PVP players are better at the game

Let’s face it

A PVP player will be a good PVE player a lot faster than a PVE player will on PVP.

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Okay.

why does it matter why is there a constant need to be better then someone cant we just have pride in our own achievements without needing someone to look down on

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PVP players are legends in their own minds.

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This is like a really wierd post. It’s like a really wierd and strange flex.

Learning scripted content is going to be way easier than unscripted random PvP environments. We all know this….

This is like saying “a twenty dollar bill is better than a ten dollar bill”

Still….i kinda like it

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All that matters is having a memorable mog. All else is fleeting.

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While there are many overlapping skills, PvP and PvE take some different types of skill. And what kind of PvE are we talking about here?
Delves are different from Mythic+ which is different from LFR which is different from leveling dungeons which is different from mythic raiding which is different from doing world quests efficiently which is different from classic which is different from retail.

Even in PvP there’s a difference between being good in solo shuffle and good at organizing a raid on an enemy faction capital. There’s a difference between being good in your regular 3v3 arena team and being good in blitz.

And yes, like I said, many skills carry over, but there’s also some skills that don’t.
It doesn’t matter how good you are at your spec if you fail the mechanics of whatever content you’re doing. And being good at your spec in PvP doesn’t automatically mean you’re good at doing boss mechanics or clearing trash packs.

I remember when molten core was brought back for the first time in an anniversary event as a LFR. We were downing the bosses basically no problem but it was the trash that kept wiping us because people were not pulling things far enough back, not watching for patrols, and not focusing the right enemies (firelords anyone?).
I somehow doubt all those players were bad at the game, as when it was your standard “kill the boss” or “kill all the enemies” we one shot everything, but as soon as you added unexpected twists like patrolling enemies or enemies who spawned more enemies which themselves spawned more enemies it all went sideways.

Why? Because the players had lost the skills needed to watch out for moving patrols with modern dungeon and raid designs not really having them be a thing to worry about.

TLDR: Different things require different skills and being good at one doesn’t mean you’d be good at another.

Thanks ChatGPT.

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Get off the a.i. and use brain cells for once.

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It’s unreal, isn’t it?

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Yeah and I’ve been noticing these patterns from this freak for like a year now

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Eh, I don’t know. A good player at either is gonna be pretty quick to learn the other just because they’re a good player and good players often excel at learning and self teaching.

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This. Every one of the “pvp is harder than pve” crowd would get smacked in the face and quickly humbled by a +15 or trying to make Hall of Fame. Everything is relative.

Depends on the pvp player. Is it high rated? Sure. Is it your average epic bg player? Probably not.

Mhm idk. I am getting into pve this season and I am already well on my way to 3k rating on pve dk “hadesu” after only starting this week.

I would say pve is easier to learn cause it’s literally just a scripted dance every fight and once you know it you know it.

I have not tried raid cause trying to pug heroic seems daunting.

It’s kinda like jazz and classical pianists. One is good at improvising, another is good at fastest accurate technique. Both impressive in their own way.

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hate to break it to you but 2,150 rating is not ‘well on your way’ to 3k. I believe in you tho

That is because PvE is care bear, and its like fighting against traffic cones. In PvE you run around a dungeon fighting stationary targets performing predictable choreography.

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I agree with OP.

Yeah but the higher you go the better you have to play to beat those “traffic cones” .

But in the eyes of many people running scripted encounters is a lot better than the chaotic and fundamentally unbalanced nature of PvP.

In pve your class no matter what it is usually has a fighting chance unless you are in like super top keys there is no being “unviable” for like whole seasons at a time.

In PvP especially large fights you can just get blown up from 90-0 in the blink of an eye due to…??? Who knows literally could’ve been anything.

If that happens in pve it’s cause you didn’t kick something important or you stood somewhere. Pve makes you feel like you have more control compared to PvP where you don’t.

And if anyone likes “scripted” content the most it’s healers. Because being able to actually plan your cds is really useful instead of just having 1 mm hunter come out of stealth and smash his face on the keyboard with his saltwater volley double tap macro and all of a sudden flash heal flash heal oh dead another guy dead to explosive shot oh ok that guy is dead to prayer of mending oh ok dead sorry about that couldn’t get to you fast enough.

Or just have it be like your fighting +16 braunpyke in priory for 20 minutes straight when facing 7 balance Druids where the whole raid is just perma dead to some kind of aoe aura that they apply with 1 button.