon knows it’s not because of “having two sets of gear is complicated” (lol).
The only reason that logic could produce is that they want gear from Raids to be, at the very leas,t a choice that you might consider… to force players in to that content.
Generally I don’t ascribe to the conspiracy that blizzard “WANTS TO FORCE PVPERS TO PVE”, but this is really the only thing that makes any sense.
There are a LOT of players that only want to PvP in this game. Giving them a PvP stat would effectively take that entire group out of PvE raid content permanently. They’d have zero reason to do it, and I think blizzard wants them in there in some capacity.
This is the reason behind the BS excuse of “We want the players that do more of the content to have an advantage.” What I think he actually means is that we want all players to see the raid content, and so not giving you a pvp stat incentivizes you to go in to the raids at least a few times.
Because they don’t want PVErs to have to grind a pvp stat.
This is already in place though for 90% of classes…you have to have a 2nd set of gear for PvP and PvE as the 2ndary stats that are best for PvP aren’t generally the same as they are for PvE.
That being said I suppose you could get BOTH sets of that gear from PvE though so you have a point.
Another problem with no PvP stat is that it forces them to rating gate the conquest gear. Otherwise you’d just farm conquest at 1200 to gear for hraids.
Back in my day… there was a conquest cap, but at least you knew you could purchase the exact same gear as someone 1k rating above you.
100% because PvE players would complain when they step into arena without a damage reduction set and get destroyed in under 5 seconds.
The inverse never seems to be true as well, if you could stroll into PvE raids with PvP gear and do just as much dps/healing as a mythic raider people would lose their minds.
Add a PVP Stat and a PVE bonus for Conq/Honor Rewards… Let us get some type of Buff to let us gain more Conq/Honor the next week as long as we finished X amount of PVE progression, so it could add to the Rating weekly cap also.
So each boss we defeat give us like a 5% bonus to conq/honor gains.
Cap it out at like 25%-50% depending on the type of PVE progression you complete.
Then they wouldn’t have to worry about getting players that only wan’t to PVP never wanting to step into PVE again, cause they will if it helps the Grind of the gear they’re progression towards.
They could add it both ways, Higher Rating you get the more Xamount of whatever it is you need to buy PVE gear drops off each boss or whatever, So you would always hear PVE players saying how they need to finish weekly conq cap and you would hear the same about PVP players needing to cap out weekly bonus % for honor/conq grind
I don’t know how to quote on this convoluted forum system (a trend for blizz I see).
But, that’s also a good idea @freakout. Just forcing it outright instead of messing with the gear.
Complicated, no. Annoying, yes. Some of the other reasons:
- It makes PVP inaccesable.
- It segretates the game into two halves, when really it should be an interconnected ecosystem.
Anyone can login and press the queue button, it’s never been more accessible.
As it should be. Slaying scripted monsters/dragons is vastly different then out-smarting and out-performing another human being.
What you’re saying basically equates to having pet battles matter for raid content. There’s literally nothing wrong with having two separate parts of the game.
While we’re at it, let’s just make it so you have to play 20 games in darkmoon faire before you can even queue 2v2.
Yes, that because currently there’s no PVP stat. That’s why BfA PVP wwas the success that it was.
Disagree. WoW is an MMO-RPG first and foremost, not a “PVP” or “PVE” game. WoW is an interconnected ecosystem, and it’s designed around that concept.
This is a false equivalency. Comparing pet battles and darkmoon faire to arena and raiding isn’t a fair comparison at all.
BFA PVP was not a Success, have yet to see 1 person that has PVP since the game started thumbs up BFA PVP system lol
Most likely it’s a system that motivates people to keep their subs because it’s easier for them to cross into other content.
Now, I’m not supporting this, because I’m 100% in favor of a pvp stat, but I believe the rationality is that if, say, a mythic raider was about to cancel his subscription, he might try instead to q bg’s or rated content. If he felt he had to grind through several hours of pvp’ing to catch up on gear, he may feel less incentivized to try it in the first place, and the same could be said for a pvp’er.
So, “content being more easily accessible” would likely be the most basic logic.
Next would be “Excelling in all aspects of gameplay should reward the best loot” , which sounds great, but it’s rarely the case. We’ll see if a mythic raider needs to hit 2100+ to get the best raid loot.
This is unlikely, because if a raid doesn’t offer a particular set of stats you need, it’s likely a mythic dungeon will, and you can simply target a chest by running the dungeon.
Really, customer retention (even if artificially) is likely their primary goal, which is really why all these systems have been implemented in the first place. It takes us months before we’ll ever be at full power, and isn’t that why we sub? To reach full power?
There was also the long running stigma of pvp gear being welfare epics.
The entire Warcraft series is a game based on player versus player combat. That fact that you refuse to see that amuses me.
Yeah, I can see the benefit of what they’re trying to do. But, I can’t see rating gated pvp gear and life gated raid gear possibly being better for sub retention.
I don’t know, it’s hard to say since my perspective is as someone who came to the expansion a year late.
I’m not sure where you’re getting that from. Nearly every expansion centered around a big bad villain, like Arthas and Deathwing. That’s certianly isn’t “player versus player combat”.
Anyways, Ion has said as much himself, that WoW is an interconnected ecosystem and the last thing this game needs is a PVP stat. I completely agree with him.
I think there’s a good chance that they’ll make TBC classic servers, where we will see the return of resilience, so if you really have your heart set on PVP stats you might want to try that out.
Why is anyone seriously replying to Bloomsday still.