PvP gearing is even better than DF now

Dear diary type of post but I made a thread awhile ago about making pvp gearing easier mid season etc so wanted to say something about how good I think they did with their changes in TWW. I think its actually super good now. DF was already great but TWW has made it even better.

With the removal of the vault we have:
-More conquest being rewarded from both rated and unrated pvp

-9 Heraldries given for free to craft with

-Conquest weapon/s given for free (this still needs work, should be a selection you can pick from i think)

-Bloody token gear being much easier to get, no more trophies. Trophies were very bad for catch up mid season in DF, took forever to get the honor for just a few of them and the quest wasn’t repeatable. Now its basically perfect imo.

And we have other improvements that were made too like pvp crafting being separate from pve with the heraldries, fantastic change. Catalyst charge week 1 was a great change as well.

The removal of the vault took away rng from pvp gearing completely which again was a great decision. No more rng tier sets, we all get 2 set week 1 if your spec uses it. We all get 4 set at the same time too. No more rnging a weapon out of vault and saving yourself a ton of conquest compared to someone who had to spend it on weapon.

Should be much easier for people to gear if they return to the game later in the season too. The increased conq buff can maybe come a little sooner than DF, but overall I think gearing is much faster now anyway so probably doesn’t need to come any sooner.

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Being able to finally craft the on-use trinket with the stat I want is A+.

B-b-but ….it’s too haaaaaaard it’s to complicated…………only elitists will defend this system!

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