Crest Acquisition Improvements Coming Next Week in 11.0.7

In next week’s update, Siren Isle patch 11.0.7, we will make several adjustments to the availability of Gilded Harbinger Crests and to the acquisition of all Crest types through Mythic+ dungeons.

Gilded Crests and Mythic-track gear represent the pinnacle of available gear from a Season, and are meant to be rare, but we have seen feedback that both the availability of these Crests and the costs of crafting top-tier gear fell prohibitive.

Changes

  • Currency rewards from Mythic+ dungeons (Crests, Gold, Valorstones) now scale by keystone level, and completing a keystone outside of the timer now always deducts 4 Crests.
Difficulty Crest Type # Dropped, Timer Beaten # Dropped, Timer Expired
Heroic Weathered 10 n/a
Mythic Carved 10 n/a
+2 Carved 12 8
+3 Carved 14 10
+4 Runed 12 8
+5 Runed 14 10
+6 Runed 16 12
+7 Runed 18 14
+8 Gilded 12 8
+9 Gilded 14 10
+10 Gilded 16 12
+11 Gilded 18 14
+12 Gilded 20 16
  • Number of Gilded Harbinger Crests needed to purchase a Nascent Gilded Harbinger Crest reduced to 60 (was 90).
  • Number of Harbinger Crests needed to purchase trade-up bags reduced to 45 (was 90).
  • Harbinger of the Gilded achievement now requires item level 636 in every slot (was 639).

For players who are functionally finished with their gearing journey, the bar for the Harbinger of the Gilded achievement has been a bit too high, precluding the use of crafted gear and requiring luck to fill every slot. Lowering the threshold from item level 639 to 636 should add a little more flexibility and ensure that players who are completing the hardest content feel they can unlock the final Warband discount.

The changes to Crests awarded from Mythic+ have two main aims:

  1. Ideally, challenge and reward should be directly correlated. Until now, players whose primary goal was optimizing Crest income were incentivized to run the lowest difficulty that awarded their desired Crest type, even if they were capable of completing much more challenging content. This had the secondary effect of making it much harder for players just entering the Gilded range to find groups for Mythic 8 keys, because they were often competing for slots with players who really belong in 10s, 12s, or even higher.
  2. While it is important for all members of a Mythic+ group to have a shared interest in finishing a dungeon within the timer (rather than just the key-holder), dropping from a reward of 12 Crests down to 5 Crests when the timer was missed felt overly punitive. Currently in patch 11.0.5, for example, a group who fails to beat the timer in a Mythic +7 will receive more Crests for their effort than a group who crushes the timer in a Mythic +4.

We hope that a difference of 4 Crests strikes a better balance of incentivizing group effort, while still feeling rewarding.

Our goal with these changes is to help players who are attempting to push into the upper echelons of content, as well as those who have alts they’re looking to gear up to match the progress of their mains.

Thank you for all the feedback that helped shape these changes, and as always, we’ll be following closely to see how this reward structure plays out in 11.0.7.

56 Likes

very interesting, hopefully this will be normal going forward

5 Likes

Give us gilded from 9+ delves please.

105 Likes

Well

I regret spending my crests this week now

55 Likes

Thank you for the increase

2 Likes

Bit late no?

46 Likes

It’s a good start but you guys really need to add a catchup mechanic for alts. 4 crests extra when some people need over 1k crests isnt gonna change the feeling people have.

Also change the vault weekly rewards to reflect more of DF’s in the case of rewards to give people more incentives to play.
Vault idea:
8: myth 1/6
9: myth 1/6
10: Myth 2/6
11: myth 2/6
12: myth 3/6

35 Likes

still wont bring anybody back

46 Likes

It’s a start, but I think it’s still too little. And too late, especially for this season.

Also, what’s going on with the catalyst? Is it going to remain a bi-weekly charge for the rest of the season, in stark contrast to how it functioned in the past? This change should have been communicated much earlier if so. Or, if the intention is to change to a weekly cycle as prior seasons worked, why is there no mention of it in 11.0.7?

32 Likes

I’ll take the bone and I assume there will be more significant changes in season 2 that will make people actually want to play again.

8 Likes

Better late than never.

Should be able to get a 636 staff next week.

2 Likes

Honestly, I have to ask, why? Why is it meant to be “rare”? There aren’t a lot of people doing higher keys or mythic raiding so it’s not like it’s common even without the ridiculous gatekeeping this season.

55 Likes

These improvements are great and I would love if they were here to stay, but would the community expect a reversion on some of this with the launch of patch 11.1?

1 Like

I hope yall keep this thought process going into 11.1

7 Likes

Needed change

Bit too late but good

8 Likes

This does feel a bit too late for my 631 DH, but it will make gearing alts feel better and hopefully this will continue on next season. Needing 90 gilded for one piece of gear did feel pretty dissuading.

Also, buff DH please!

6 Likes

Are you going to extend that to raiding?

Or is M+ the only content that’s allowed to be a crest farm?

18 Likes

there’s no cap anymore

Decent changes. Still, multiple punishments for depletion is still too much. Either deplete the key or reduce crests on a fail, not both.

It’s also disappointing that this isn’t retroactive. I literally bought a nascent gilded last night.

7 Likes

It’s insane it took months to reduce the gilded cost back to 60 where it was ALL of dragonflight… what is even going on…

20 Likes