PvP gearing is bad and not fun (HELP)


Do you really think the ilvl DR system is why Rated PvP is unpopular?


One among a few reasons, absolutly.


Other games (like Overwatch, a real PvP game) don't have any element of grinding combat advantages, why would arena need grinding combat advantages to draw players?


You're projecting your expectations of "what players want" across different genres.

The players that PvP in WoW aren't the e-sport player MOBA player or elite FPS player.

It's the MMORPG player that enjoys PvP.

Comparing WoW to Overwatch is the problem in itself.

In this failed atempt of pleasing a crowd that is not the one that plays WoW, Blizzard alienated the WoW playerbase that could be PvPing.
12/22/2017 01:02 AMPosted by Yagarr
Other games (like Overwatch, a real PvP game) don't have any element of grinding combat advantages, why would arena need grinding combat advantages to draw players?

Because WoW isn't played by the same audience and never will be.
Yep, the OP spot on, incentive is what drives the fun of an MMO.

I am an avid arena player but the first few xpacs of this game, all i wanted to do was be a BG hero and I still enjoy doing that, second to arena. Arena rewards are poor without a conquest style currency...

I feel the worst for people who primarily just wanna random BG, the "rewards" are absolutely shocking in ilvl.

People who play "lower tier" content like bg's or 5man heroics should still be able to grind their way to great gear, just at a slower pace than people doing higher tier content.
Getting closer to 400 upvotes, and we're still waiting for a Blue. Oh well.
blue wont contact on here they all got sacked to save money.
12/22/2017 04:33 AMPosted by Vadlord
I feel the worst for people who primarily just wanna random BG, the "rewards" are absolutely shocking in ilvl.


It's all I do. Don't feel bad. I can see high ilvl gear being a need for those who do high rated pvp since that is where you really get matched vs skill ratings, but this change has helped casual pvp the most.. and hurt rated pvp.
12/22/2017 03:10 AMPosted by Klaivaskarr
You're projecting your expectations of "what players want" across different genres.

The players that PvP in WoW aren't the e-sport player MOBA player or elite FPS player.

It's the MMORPG player that enjoys PvP.

Comparing WoW to Overwatch is the problem in itself.

In this failed atempt of pleasing a crowd that is not the one that plays WoW, Blizzard alienated the WoW playerbase that could be PvPing.


You got it right the first time.

What most PvP gamers from across franchises want is accessibility. MMORPG-PvP character progression is a niche taste.

Most PvP gamers don't like it. That's why WoW has always had less popular PvP than other franchises like MOBAs and FPS. Even in Wrath when PvErs use to PvP for additional rewards, this game's PvP was unpopular compared to other games.

Dig your heels in as much as you like to maintain a sense of grinding - it's only injuring the game from reaching a larger audience.

WoW's gameplay isn't the reason more people don't play, it's that this game is comparatively expensive and time-consuming to other PvP games.

12/22/2017 03:24 AMPosted by Tyranova
12/22/2017 01:02 AMPosted by Yagarr
Other games (like Overwatch, a real PvP game) don't have any element of grinding combat advantages, why would arena need grinding combat advantages to draw players?

Because WoW isn't played by the same audience and never will be.


I disagree with the last half of your sentence. It could be played by the greater PvP population, if Blizzard reached out to those players by making systems that pander to them.

WoW is shooting itself in the foot by pandering to people who want to slowly grind ilvl disparities. That's a minority.
IMO, the PvP rewards need to be increased by a lot in order to be equal to the PvE rewards.

In terms of time and effort:
Random BG win = Normal Boss kill (not, Heroic Dungeon like it currently is)
2k rated arena win = Heroic Boss kill (not LFR boss kill like it currently is)
2.4k arena win = Mythic Boss kill
2k Rated BG win = Mythic Boss kill
2.4k Rated BG = Mythic Argus kill
12/22/2017 12:46 AMPosted by Tyranova
That's really cool and all but they took steps towards that and it's driven how many people away from PvP?
Going even further would just make it worse.

they did a half as*ed job and that's what drove people away.

You still need gear for everything in this game; even for PvP... so even if your main focus is to PvP you'd still have to do some PvE for it.

You still need a long grind for Prestige, that is actually made faster doing PvE content like world quests.

And you still need artifact power for everything, and the fastest way to get it... is PvE.

So, you are at a disadvantage for PvP, if you only do PvP; and gain a noticeable advantage if you PvE; and on top of it, PvE already offers a lot more rewards than PvP.

What does that lead to? People doing what's more rewarding and tossing PvP aside.

As long as Blizzard keeps pushing PvP as a "side quest" then we'll continue to have participation issues in PvP.
not stoppin till we get a blue
What most PvP gamers from across franchises want is accessibility. MMORPG-PvP character progression is a niche taste.


MMORPG in itself are already a very specific niche, with the only two very sucessful games remaining being WoW and FFXIV. And maybe Black Desert.

That does not change the fact that your game has to be designed with your audience in mind, not to "the PvP gamers", specially in a game with a monthly subscription.


Most PvP gamers don't like it. That's why WoW has always had less popular PvP than other franchises like MOBAs and FPS. Even in Wrath when PvErs use to PvP for additional rewards, this game's PvP was unpopular compared to other games.


...Yes. And? I don't care if it's more or less populars than other games' PvP. No one should care, really; games are different and tailored to specific audiences.

I still remember when Valkyria Chronicles, which had attracted a cult for being a Strategy RPG after years without big ones coming out, went out of their way to please a "wider audience" and became another random action game.

Yes, it maybe pleased a "wider" audience, that had other, better games to play, but it alienated their specific playerbase, that played the game BECAUSE it was a Strategy RPG and nothing else.

You shouldn't be comparing it to another genre, but comparing with more active times of WoW itself.


Dig your heels in as much as you like to maintain a sense of grinding - it's only injuring the game from reaching a larger audience.


MMOs aren't intended for a "larger audience", but their niche audience.

Legion is probably the most grindy WoW has ever been since Vanilla, with Artifact and Legendaries, and is also one of the most popular expansions there is.
12/22/2017 03:10 AMPosted by Klaivaskarr
Comparing WoW to Overwatch is the problem in itself.

In this failed atempt of pleasing a crowd that is not the one that plays WoW, Blizzard alienated the WoW playerbase that could be PvPing.
I think this is the main problem tbh.
Bow hunting skills.. computer hacking skills.. girls only like guys who have great skills!
PVP NEEDS INCENTIVES AND REWARDS THAT ACTUALLY MEAN SOMETHING
12/22/2017 04:33 AMPosted by Vadlord
I feel the worst for people who primarily just wanna random BG, the "rewards" are absolutely shocking in ilvl


That me xd all I want to do is random BG. if they was to take BG's out of wow I would be done.
I sure like PvP gear not giving any benefits in PvP. I'm also a fan of it being 20 item levels lower than PvE gear. Great job blizzard.
12/23/2017 03:44 PMPosted by Fox
I sure like PvP gear not giving any benefits in PvP. I'm also a fan of it being 20 item levels lower than PvE gear. Great job blizzard.
They probably don't want to force PvE players to do PvP to gear up, but right now it's a joke (and even then it wouldn't be a problem because you can't target stats, trinkets, and sets like you do with PvE gear).
if it ain't broke don't fix it, was nothing wrong with honour and conquest.
12/24/2017 12:29 AMPosted by Jharax
12/23/2017 03:44 PMPosted by Fox
I sure like PvP gear not giving any benefits in PvP. I'm also a fan of it being 20 item levels lower than PvE gear. Great job blizzard.
They probably don't want to force PvE players to do PvP to gear up, but right now it's a joke (and even then it wouldn't be a problem because you can't target stats, trinkets, and sets like you do with PvE gear).
I'm honestly hoping that the only reason they're overlooking this thread right now is because all the head people are out on holiday leave. Giving them the benefit of the doubt, though I know I probably shouldn't do that lol.
and that is why i stopped playing wow...
12/25/2017 12:17 PMPosted by Lazycat
and that is why i stopped playing wow...


Jokes on you then, you are still giving blizzard your money to post on here.