PVP Patch Note Template for Blizzard

Hi Blizzard,

I think a lot of players are frustrated by what seems like 2 months of no tuning despite some pretty clear and significant outliers that are making the game frustrating to play against. Here’s a template you can copy/paste to address some concerns:

Class changes
Demon Hunter:
Demonic wards nerfed by 75%
Demonic hide nerfed by 75%
Soulscar nerfed by 10%
Glimpse: reworked to only provide CC immunity and DR for 0.5 seconds.
Cleansed by flame: reworked to only remove one magic effect.

Developers note: we are seeing demon hunters overperform at all levels of play which is also edging out other classes and specializations. First we want to address their passive tankiness. Dh already has strong mobility options that allow them to weave in and out of combat. However, we are seeing them stay in combat more often than we would like and create more pressure than is fair.
Additionally, we are also targeting soulscar to reduce some of their overall consistent damage while keeping the lethality of their essence break windows.
Finally, we are nerfing some overperforming pvp talents that reduce counterplay from enemy teams, especially those that rely on cc and magic effects.

Rogue:
Effects that reduce cdr no longer effect evasion, vanish, and cloak of shadows.

Night elf shadowmeld racial no longer provides subterfuge

Developer’s note: currently we are seeing outlaw and subtlety rogue as some of the least-killed specs. While we want to maintain the identity of rogue as a control class with legitimate damage, they are currently serving more as brawlers and staying in more than is healthy. This should create more windows where the rogue is required to be defensive and also serve as a viable kill target.

Druid
Heart of the wild no longer effects cyclone cast speed
Wild attunement removed
Feral druid now has two charges of survival instincts in pvp combat
Drinking now cancels prowl
Cyclone duration reduced by 1 second

New pvp talent: Wary Traveller
When shifting from moonkin(balance)/cat(feral) form to travel form, gain 4 seconds of freedom. When shifting from travel form to moonkin (balance)/cat(feral) form, gain 20% dr for 4 seconds. These effects have a 30second cooldown.

developers note: When casted cc was normalized in patch 10.2, cyclone was indirectly buffed (i.e. went from 5 seconds to 6, whereas fear and polymorph were nerfed from 8s to 6s). As a result of this, balance and feral have been pidgeonheld into a playstyle where they have to consistenly cast cyclone to both survive and secure kills. This creates a frustrating playstyle both for and against druid players that leads them to be trained down in almost every matchup and moonkin and feral druids being the most killed specializations in the game. We are removing some of the more toxic interactions of fast-casted cyclones as well as nerfing its duration, but also giving druids a new survivability option that is more thematic with the theme of shapeshifting and doesn’t involve camping in bear form

Priest
4-set nerfed by 33%
Mindblast buffed by 10%
Mindgames initial damage buffed by 10%

Developer’s note: Shadowpriest damage overall feels like it’s in a good spot, but the tierset is contributing to some bursty kills from higher hp thresholds than we would like.
We are buffing some other lower priority casted spells on the shadow school to compensate

Warlock
Dimensional rift damage nerfed by 10%
Soul leech nerfed by 50% in pvp
Dark pact duration nerfed by 50% in pvp
Impish instincts nerfed by 50%
Hand of Gul’Dan damage buffed by 10%
Incinerate damage buffed by 10%

Developer’s note: We want warlock to be a tanky class, but it’s a little too survivable at the moment. Currently warlocks are outtrading most classes without having to commit cooldowns, so we’re making a pass at soul leech. Further, we’re also reducing the duration of dark pact to encourage swapping off and back to the warlock as well as reducing the effectiveness of impish instincts to create more windows where the warlock is vulnerable.
Finally, we’re distributing damage away from instant-cast and unavoidable damage in dimensional rifts and giving a small buff to casted damage to help compensate the durability nerfs.

Shaman
Static field totem is now enhance and ele only.
Healing surge buffed by 25% for Enhancement only.

Developers note: Resto shaman is currently outshining other healers at all levels of play due to its mana efficiency and significant amount of utility. While we like static totem as a whole, we believe resto shaman has a bit too much in its toolkit to justify this ability ad well.
We are also buffing enhancement shaman healing to help address their relative squishiness to other melee dps

Warrior
Bladestorm duration nerfed by 50% and damage buffed by 100%
Mortal strike damage buffed by 10%
Rend damage nerfed by 10%

Developer’s note: Warrior feels like it’s in an okay spot overall and excells in sticking power, but lacks kill pressure. We’re reducing the duration of bladestorm but buffing its damage and redistributing some damage from rend and into mortal strike. This change is roughly damage neutral, but should increase burst damage from the warrior while also allowing for a larger window of counterplay with the reduction in bladestorm duration.

Paladin
Word of glory healing buffed by 50%
Flash of light buffed by 50%
Blessing of sacrifice is now a 2 minute cooldown in pvp.
Blessing of sanctuary is now a 90 second cooldown in pvp.

Developer’s note: Currently retribution paladin feels less than a hybrid and more of an offensive utility bot. We want to tone down some of the utility to create longer windows of counterplay to punish ret paladin teams. We are buffing some of their healing to compensate

Item changes
Pvp Trinket 2-set stamina bonus reduced by 5%
Healer specialization trinket cooldown reverted to 2 minutes
Developer’s note: We wanted to reduce the amount of interactions where some classes died in instant-cast short CC chains. However, we believe we overshot this as games are going longer than we’d like into dampening. We’re reverting the stamine buff that we added, as the biggest offender at the time (subtlety rogue) was overperforming. We will continue to monitor trends of burst damage and target outliers accordingly

21 Likes

Buff Arms Warrior

1 Like

Toss in a FW nerf, and we’re in business.

2 Likes

Ok this has to stop. You ruined everything and dropped all credibility

Cyclone isnt going away, you are asking for freedom and a 20% wall (the same as divine protection) on a 30s cd? Two charges of survival you are absolutely insane to even make this outrageous suggestions. Do better next time.

Druids ALREADY CLRAR ALL SNARES WHEN SHIFTING FORMS WHY DO THEY NEED FREEDOM? WHY DO THEY NEED ANOTHER 20% WALL ON TOP OF THEIR 1MIN 20% WALL AND ANOTHER CHARGE OF THEIR 50% WALL???

1 Like

Dh hunt ability is still a massive pain to deal with. Melee as a whole is making the lader near impossible to climb after 1600 to 2k.

The lack of balances are causing people to not que solo at all causing timers to reach 45 minutes. Couple that with getting trained all game and going less the 3-3 the ratings drops are just not worth logging in for

1 Like

Buff arms warrior

Fix blur so it’s not ommidirectional!

1 Like

Nothing wrong with rsham having static totem.

I think having survival instincts be a 2 min cd and 8 sec duration would be a better change.

Also if you prune wild attunement then they should have their damage nerfs reverted from earlier in the expansion because currently the pressure outside of feral frenzy or incarn does not exist.

Everything else in this post is BASED….I would also add to revert stamina/mainstat changes and make healer trinket change only apply to bgs and world pvp. This mana contest meta is boring and garbage I haven’t been logging on wow at all this past week because other games are more fun.

3 Likes

I suggested burst damage buffs and toned down rend to compensate

I personally don’t like FW, but I think it’s good when it’s situational. I targeted some ret paladin utility that I think strongly enables it, though, so that would be an indirect nerf. Caster MW prob needs a buff as well, but I’m not sure how best to do it. You can’t just give them giga mana or every game is forever damp. Probably buff hots maybe?

Feral and moonkin are the most killed specs in the game by a significant margin and I nerfed cyclone talents as well as taking a second off of cyclone.

I think that cyclone should get a nerf, but feral and boomy should get survivability buffs to compensate so they dont just flop.

I don’t like the idea of buffing frenzy regen or bear form because it promotes really annoying gameplay from both ends with minimal interaction.

I like the interaction between shifting between forms because it creates a lot more choice with areas to punish in between. If I travel form to reposition outside of CDs and then shift back, I dont have my DR or freedom for when I need it. I can also still be CCd on the shift or right after the shift back since the duration is so short. I think kiting with windows of counterplay is more interactive for both sides than just buffing durability.

See above

I’d suggest this, but I heard it’s not an easy fix, apparently. Something something spaghetti code.

In general I think healers could use some adjustments as well, but I don’t feel super qualified to talk about those, so I stayed away from them in general.

2 Likes

Revert mana nerfs and make EM healing increase damage of crackling jade lightning by a certain percent stacking a certain amount of times.

Allow soothing mist while moving

2 Likes

Id be cool with that also!

Yeah, I just know they’ve had a couple reworks and tuning to their damage and I don’t know exactly how to target it. Also there’s a lot of community discrepancy between wanting big bites and big bleeds or a happy medium between the two.

Added and agreed

Idk about mana. I feel like mw should be somewhere between druid and shaman, closer to priest. I dont like it when MW has infinite mana efficiency until deep damp and then it randomly bleeds out instantly.

I like the idea of the old emperor’s capacitor legendary for a big CJL damage and an “ice flows” talent allowing for movement during a soothing mist channel.

1 Like

Great ideas, nerf BM for good measure though.

In my opinion,
Wards yea it’s 15% atm
Hide is only 5% idk why attack it by 75%
Soulscar isn’t the issue, it’s the tier that’s the issue, maybe nerf the proc rate in PvP. Or change it to final slash has a chance to throw glaive. Instead of each slash has a 50% chance.
Glimpse should be changed so when you press glide it takes it away.
Cleanse would be more punishing if tattoos got nerfed and HP/Trink was reverted, watch a DH die to cleansing flame shock lol.

Honestly, with the nerf to ret paladin utility I think that is an indirect nerf to hunter overall. BM will probably still be fine, but MM could use some love.

It may be okay with the stam nerfs and I think its burst is probably alright, but I’m not sure how to buff the in between sustained outside of maybe serpent sting? Never really have globals for steady shot it feels like.

Survival would be a lot stronger with things being comparatively squishier as well.

I think DK is another honorable mention of stuff that feels weak now, but I’d want to see how the meta evens out before buffing it.

Mage is also in a weird place. Not a bad one, just weird.

Ele sham feels like it’s carried by dh and warlock atm.

1 Like

My take on BM vs surv, since they are both mostly sustained pressure builds is either surv should be doing more dmg or just a little tankier. Otherwise there is no reason to play or play with the range/melee hybrid.

I had an idea of making mongoose bite/ raptor strike give a small armor/dmr buff for x amount of seconds to allow surv to be able to be just a bit tankier but only when actively in doing melee dmg.

2 Likes

Prob dont need to nerf hide by 75%, that’s fair. I just hate passive tankiness. I’d have nerfed thick hide by 75% too for druids if they weren’t dying every game.

Respectfully I disagree. I’m actually pretty okay with DH having really high burst and sustained damage if it can maintain uptime, ESPECIALLY with the survivability nerfs. I hate getting W keyed by DH every game, but I want them to continue to have pressure.

What I dont want to have happen is that them having to kite not mattering because they just fel rush out to kite, throw two glaives, and then fel rush back in. Atm it feels like if I root a dh he can just throw glaives and purge and not REALLY be significantly impacted unless the CC is chained. That being said, melee should be punished by downtime and rewarded for uptime so I didn’t want to nerf any parts of blade dance.

Just my thoughts! Im sure some people will disagree, and I genuinely respect your input and opinion :slight_smile:

Also true, but I still think the immo aura dispel build with CBF can make you almost entirely immortal into any caster except like aff lock and SP. I think reverse is overall just healthier.

2 Likes

Throw in a slight reduction to the Mana cost of WOG pls :dracthyr_cry_animated: it is so weird that the spell costs two resources

Other than that /signed

2 Likes

Do this before I finish my 1 gcd kill montage and I will hex your bloodline with an ancient, virulent congolese curse

You as well, anytime I try to say something people will attack me lol,
what I’m trying to say about tier set is that each slash has a 50% chance to throw glaive that applies things.

Now let’s say I’m fighting cov his pet dozer and his teammate swole. (Just an example) I BD/DS cov I hit him 3-4 times with BD proc 2 glaive that bounce to his pet and swole, applying everything to them too, now BD is AoE so I ALSO SLASH his pet which also procs another 2-3 glaives that bounce to swole and cov, and the BD also hit swole so that procs 2-3 glaives that bounce to pet and cov. I proc like 6 glaives that bounce on a team that is stacked hence why soul scar looks op.

1 Like

you do realize blizzard DOES NOT read these forums right? you should be posting that in the general forums smh MY HEAD people never learn