Pvp Healing Reduction

Can the 30% healing reduction please be removed from PVP. Who had the idea of reducing healing in a game mode this fast paced?

The damage reduction was being tested back in p2 with 20%/30% (Physical/Magic). That test lasted one weekend and was changed the following weekend, presumably because it was deemed weak. The second weekend 50% damage reduction was tested, and we saw immortal bears and healers capable of keeping a team alive until they ran out of mana. Obviously, that test was considered overkill. The following Tuesday, they decided to go back to 20%/30% (Physical/Magic) damage reduction and add on a 30% healing reduction. Where did that 30% heal reduction come from? Because it was strong when damage was reduced by 50%?

Since p2, burst damage and spread damage has increased tenfold; moreover, crowd control and mobility has increased.

Arms Warriors have 2 gap closers that stun, a kick, a grip and Mortal Strike. (They are DKs with mobility)

Prot Warriors have 2 gap closers that stun, a kick that blanket silences and a grip.

Ret Paladins can 100-0 any class in a hoj.

Hunters can spam viper sting forever with unlimited mana and spam CC from 30+ yards.

Shamans can interrupt every 5-6 seconds and dot 5 people with a single gcd.

Rogues can lock someone down for 20+ seconds and do some of the most insane burst to clothies I’ve ever seen.

Druids can Starfire for 4-6k and press starfall mowing down an entire team. They also have dots that can crit for 600+ per tic.

Warlocks can felguard stun you for 3 seconds, deathcoil you for another 3 seconds and fear you for 15+ seconds. They also have UA which will silence you for 5 seconds if dispelled.

Mages can poly you for 30+ seconds, blanket CS you for 4 seconds, deep freeze you for 5 seconds.

Priests can blackout stun you for 3 seconds (probably going to proc again), silence you for 5 seconds, fear you if close for 8 seconds.

Now, I understand some of the above utility/CC was available in classic, but it has become increasingly more powerful with how high damage output is. A 3 second stun can be enough to 100-0 some classes/specs. Where are the healer runes to help counteract this absurd damage/cc? Most healer runes are dispellable magic buffs that are instantly nullified when a priest or shaman is nearby.

If pvp is to succeed, healers need to not only be playable but enjoyable. In SODs current state, they are not. Can we at least try to remove or tone down the pvp healing reduction? This is honestly the worst healing has ever felt in WOW.

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Did you collect your ring rune :stuck_out_tongue:

More seriously though, yes healing is abysmal. And as you say, so much being dispelable is insane. Would love to have a healing spell that cant be dispeled.

I really loved that 50% damage nerf. It felt great and I didnt see a problem with healers being gods. Playing a healer in pugs is not fun.

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It’s the normal trade off for being stuck in a normally miserable role. Iterations of the game where healers aren’t strong enough to survive a 1v1 are generally iterations with larger healer shortages.

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I play a healer, i typically find pvp unenjoyable and sure there’s probably a bit of a skill gap but now that i’m looking for stufff to do i figured i’d start working on my rank and yea pvp just isn’t fun for me and idk if it’s the way pvp is balanced or if healing just isn’t a fun role

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It’s both. I wouldn’t expect healing in this iteration to be at all enjoyable though. Other iterations you are at least tanky, this version you and the people you try to heal just get control alt deleted.

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I think healing in this iteration of WOW could be fun. They gave a lot of healers the bulk of their WoTLK toolkits. Wrath had an incredibly fast paced pvp scene, but healers could respond in kind. A penance would do 50%+ of your hp. In SOD penance does around 20%.

As a Holy Paladin main, it takes 100% of my mana to holy light someone from 1-100% in a BG assuming no crits. That is absolutely ridiculous. For reference: I have 900+ Healing and full bis.

I love healing in WOW pvp and just want to enjoy the game as much as the people I play with. I fulfill the least popular and most in-demand role, yet I feel as though I am punished for making that choice. Blizzard should be encouraging healers and making them feel strong.

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I would be ok with healers being tanky enough to not die to one dps. Healers need loving too.

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They have the toolkit, but not quite as much in the way of defensives / passive tankyness on top of the lack of healing output. No resil either, so it makes a bad situation worse.

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Na I hate healers. Nerf healing more. Better yet remove healers from PVP. Healers make the game boring. Healers are literally there to sap the fun away from players and make their team unlikable. It doesn’t even feel good when you get heals and your opponent has no heals and you crush them. It feels like cheating.

I actually believe healers in PVP are some of the most degen players. They actually take pleasure in making the game unfun for others. You see alot of these degens flock to healers when they are overpowered.

I bet you consider yourself an elite pvp when you burn throw all ur cds to kill someone? Gotta luv that blind reset. lol

Feels better than

Hahaha look at me guys I’m immortal and no one can kill me or anyone on my team hahaha. Making the game unplayable and unfun for everyone I’m playing against lol. This is sooo fun. Ya degen

It effectively just turns off every dps players damage and they can do nothing

You mean every brain dead dps… you know like 80% of the player base. Who dont attack the healer, or cc the healer or interrupt them. But, yeah… lets not have healers in bgs. lol

You’re dumb and your opinions are bad. Healing allows for max skill potential to be seen vs just zugging someone down. That said in this iteration of the game, it doesn’t really feel like it does that.

This is the case to make healer distribution even for teams when queueing, so that a 0 healer team doesn’t get queued into a 5 healer team, which is a more reasonable perspective than removing healers. They definitely should be balanced in bgs.

Coming from a rogue (which I also am) is kinda rich tbh. We literally can remove someone from the game almost indefinitely if we’re bored enough.

Making it where it actually takes skill to secure a kill, instead of just steam rolling the kills*

Sure there’s times like that when they’re overly skewed in power, but more often than not that isn’t the case. Though it does mean that the difference between someone who knows how to execute damage vs someone who doesn’t can make it feel that way.

If you’re bad.

Not sure I understand this thread, do you really thinking healing in general needs a buff? Healers are already incredibly powerful except for rdruids. Your problem seems more linked to hpals having hardcast all of their healing. If they’re going to generically buff healing priests deserve a nerf.

I think offering healers more time where they’re difficult to CC is probably the answer overall. As in give hpals/rdruids some methods of being immune to silence or kicks for a bit things like that.

I know this super isn’t the point of this thread but locks can’t have Felguard and UA, they are on the same rune slot

missed mages here

You have some serious issues for believing that. You might as well say remove all healing classes from the game. Your logic doesn’t make any sense.

Healers aren’t even close to being powerful. Druid healers are the top healers in the game right now. Healers like me on my shaman get eaten up very very quickly. We need a buff and dps needs a nerf.

Everyone’s entitled to their own opinion.
I’ve played high level rated bgs. Where you’re forced to focus and CC healers and fights can go 5 minutes without a single kill. The fact that healers have an effective player taunt in other versions of the game is just trash. Effectively making themselves immortal target dummies. I’ll never play that trash again. Go play retail if you like that.

I’ve had games where your just beating on healers and beating on healers some more and when you finally kill them. Oh wait they rezed 15 seconds later and your back to beating on healers again and again because nothing dies until they die while being semi immortal themselves.