PvP gearing is bad and not fun (HELP)

Ah yes, the millions of players who quit because… checks notes …they had to maintain a separate set of gear for PvE and PvP.

It’s a good thing that they’ve got you, one single person, speaking for all of them. How else would those millions of voices be heard?

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BC had that. Wrath had that. I’d be thrilled with BC style, especially if they cut back stormherald.

You are playing classic with them. They are on the forums posting, asking for WoW to be made great again. Asking for the community to be brought back. I’m pretty sure there is a forum dedicated to them. They are asking for BC/ and Wrath legacy too.

Don’t see many people asking for WoD legacy though…

Ah yes because clearly the one thing separating modern WoW from having a more mmorpg feel is PvP gear. Clearly if you read what people love about classic, the only thing is farming PvE for gear to PvP. That’s the sole difference right there, I can’t even point to any other things that are different. That is the one factor, the one reason why all those millions of subscribers quit. And it’s the same for TBC and Wrath too. Yup, your point of view is very mainstream. I see posts on this forum every day arguing that the one single thing that would make the game good again is more forcing of PvPers into PvE content for gear. Very mainstream point of view. The numbers are clearly on your side on this one, it’s obvious.

Imbecile.

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Why bother quoting me if you don’t read the majority of what I say and act like a petulant child about the tiny part that you can understand? Does reading the whole part hurt your brain?

ya friendly reminder that i dont know this ape

https://worldofwarcraft.com/en-gb/character/us/stormrage/daarrk

almost everything he says is stupid
he also lacks ANY form of relevant experience

and most of the time shoes offers incredibly well thought out points and has been consistent for YEARS

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How people earned pvp gear how nothing to do with the popularity of the games. Shut tfu about this already.

Some seems to forget that is how you qued in Wrath for bgs and arena. Going to someone in a town and queing

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You linked my 4th alt that I boosted 6 months ago? That’s a weird flex. At least link my warrior or druid, the alts I actually play…

I’d be hurt that you think most of what I say is stupid. But you don’t read it, so I’m not.

Untrue. If it was then BFA pvp gearing wouldn’t be an issue and this thread wouldn’t exist.

But since BFA gearing isn’t fine and it does matter, along with many other things in determining the success of the game, I’m gonna keep commenting that I’d like to see it change back to an improved BC style (without stormherald/ dragonmaw).

This is apples and oranges and you are clearly brain damaged. Pvp is a side activity, and has never made a majority* portion of the WoW community.
Meaning it had no bearing on why subs dropped after wrath.

You literally said the way pvp gear is acquired doesn’t impact the popularity of the game. Then post that the game would be more popular if we had WoD gearing. Pick a thought. Stay with it.

Also don’t make the argument that pvp is not important. It always has been apart of this game. And it leads to the rebuttal that if pvp being bad or good doesn’t change sub count, then why waste dev dollars on it at all…

I said then pvp would be more popular.

If pvp is just a side activity like pet battling or archaeology who cares? The dev money is better spent elsewhere. Places that attract more players…

Sure if the coding didn’t already exist for WoD style pvp gear.

Pvp may not be a majority, but it’s still a concern for a large portion of the playerbase.

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Yes…

But I’m not the one that said

So… again… pick a story.

There I fixed it. It should have first said majority

The games activity peaks when pvp is playable, it always has.
The majority of players are casual players, and they’re casual in all avenues of the game- pvp and pve.

The idea that “most people don’t pvp” is some double-speak concocted by the GM of EJ because the majority of hardcore raiders don’t also participate in hardcore pvp.

Yet the majority of players do casually participate in pvp, drastically moreso when it’s in a good place.

The issue was always more akin to “the people that devote the most time and resources to the game are no-life raiders who do nothing else and log when their raid is over”

Random battlegrounds remain far too active for how awful their reward structure is to maintain the illusion that people simply don’t like pvp as a “side game.”

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Bumping.

Bring back resilience gear. PVP was great because it allowed you to practice and gear at the same time. By doing unranked BGS and skirms, you could get honor for the starter set, and then get into rated. So this kept you enthused about pvp becuase it gave you rewards and you got to practice getting better.

Now, you can no longer gear through that system so have you have to spend time doing pointless things that dont make you better at PVP. Again, its time not spent playing or practicing, but doing things i dont particularly find enjoyable (grinding essences, having to mythic raid for trinkets, having to grind out ever better corrupted m+ gear). So not only do I have to do that high level stuff, I have to spend all the time getting better in that too just to get invited to high level keys/raids. I can tell you my raider i.o score is garbo because i despise m+. Why should that matter in my only desire to pvp. So its easier to just not play, especially given how poor class design is too

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Tis a shame they removed you, I feel they now regret this choice as that’s what it was; a choice.

This guy gets it.

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Man… I feel this… I just wanna log in do 3s and log out but last like 3 days we’ve spent doing artifact quests and essence grinding… Not to mention trying to get an item level we don’t get 1 shotted by people in 450s at the 1500 bracket!

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I gave up on casual PvP when they gutted the rewards in Legion.

I’m not sure how you conclude random battlegrounds remain “far too active”. You don’t know how many instances are running at any given time. The activity would have to decline to almost nothing before everyone (not just one faction) started experiencing longer delays getting in.