PvP needs a separate leader

There needs to be someone in charge to handle PvP tuning. It shouldn’t be Ion. They’re buffing windwalker rising sun kick by 25% in 8.3 when windwalker is already a tier 1 spec for arenas. Their dev note next to the buff was to “increase ww single target boss dmg”…

Do they not realize that this clearly impacts PvP? They did the same thing with arms and destro, buffed them by 5% for pve reasons when they are already pumping in arenas.

I’ll never understand how things like this happen. It’s weird because blizzard still does “PvP only” tunes once in a while but then it’s like they forget to exclude PvP when they do pve buffs.

There’s so much more that needs to change though…and it just doesn’t happen. Why do we have to wait until 8.3 for this schism Nerf to happen. Disc priests are critting for 95k with concentrated flame and the voodoo doll trinket it’s disgusting. Feral affinity for resto druids is overtuned. Chaos bolt cast time is way faster than it should be.

How come we used to have a dedicated PvP dev like ghostcrawler and holinka but now it’s just nobody

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Cast time isn’t necessarily the issue but it helps contribute to it. It’s the bonus damage received from higher ilvl scaling, the nature of mastery / crit scaling chaos bolts, 3x crashing chaos traits, and the insane amount of free damage they get with infernal procs.

Pressing 3min infernal and dark soul is enough damage right out of the gate that they don’t need need to ramp up stacks of Grimoire to already start hitting for 120-150k bolts. It’s actually disgusting.

Not sure if you haven’t noticed but they don’t care about pvp in bfa. Maybe have a look back at the game during the next expansion.

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The level of misinformation in your post is staggering.

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To me it seems pretty easy to understand based on the experience of playing this game. Seems pretty safe to assume that dev’s are not concerned with pvp balance or pvp of much to any degree.
Easy to let things fall apart if you dont care about them.

Cyclotronic blast also needs removed along with gettiku cut of death and other pve items. So tired of PvE trinkets helping to determine the outcome of games.

Also maledict should just not be a thing. Remove these mind-numbing trinkets.

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I dont disagree but considering what else is out there those items are on the minor end.

Help i have fallen and i cant get up

Trinkets? Maybe. Gettiku is a big problem. When every dk and warrior are running this weapon in arena and consistently becomes one of their top 2-4 damaging abilities, it’s a problem. That’s spec and class defining.

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Yeah obviously there’s a million more problems than what I posted but I can’t fit everything in 1 post. My point is there needs to be someone actively monitoring things that need tuning and make reasonable changes.

I’m sick of hearing “they don’t care about PvP”

Maybe it’s not that they don’t care, it could be that whoever makes the PvP changes is a simple gamer dad who doesn’t actually know what should be changed. There needs to be someone with actual PvP knowledge and unbias towards a certain spec to tune PvP.

not one single thing here is a thing

So i been doing arenas with this 2H lately and I honestly don’t see it as an issue. It’s a balance weapon.

It is rarely seen as a top 4 damage for me at least. I seen it maybe proc at most two times in a 3s match. Not sure if it procs more for other classes, but it honestly isn’t a game breaking weapon.

In a short game it could be top 2 sources of damage. In a longer one that will go down some. That should tell you something about the proc though: It’s a large source of free damage in a short window. That makes it really difficult to deal with. It basically adds an additional 100k damage if it procs during a burst window which is huge.

Crit scales damage done on Chaos Bolt. Therefore the balancing done for Destro based around season2 / tier2 ilvl has been scaled up because of increased secondary stats, mastery is easily 5-10% higher then last season. That also means the 30% crit from Dark Soul is a huge damage boost.

If you’ve never experienced a Destro hitting for 120k+ without ramping grimoire stacks then I dunno what to tell you. They normally hit for 60-80k without cooldowns, but to scale to 120k+ would mean a 50% damage bonus from Grimoire (12-13 stacks) and guess what… a majority of locks aren’t using RoF to ramp it anymore. They just go straight into bolts.

I think trinkets are a bigger issue. I have only once seen CoD in my top 4 and that was just a crazy proc game. Normally its about 5 to 6% of my damage at most.
I guess if someone was watching for procs and swapping targets right after it could be manipulated higher.

That’s completely untrue m8. It’s like half of that.

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i didn’t disagree with the way chaos bolt damage is calculated

i disagreed with you thinking scaling has anything to do with why destros damage is so toxic right now

120k bolts with cds aren’t even stronger than mop/wod/legion chaos bolts
i mean the old focus bolt was often enough to prime someone for a kill pretty regularly pre bfa

you could never get a 0.7 second cast or get 4 chaos bolts back to back like you can with bfa shard regeneration

iirc in mop at least,
backdraft made a lot more sense
iirc MoP era was either chaos bolt cost 2 or 3 stacks where incinerate was only 1
or chaos bolt would eat multiple stacks for increased benefit
idr which one

either way you couldnt just get 3 backdraft charges and then launch 3 separate 0.7 second chaosbolts
you could get 1 fast one at best and it didnt come CLOSE to sub 1 second

the damage is so much more palatable even with the current numbers when they have to set up a window long enough to cast two 1.8-2.0 second chaosbolts instead of getting 3 in a 3 second shadowfury stun LMAO
and

i dont think anyone at all is doing this there’s not single lock on the first 3 pages with multiple of this trait and i dont think it’s even possible to get 3 of these and 3 flashpoints which is all around significantly better

(i’m literally not defending destro btw)

this is pretty dramatic
with 65% mastery on my alt 438 warlock i think i get 80k WITH darksoul no infernal
60k~ ish without cds when mastery swings really high and usually closer to 40k with average luck

the problem is you can create windows where your chaos bolt is actually a faster cast than a melees literal GCD
meaning you just become an arms warrior whos mortal strike hits for 50k

incin and immolate need to do more damage
infernal needs to do like A LOT less damage
chaosbolt needs to cost 2 stacks of backdraft and flashpoint needs another nerf
or chaosbolt just needs to not scale with haste at all outside of the 2 charges of backdraft

I agree that getting two bolts back to back in quick succession is the main reason Destro is so toxic right now. I just believe a lot of the issue stems from them not properly choosing whether Chaos Bolt is meant to be fast burst or large burst, because right now it seems to get both.

If Chaos Bolt can hit for 1/3 or 1/2 of your HP it needs to be 3-4 seconds to remain balanced. If it hits for only 10-15% hp per cast then the quick casts 0.7-1 sec back to back isn’t as big of an issue. Put those both together and it’s a serious problem.

Also I had seen Maldiva stacking Crashing Chaos at the start of S3. I haven’t really been playing this season anymore since the first weeks we never saw any changes, and because this meta is absolutely terrible and not fun. Very possible people stopped playing it already, or went back to other specs.

That’s because you don’t have mastery in every slot, and you also don’t have many pieces of gear with sockets. High ilvl but your stats are all over the place, your amount of crit/haste/Vers/mastery all seem to be about the same from your gear.

This is my other lock. With 61% mastery on my set/plenty of sockets. I promise you I do not hit for 60-80k bolts without cd’s.