Pvp ilvl cap instead of conquest cap

What I’m asking for may be only part of a solution for a problem that is already avoidable. Despite that, this seems like the more appropriate route. Set A pvp ilvl cap and raise it each week, so people can earn all the conquest they want. You cannot equip all conquest gear you purchase if it exceeds the PVP ilvl cap.

I know someone will say skill issue, that is somewhat true. I didn’t do extensive research and study before gearing or download special addons, so I messed up. I understand my own error(s) and there’s nothing I can do to correct them. Because Conquest is capped.

I don’t think I’ll be doing any group content until the cap is removed (I know, toxic brewmaster in pvp with skill issues good riddance!). Thing is, it is fair to surmise that other players, better players, new players, deserving, sub paying players etc come across this or a similar problem and don’t want to play anymore, or simply have a less fun time, and could you blame us?

It is fair to say if someone makes mistakes in gearing its their fault, not the game or Blizzard. However I do think an ilvl cap instead of conquest cap is more appropriate for a subscription based game.

I did consider some potential pitfalls like buying all the conquest gear before you can equip it then unsubbing til you can. Would you do that? Cause if that’s the case, maybe there should be a pvp ilvl cap based on your inventory it would only count the highest ilvl of each applicable slot.

Regardless of my own personal benefit, a pvp ilvl cap instead of a conquest cap is better.

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I feel like this is a solution to a problem that doesn’t exist? While 665s aren’t as good as a 678s, it’s not flat out uncompetitive. The 665 geared player can still win.

Besides, you get the 2/3 free 678 crafts and it’s late enough in the season that you can get full WM gear in a few days. There’s almost no difference between 675 and 678.

It’d feel a bit silly to be able to grind Conquest only to have it be useless. What’s the difference between gating Conq and gating Ilvl? It’s achieving the same exact thing, except gating ilvl is actively punishing people who went on to earn their gear.

I ain’t digging it.

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The difference between lower ilvl and higher ilvl exists. You can accidentally buy, upgrade and equip the wrong gear, even craft gear with the wrong stats or embellishments etc. Some of these problems existed for actual decades, only to later introduce more potential errors with no recourse. So they do exist.

You may feel this way, but I assure you it feels worse to mistakenly buy, upgrade, or craft a piece a gear that you don’t need or is in fact useless or unusable.

You’re essentially asking a conquest capped brewmaster to consider pvping in spite of a gear disadvantage. Because you think it’s better to wait to earn more conquest instead of having a pvp ilvl cap that is raised weekly instead. I can’t say I like the sound of that, personally. I’m already a brewmaster I don’t want to give any more of an edge to my opponents especially if I wanted to try rated. I’d rather reroll another monk, grind conquest on that new brew monk, not even a meta tank btw. Just to do the desired/optimal gear path.

Edit: Also, what if I want to play a different spec that requires different gear stats? That’s not even a skill issue or non existent issue. Brewmaster needs a lot of crit, while crit is the lowest priority for MW last I checked.

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Hard disagree as someone who has too much time to play.
I would out gear people who are more casual in a few days, then roflmao stomp casual after work players purely based on gear then skill for months till they all caught up.

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It’s an instant advantage to those who farm in the game for various reasons. It would encourage conquest farming, for when the PvP ilvls are raised weekly, they would have an instant advantage over other gamers. I think the PvP gear system works really well, and not enough gamers take advantage of weekly PvP quests and 675 gear, which is easily obtained via the sparks quest and zone quests. World PvP chest drops are another good source.

You can’t equip all the conquest gear due to the PVP ilvl cap in place. Perhaps there’s a miscommunication here.

There would be a PVP ilvl cap in place, so you would only be able to equip the same amount of gear you could from a conquest cap. Except now you can continue to earn conquest but you can’t equip everything you buy if it exceeds the PVP ilvl cap.

Farming conquest? Only BoP stuff can be purchased with conquest. Sure after you reach the current pvp ilvl cap you can buy more conquest gear just to sell it to vendor or disenchant. Nothing wrong with that.

Gear disparity doesn’t exist. You can literally stroll through the city and it rains conquest gear. You don’t even need it to be competitive unless your over 2k rating going games.

How does one have stat appropriate gear for each spec with a conquest cap?

:thinking: fair point!
Does the gear not change with the spec? I feel like it does….if you play ret and Que prot the stats in your gear change? No?

I wouldn’t know I only play healer I just thought it did as I’ve dabbled as a tank over the years

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Conquest gear will change primary stats though I don’t think any class has separate primary stats. Same with tier, this is a separate issue but you may not want a tier helm in one spec then want it in another. Suboptimal supplement for this would likely be conquest gear.

Bloody token season 1 gear didn’t do that for at least one weapon that I remember buying.

Crafted gear certainly will not change secondary stats. Which can cost conquest.

I know my own gearing gripe is due to negligence, not being prepared. Though if there was A pvp ilvl cap instead of conquest (the past 20+ years?), sure one may have goofed up but still earn currency to correct it, and you don’t have to do quests or potentially go out of your way further to wpvp to gear up.
Just queue for instanced content and continue grinding…

i suggested this about 8 years ago, though i don’t like your idea of it being a build requirement, just set everyone to the same ilvl regardless of gear and raise it every week throughout the season.

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Yeah I mean I feel like if your playing 2k+ rated PvP games the. Optimizing your gear is super important. I usually average around 1800+ just haven’t been able to play much. So gear doesn’t make much of a difference for me. I didn’t even get tier pierces last season. I get to 1800 and my season is done

Imagine a Brewmaster in a 2k rated BG and doesn’t have the optimal build. Even in lower ratings someone(s) will be pissed. Like sure maybe your disc LOL, maybe a little stats here and there don’t make too much of a difference. Imagine blizzard nerfing your spec to the ground, almost every other healer is better… Would you really want to accept a gearing mistake(s) on top of that?

It’s an intriguing idea. The power gap between honor and conquest is too wide, despite some people poo-pooing it.

I would still rather have something really simple like honor gear being BiS for all unrated PvP. That way you can just play for fun without worry about an ilvl power gap (putting aside design/balance issues anyway). The only reason changes probably won’t happen is because blizz (and the sweatier players) support a time-played metric.

This sounds reasonable too.

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Yeah but I play every healer so if they nerf disc into obscurity I’ll play dragon or mw or Rsham or hpal. I usually get two or three healers up to 1800 a season. If your playing over 2k as brewmaster you gonna need every piece of gear, Hail Mary prayers, sacrifice newborn children, pay off wow devs. Good on you!

I feel like people would play more often if there wasn’t a conquest cap but a pvp ilvl cap instead. I’d farm conquest for future use and not really keep count of how much I’ll actually need.

That’s all good and well, but some people only have one character so being able to swap specs should be a beneficial, practical, streamlined option. I think most people would rather stop playing than to play another class they don’t want to play. Though I your case I’m sure you do. Just I would rather climb keys with an alt instead of pvp, unless I get in that zone, y’know. It shouldn’t be necessary, if there’s different specs.

Having conquest uncapped but an item level cap only for instanced pvp…the idea has merit. World pvp could get more imbalanced but I don’t think that is a good reason not to do it. As you mentioned, it would allow those that want to craft or buy the correct gear that possibility after making a mistake in gearing, and the options to test for yourself more stat options on live. I’d support the proposed change. The best part of changing to and item level cap and removing the conquest cap is alt gearing. All those conquest loot boxes could be sent to alts your not playing until you are in the mood for some different gameplay.

They sort of do this now, through limitations on how much conquest you earn to such a degree that capping conquest on a character you’ve been playing weekly is done in a few hours on reset day. Keeping up with the conquest cap is ezpeezy as long as you play that character a little. For those that wait until week 6 to start gearing, yeah they are behind for the 8hours it takes to farm war crates in a raid group to reach the conquest cap, but thats not hard work and it is literally more time efficient than doing instanced pvp to get conquest.

Again, I would be fine with a standard item level that everyone is set to, rasing weekly, until nealry conquest capped pvp item level, and then the tiny increase above that is reserved for those who have full conquest gear.

Guuah had the perfect response. The system they have now, imo, is actually really great. Keeps you focusing on doing pvp and playing vs IM GONNA GRIND IT ALLL so what… you can have a massive advantage for those that dont have the time to play literally all day? No. Cap your weekly amount and go from there. I can take full honor and smash a conquest geared player if I know what im doing, the difference isnt that super massive.