Pvp is trash idk what the point of playing anymore

:mirror:

Do you smash your keyboard in an attempt to one or two shot ranged classes as a melee up in their face with zero thoughts on positioning? How are you going off rambling you die to ranged in a battleground when you have 1,0001 CC abilities as melee with teammates surrounding you? You need to stop trolling these forums.

Again, you mindless zombies are comparing white hits to a spell ability with cooldowns. You are unwell,my friend. Let’s get you a nice hot shower :shower: and some rest. :syringe:

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It is not. Unless you are full PvE gear with no stam you are not getting 2 shot. The only melee that can complain is enh cause they are truly worthless and only good against ret paladins cuz they can spam purge their seals off.

Warrior is fine - It is weaker solo but with a good team they are insane and control the direction of a fight. MS is one of the most broken things in PvP reducing healing by 50% literally allows you to kill people through healers. It is almost impossible to get away from a war once they are ontop of you without hard cc. Idk why all you bums think ms should crit as hard as starfire it makes no sense. Oh yeah they also have deathgrip and can just grip anyone into their team and global them


Rogue - Is probably the best 1v1 class in the game and really only struggles against Tank shamans cuz they are tanky bums that parry all attacks and demo locks. They are not that good in team fights because they use alot of PvE gear and rely on CDs but in solo fights they are nuts.

Ret - Is very strong some of the highest burst potential in the game. They will be much stronger next phase when they can get their 6pc t1 set bonus on their shoulders and use more PvP gear. Their only real issue is that they don’t have sanctified seals so anything with a dispell destroys them.

Melee hunter - Probably the worst melee class vs ranged as it has 0 gap closers and really has no way to connect with a target. They are pretty solid vs other melee tho.

ENH - ENH just sucks, they runed it. Even if it gets ignored and gets on a target is does 0 dam. Has nothing to do with casters being to strong and everything to do with being a garbage spec.

Feral - Ferals only real issue is not having a snare and going oom from shapeshifting. Give them infected wound and like a 90% mana cost reduction to shift and they are fine.

Tanks - Pretty much all tanks are super annoying and boaring to fight. They take forever to die even vs ranged “gods” Prot pal is easily the worst tank. But the rest are all OP when they have their CDs and shaman is just always OP becuase they get to be the tankiest creature in the game without relying on CDs.

Yeah the ranged should have to stand still to cast when warriors can charge every 2 seconds out of all snares and have death grip. When rogues can teleport to you and cc you for ever, When rets can bubble thru all your stuff and global you in a stun.

Auto attacks should his as hard as spells? like what are you on?

This is my favorite thing. Yall just pretend that boomkins can always just 1 second starfire for big dam. When they need to get a starsurge crit before they can do that and also need to have specific PvE set bonuses as well
 On top of all that the starfire also has to crit to really matter.

2 Likes

Exactly, you are highlighting my point. HP increase does not exist in wpvp and that is why wpvp in SoD is a one tap sh9t show. Having the same amount of HP in wpvp as well as in bg’s with reduced damage would help balancing the game 10x easier. Having two different health pools in PvP will never be a good thing.

No one in PvP gear get’s one shot in world PvP. If you are in full PvE gear ya lose bud idk what to say. And even then all of that relies on crits. Sometimes you just don’t crit. People in PvE gear with 4k hp aren’t even getting 2 shot if ya don’t crit.

We have dual spec and PvP gear. There is no reason to be out in the world as a PvE spec in full PvE gear. Ranking is also super easy. People wanna roll a PvP realm and be rank 2 with 0 PvP gear and then complain when they get globed. Idk what to say.

I agree they never shoulda added the HP increase to BGs/events. But I also think the damage is fine. Some classes struggle more than others vs certain abilities. But that is because those classes are lacking something. Spriest for example has to choose between disperse and VP. Just give them disperse baseline and make it share CD with pain suppression so disc can’t use both. Mage has no easy way to set up from ranged so they struggle hard vs hunter. But melee get obliterated by frost atm.

Every class has strengths and weaknesses. Most abilities have a counter. Where the fight takes place is also a big factor as well. And consumes as well. There is usually a consume to help vs any matchup in the game. And some specs are just really bad like enh, fire/arc mage, and destro lock. Nerfing strong classes isn’t gonna help those classes they need to be buffed.

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Too much to read. but, one shot aka the ability to defeat an opponent so quick that they have little to no chance to counter. try not to be 6 years old and take it literal. We all see this happening especially in wpvp. Especially with Kill Shot and Starfire.

i usually disagree with you on alot of stuff but this is spot on.

i will add more though.

in organized pvp , warriors are a freakin terror. if they are the shot caller or person that everyone /assist off of once they train on you (even through a healer or two spamming on you) you are dead.

even when they just get 1 healer and 1 other dps its over for you if you cant get away (and you cant with 2 x charge and deathgrip).

warriors do indeed have strengths but not everyone is playing to them and they suffer as a result.

also enh shaman are either the worst or tied for the worst pvp spec in the game and its not very close at all.

Sounds like this can all be avoided by not PvPing. Thanks for the tip.

For someone so gung ho about reading are you really struggling to read 3 paragraphs? Takes like 30 seconds


It is literal. One shot is globaling someone no, one is dying in a single global. Pretty much everyone has some form of counter play.

Starfire - You need to starsurge before you can starfire for big dam. And the starsurge needs to crit for it to be a 1 sec cast with the required PvE gear equipped as well. That is not a 1 shot. And if the starfire doesn’t crit it hits for like 1400 damage


Kill shot - Kill shot can 1 shot mages and priests that have 0 PvP gear and 0 Absorbs on themselves when it crits. If they are in PvP gear they are not getting 1 shot by it. If you are one of those classes fighting a hunter in the open and aren’t mounted you probably lose. You can cut kill shots damage in half and the result will still be the same for you if you have no los or aren’t starting out near the hunter.

Hunters excel in open world PvP with 0 los. Go fight a hunter in a confined space where you can los and see how much worse it is for them. If I have time to wind up a aimd/auto/kill shot and they all crit yeah you are dead in a global but there is def room in there for counter play so idk what you are on about.

90% of warriors I see will just chase me out of range of their supports and then die in a deep freeze. Then they will go on the forum to cry about how bad warrior is.

I think enh is overall the worst. I think arc/fire mage are really close tho. And destro I think can do alright in a 1v1 but in a team fight they are useless.

That is your own interpretation. Let me repeat myself: the ability to defeat an opponent so quick that they have little to no chance to counter. 3-5x Kill Shot’s, starsurge+ Starfire crit +starfall , Backstab spam in stunlock from 100 to 0. This has nothing to do in the game

This all has a chance to be countered
 Just because you cannot figure out how to do it doesn’t mean no one else can.

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people who are stunlocked with pvp trinket on CD against rogue has to figure out how to counter it? and Mage against 2 crits from Kill Shot that demolishes them with pvp gear has to figure out how to counter it? The counter is balance

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You are pretty much dead vs a rogue as most classes if you have no trinket in any version of the game. Having your trinket on CD is pretty detrimental in most circumstances.

Blink on top of the hunter lip root and orb them they will be dead before they can stop you. You also have double block. Is it a really bad matchup for a mage? Yeah it is and hunter is usually a bad match up vs mage in vanilla. Is it unwinnable? No

umm honestly weird that im agreeing with gsk but it all can mostly be countered with positioning and trinket use or even liberal usage of potions (greater arcane prot potion helps).

depends on the class alot too as some are better vs certain things than others and so on.

pvp aside from some outliers (like tank shamans and other tanks with cooldowns up to a lesser degree and boomies and hunters) is more “balanced” than it has been in quite a while.

i say boomies and hunters mostly cause they do large amounts of damage at high range with alot more very short to no cast time abilities and if you are caught at max range theres not a whole lot you can do as some classes.

boomie especially with the burrow trinket allowing starfall to keep going off with no good counter other than a hard cc like a fear (if you can even get it off but bleh) .

but that can be fixed quick by making starfall and anything like it cancel with the burrow “buff” . not sure what you do vs a priest that has dotted you though before burrowing though


again most of it can be countered with positioning and pots and trinkets, you know using the tools that you can get in the game with very little gold investment .

6k in open world and boomies just snap their fingers twice or thrice, depending on how RNG favors you. Don’t bloody defend this blatant broken class.

The pile of :poop: to dismantle. Warriors not fine, they are hardly taken into premades and limited to 1 or 2. MS is the sole reasoning why they are “valuable”. And no MS isn’t broken, it’s damage outside of debuff is dumpster tier and does less damage than a balance dot application or single dot tick.
You gotta be insane to call this broken when there are also defensives against burst or sustained damage.

depending on the rogue, definitely requires effort to play. unlike the meta clowns.

Propaganda got to you, gg you can’t be helped. It has the highest burst potential, yet outside of that it doesn’t feel strong at all. Trinket stun/FAP and you are likely to win.

gotta get something if it is that bad, feels great to watch warriors being somewhat able to stick.

cough fap.

not in pvp gear, you watched too much of ark doing it to PvE geared clowns.

Don’t like the truth huh? Too bad, even if it’s half a second longer, it hits harder than a majority of 2.5-3s cast abilities.
Any mage hard cast does less than Starfire, like what.

like i said people need to stop defending this blatant ranged bias and ranged favoritsm.

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That is not a viable reason for not to balance the game. The game should revolve around a 2 min PvP trinket? No thanks

Blink ontop of the Hunter? I said Kill Shot is the issue here and Kill Shot has 0 Dead zone. Use a lip 5g consumable 2 min CD to counter a class are you smoking something? As if the Hunter cannot use a fap to recounter? Anyway, balancing around consumables is not the way, and the fact you brought it up let’s me know you understand how OP Kill Shot is

Being able to kill shot against a target at 100% health is just plain stupid and it being to hit for 3k+ is not even debatable.

I got hit on my mage by two different hunters for 3k+ KS and died from 100%. I have 6.2k health. Yeah, I know blah, blah pvp gear. Im only rank 7 on mage. lol

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Exactly. I get that the dude plays a Hunter and doesn’t want his class to be nerfed, but that also makes one not able to have a conversation about balance with an objective point of view pretty much

Im rank14 and the 1500 extra HP is one extra auto attack crit between the 2 Kill Shots. Or one Fire trap

dont mages die to hunters most of the time anyways? like they are your counter right?

not completely sure on that but bleh.

i do agree that ks above 20-30% is nutty and would be like warriors being able to do full rage executes at 100% too :frowning: .

I’ve main a hunter in classic and beyond. I’m so glad I dont play one in SOD. Even with all their nerfs they are still beyond very good.

Yes, they do counter mages. But, good mages with consums and engineering have a chance. In SoD its not even close.