PVP needs some serious QOL changes

Hey everyone!
Sorry for the long read, but I’m not the type of person to complain without offering a solution. I’ve been thinking about how Blizzard could improve PvP rewards, especially with their recent updates to raiding and M+. Here are some ideas I believe a lot of players, myself included, would really enjoy.


1. A Dedicated PvP Area (“Gladiator’s Sanctum”)

To solve the issue of PvP feeling isolated and underwhelming, how about a dedicated PvP hangout area? This would eliminate the need for the ever-changing PvP areas we get each expansion, which often feel out of place.

What it could include:

  • Gladiator’s Hearthstone: A toy earned by participating in ranked PvP matches (Solo Shuffle, 2s, 3s, BGB). Using this hearthstone teleports you to the “Gladiator’s Sanctum”, a PvP-themed zone (possibly under the STV Arena, but Blizzard can choose the location).
  • PvP Vendors: The area would feature various PvP vendors, similar to the ones we see in current hubs, with cosmetics, mounts, and other rewards.
  • AWC Winners Display: NPCs representing AWC winners, riding the current season’s Gladiator mounts. These NPCs could also walk around or hang out in social areas like a bar.
  • 1800 transmog sets: NPCs for their respective classes will be wearing that seasons 1800 set to showcase them.
  • PvP Arenas:
    • Dueling Area: A dedicated spot where you can duel other players. An NPC can reset your cooldowns, and any cooldowns used will reset once you leave the sanctum.
    • FFA Arena: A free-for-all pit where you fight until you die or hearthstone out. Killstreaks reward tokens that can be exchanged for transmog.
    • 1v1 Arena: A Brawlers Guild-style arena for 1v1 duels. Spectators can watch and bet tokens on the winners.
  • Fun Items: Add a few fun items on a vendor they could use Marin Noggenfogger to sell Noggenfoggers, Deviate Delight Fish, and Dragon Breath Chili to the area. These could be available for purchase from NPC vendors.

This will create a long-lasting, engaging PvP space where players can hang out, duel, and show off their achievements without Blizzard having to update it constantly.


2. PvP Renown Track

A system like the one for raids or M+ would be great for PvP. Players would progress through a renown track simply by playing PvP. Here’s how it could work:

Renown Track Rewards:

  • Example Tasks:
    • Trigger Precognition 1,000 times
    • Successfully interrupt 5,000 spells
    • CC enemies for 9,000 seconds
  • No Currency, Just Rewards: Instead of earning currency, the rewards could be things like cosmetics. For example, a recolor of a rare PvE item (like Teebu’s Blazing Longsword or a rare shield) that anyone can get. PvE players could also enjoy this!
  • Final Reward:
    • A mount earned by filling a percentage bar. A unique mount like the Brutosaur, but with PvP-themed modifications (like selling Honor consumables and a vendor for transmog). It could have a red variant with white war paint for Horde and blue for Alliance.

3. New PvP Transmog and Mount System

  • Transmog Updates: Lower the 1800 rating transmog requirement to 1600 to make it more accessible. This would also speed up queue times since PvE players might be encouraged to try PvP if they think it’s achievable.
  • PvP Progress Bars: Add a second progress bar unlocked at 1800 rating, with rewards for wins (healers earn double progress). Instead of seasonal mounts, allow players to earn old Gladiator mounts (one token per expansion) via this progress bar. The mounts could be recolors or renamed versions, like “War Veteran Netherwing Drake” (a less vibrant version of the Brutal Netherwing Drake from TBC).
  • Healer-Specific Mounts:
    Healers who hit 2k rating in each expansion should get a special mount. They could customize their mount’s banner, with the ability to change the design (like a green cross) or remove it entirely. If a healer hits 2250, their banner could have a trail effect, similar to how the Ashes of Al’ar leaves a trail.

4. Weapon Effects and Improvements

The current weapon effects need improvement. For example, look back at Cataclysm’s Landslide enchant, which had falling rocks cascading off weapons. Modern effects are often underwhelming by comparison, and something more exciting would be appreciated!


Closing Thoughts

I understand the Gladiator mount idea may not be popular, but I believe there’s no reason to gatekeep these iconic, 15-year-old items. I also love the idea of adding something like the Swift Spectral Tiger as a potential reward. I currently own the tiger and dont mind if others have it.

I hope these ideas are heard by blizzard or atleast given a few moment to read them and hopefully start a discussion to implement literally anything for PvP.

22 Likes

we’re the kind of people that suffer the most

2 Likes

Ty based lord

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my honest reaction to chatgpt posts and text:

that summary do be sharp tho

4 Likes

i agree it does look much nicer, blizzards new post function is just a tiny box…and im at work so i stopped alot while writing it.

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Every day we drift closer to the Dead Internet Theory being a reality.

2 Likes

Just like kennie said “If it wasnt worth typing it isnt worth reading”
im not reading that

2 Likes

If you mean drift like gone in 60 seconds, I completely agree.

Make dalaran sewers great again

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Okay i changed the post <3

2 Likes

I like it. It’s never going to happen, but it would be super cool.

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I like these suggestions. You have proven you are a valued member of the PVP and WoW community.

:+1: :+1: :+1:

:surfing_woman: :surfing_man:

Wow more “gibs me dat” type of solutions that are all about “muh old sets and mounts” “muh healers get double and special stuff because we are special”

more healers queing means less que times… there are currently 3 rewards most people obtain each season for pvp that can be gained in 3-4 weeks of playing…seasons lasts 3-4 months.

do you have any suggestions other than doom posting?

There aren’t enough pvp players. That’s the only problem that needs to be solved. A F2P pvp client would go a long way but the odds of that are obvs pretty slim. If we have more cosmetics and mounts as pvp rewards then we’re just going to end up with posts on general asking for:

A. Can we finally use flying mounts in rated arena/battlegrounds??
B. Can we finally get a PVE rated arena/battleground???

if you have 2 plants, one is a PVE plant and one is a PVP plant.

not watering the PVP plant and then saying “see look its dying why would i water it”

that makes no sense… PVP has very minimal things for it right now

You’re just asking for bad pvp. Just look at the posts for Plunderstorm; you get an increase in pvp participation because players who aren’t interested will stick to it only long enough to get the rewards. The same happens in rated pvp; at the start of the season participation will skyrocket while there are fresh rewards to be earned. Its the same story every season though where people play, get their rewards, and participation plummets.

I’m not a doomer claiming that wow is dying but there is no doubt that players interested in pvp as their primary form of gameplay is significantly smaller than PVE. A fresh reward structure, while nice, would only shift the player base temporarily. We need new players that want to engage in pvp as their primary focus but there are so many F2P choices for these kinds of players that makes the time and cost demand quite silly.

Make the sanctum location rotate weekly. Breathe some life into the many empty zones from expansion past.

Making rewards easier to obtain is a placebo fix, most people these days don’t want to engage in pvp bc there’s too much redundant crap that makes gameplay undesirable for them (too many pseudo interrupts, pseudo ccs, auto roots, slows, etc).

M+ needs to have its own dungeon abilities so we don’t end up in this mess of endless redundant buttons but that’s not going to happen, no idea how to get out of this mess tbh.

It’s not a placebo fix.

It’s exactly what put PVP into the situation its in.