PvP gearing is bad and not fun (HELP)

I don’t think we’re on the same wavelength, in regards to your last paragraph.

Edit: I have to assume English is your second language. So I’ll just leave it be.

Personal trainer, computer-assisted data collection and evaluation to further extend the skill advantage, deeper insight of strategies to help them winning the games and so on?!?!?!

They get the “cosmetic” stuff (like A LOT MORE money, a higher social status, etc.) on top of it.

Charity events? Outside of that you would usually never meet a pro player on your mmr. The only reason why you do is because pro players are forced to do coachings and boostings, because in any other game outside of wow, they could make a living from the pro status, but not in wow.

It is. Actually my third language if they have to weight them. ^^

And it was already clear for me, that our thinking is completely different, the moment we started to talk about the topic. Doesn’t mean we can’t be friendly and respectful to each other, right? :slight_smile:

Absolutely

Again. All pros get access to this. No amateurs do. Amateurs don’t play against pros. Your argument makes no sense. In competitive modes you would not put Cristiano in cleats vs amateurs in bare feet.

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All pros have access to the better gear. So what’s your point?

And when was the last time a 1.5k player met a 3k player under normal circumstances in the competitive mode? The mmr system alone avoids that.

You’re mixing two worlds as if they were one. Amateur football and professional football are completely different sports. Just because they have the similar rules doesn’t mean the two stages are comparable. If you wanted to make a comparison, you would use Chess, where there literally is an Elo rating, that probably inspired the WoW rating system in the first place. (Aside: Microsoft made Trueskill which is something Blizzard should look into.)
Chess is truly skill based during the process of the game itself. The rewards for being marginally more successful than another 1xxx player is just a little more rating and obviously mastery of the game. You aren’t getting life changing money that allows you to get trainers or something. Getting better gear is like getting a flipping engine to help you in game time! And the engine gets progressively better as you go higher and higher in rating.

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All pros have better gear and play vs pros. Amateurs play vs amateurs. My point is it makes no sense for higher rated people to get more gear. They should get the cosmetic advantages, not gear advantages. Makes no sense in competitive PvP.

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They are both football (do you guys actually say soccer or football these days? I am unsure…) or not?

And it is also the same in WoW. The low rated player usually never meets a high rated player. Only during a random bg maybe, which is like “We throw all the people who play football into a bag and put the teams together by drawing lots.”.

So why is it unfair then?

Why not? They usually don’t play versus amateurs. Your argument is not logical to me, seriously. :frowning:

I disagree, you need to incentivize players to play PvP. Cosmetics is cool, but not as useful as gear to allow them to succeed in other parts of the game. We just need to stop players who have gotten better gear through a rating gated gearing system to fight players who haven’t crossed 1600s or something to get better gear.

MAKE BRACKETS DOWNWARDS STICKY!

Because gear is rating gated. Literally the same thing to determine players’ quality is the thing that determines their worthiness of getting gear.

You don’t think Cristiano was motivated by money? Lol guarantee you that was a big part of it.

The only time I started playing arenas seriously was in mop when they removed gear advantages and added some cool mogs.

Gear advantage has no place in PvP.

Money is real world. This is in game cosmetics and bragging rights. People at high brackets already have enough incentive to play the game: the rush of beating your opponents.
Lower bracket players need incentives.

Giving higher people more gear is not incentivizing lower brackets though…

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But isn’t better gear a great incentivize for players to play PvP?

If a club is promoted from the second division to the first division, it will also not have the equipment and facilities of clubs that have been playing in the first division for longer.

They also have to compete in the second division against clubs that have been relegated from the first division and therefore have better equipment.

Pvp gear should not be good in pve

Pve gear should not be good in pvp

Therefor I wholeheartedly disagree with you sir

So what? You don’t play versus pros, only if you have become a pro yourself. Sure, there are hard bounds, the gap can be huge in the beginning, but better such a system then no advantage at all.

It actually is. It gives them an incentive to get to a higher bracket!

It existing in European club football and probably at US Collegiate Football, doesn’t make it right. It’s just as much a problem there as it is here. Chelsea should not be put against your local unknown team. What’s the value in that?

I think this is one solution. A more involved solution. Something like resilience was this attempt. People didn’t like it apparently? I thought it was good. I think it makes balance difficult though.

Literally every single day, many glads and rivals tank their ratings so they can carry. Who do they fight on the way back up? You tell me.

Mess with the best…

We have that quite often in Europe. Each country has such a cup where teams from several leagues qualifies (or get randomly into it per lot) for it. After that they play out the champion of the year and the winner gets a ticket into international leagues.

A chance for unknown teams to get international experience and a lot of money (for their circumstances), even though it’s rare that an unknown team wins the cup. It’s mostly a major league team that wins.

But even then they can tell their kids and grand kids that they played versus this or that world champion when they were young… Also, the stadiums of the small clubs are always sold out for such matches. So even in the event of a defeat, it still brings in considerable financial resources for the clubs.

I mentioned the reason for it. Because WoW is one of the very few games where a pro can’t make a living outside of boosting…

That’s why I usually use the term “under normal circumstances”.

I mean there are tournaments, there are pro teams who have sponsors. I’m not sure about this? If you mean unsigned pros, you have twitch streamers? And even they are sponsored… Very not sure about this.

Everything else you say is to my point. We want to improve the chance that the winning team wins because they were more skilled and coordinated, and geared correctly (right leggos, double trinkets, ench/trinks etc. etc.) should win. If skill becomes a smaller component than just pure ilvl, then you have a problem.

Have you seen the price pools and compared them with other games?

It’s almost as if being an amateur in bare feet isn’t fun to play vs a pro in cleats? I assure you it’s not. I wonder this is one of the few seasons in history where the r1 spot is dropping because of inactivity. Totally stoked to go play Cristiano though :roll_eyes:

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