The gap in pvp is too large. We need to have a much smaller gap between top geared players and new ones.
PVE never changes, the bosses dont get harder stronger through a season. There are clear paths for the player where they can gear up without facing a challenge that’s far outside their capability.
PvP the longer you wait to gear up, the harder the grind. Especially now days with the amount of players being boosted.
Players often use talking points discussing the fact that very few players are in the top gear. Conversely though, these are also the players accounting for the largest amount of playtime, especially in pvp.
This means that in pvp you often go up against players with 30% more health then you and higher resilience and secondaries. Full 2100 gear dominates anything 1600 and below.
Pressure game is a huge element in PvP and gear gap incredibly eases pressure for the player with the ilevel advantage while placing it on his opponent.
I can’t play skirmishes, battlegrounds, rated BGs, or arenas without fighting opponents outside my gear range.
The majority of players that have gear did it when things were more equal, this is where skill matters the most. The longer the season goes on the more gear matters to the detriment of PVP’s health.
We can’t get players to get involved in pvp if they are starting at 22k-28k health and fighting opponents twice as strong. Getting to 1400 doesn’t even close half the 36-40% health gap between new players and players in top end.
This will only get worse as the expansion goes on, gearing in wow is Exponential. If nothing changes PvP will mostly consist of players that play at the beginning of the season or have friends Carry them or those that pay for carries.
My friends that want to switch classes just gave up on pvp. Things need to change.