Donāt think anything will ever feel worse than second half of last season or last month of season1 for me
I agree 100% with everything youāve said, OP.
I think current class design and class identity is a huge problem (I miss MoP era class design).
I feel like too many classes can do everything nowā¦ It makes the game and meta feel super bland.
This Xpac especially, I feel like wins/losses in arenas are more about PVE (zug-zug) rather than outplay, setup, etc. The days of control and strategy in arenas are long gone.
Lastly, one of the most annoying mechanics of arena (iāve always hated and it seems waaay more prevelant now) is hiding behing pillars/running away. Like, I get it, thatās how you need to win, but it just feels awful and toxic IMO. Maybe this is due to the evolving classes and the arena maps not really changing over the past decade?
This is pretty contradictory
āTheres too much cc and damageā
āI miss MoPā
Until hybrids do significantly less damage than pure classes, who cares?
Dragonball expansion has been terrible since the ret rework. We need to go back.
while also impotent. 3s is nothing.
rookie numbers
Think this through for a minute. Hybrids have healing while you have MS. Damage should obviously be comparable.
Yea, in most cases it really isnāt.
Yea, pretty much. Too many specs with MS. Too many specs with healing. Almost everyone has pretty substantial burst.
PvE is really driving this unfortunately.
As someone whoās been playing the game for like 16 years at this point, I gotta say, PVP has never been good. Itās never been balanced. Classic proved that, it continues to prove that, and will continue to prove that.
Not that things canāt be improved, but Iām tired of seeing complaints like this is a new thing.
I dunno, maybe Iām lucky Iām built different and do not care about high rated PVP. I just get my mog and my enchant and I donāt take it too serious. Having reached my goal on 6 characters now and working on others, PVP feels fine to me.
Heās not wrng here
This wonāt change though, until raid design changes. The rooms are a lot bigger than in the old days and thereās way more mechanics that require classes to feel like a racing simulator.
I donāt agree with that shift but I canāt do anything about it and the PvE community is fine with it so weāre stuck.
Definitely agree. Itās why I think PvP may not recover. I think the direction PvE is driving the game is some what antithetical to how PvP has been built traditionally. Maybe PvP will evolve, but itās starting to feel more and more like PvE where damage is all that matters.
Not every pure dps has an MS. Weird take
Not a weird take.
I didnāt say every pure dps has an MS, but that has often been the case.
Mages dont, only one lock spec has a reliable MS, DK doesnt unless you count necrotic which is so-so.
And for hybrids both feral and SP have an MS
rogues and healers are over power their stund last forefer an prist healer dont died please help me to do a comment on isla of the conquest once you lose the hangar game is a rutine to lose
One spec?
Hunter and rogue donāt have a reliable ms?