PvP Feels Neglected from the Top Down

Sockets need to just cost less honor. The issue is that it’s just too much of a grind to obtain them right now if you’re not purchasing them for gold. I do agree they should remain as a gold sink though. Although the amount you could charge for them would likely go down if they reduced the honor cost a bit, you’d also be able to obtain more of them per hour (essentially making up the difference). I think 1500 honor per gem, and then 2500 honor + 3 gems would be good.

They should also make gems purchasable with excess conquest as well imo.

Another feature they should really add is a “Spec Guide” like they have “Dungeon Guides”.

Imagine being in the starting room and pressing J and up pops a guide that explains the opponents specs … like if you are against a fire mage it will have a brief description of their stregths/weaknesses/win conditions as well as their core abilities like combustion/polymorph/iceblock. And maybe a couple tips for how to beat them.

This would be HUGE for new and intermediate PvPers!

Likewise adding in game guides to the most common 3s comps would be incredible. If you are facing the walking dead, they can outline their primary strategy/win condition as well as how to stop it. (If anyone who works at blizzard actually knows this)

I see where you are coming from. I think having a way of “gold” income from the bloodstones is great. They are like 2.9-3k now roughly.

The biggest question will be is if they will remain to keep the bloodstones.

To fully gear and enchant a toon at the beginning of seasons is extremely expensive for most players. Gearing / gemming should be the least of our worries.

The rating / MMR issues is way worse. 200 points above and below between DPS and healers. 2100 healers in 1900 lobbies. 1900 healers in 2100 lobbies plus. Then going 4-2 with no rating and MMR loss. It’s not good.

Making all rewards/titles percentage based would fix all mmr, healer/dps rating difference problems.

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Gems are 1k, the amount of honor you earn by pvping comes up to like 20-25k.

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% base would not fix the issue at all. It’s a MMR inflation / deflation system issue. I don’t know why everyone ignores the MMR problem. Probably because they all play DPS. Occurred in season 3 DF very badly.

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It would completely fix the issue. Why do you think there is an MMR issue? Mainly because people aren’t queueing. And why aren’t they queueing? Because the rewards they’re shooting for seem/feel way out of range and not worth pushing for until the end of the season.

If all rewards were % based instead of an arbitrary number, you wouln’t have to worry about inflation/deflation as regardless of where a cutoff falls for say Rival… 1650, 1800, 2000, etc… top 10% is top 10%. The actual rating to obtain rival wouldn’t matter as long as you’re within top 10%.

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Whatever the solution is, there needs to be more transparency between rank and player skill/progress. Players need to feel like they are progressing in a forward direction, which isn’t reflected by the current rewards system.

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Back peddlers at 2200 having no idea how to react is not healthy for the game either.

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Majority of the player base has reached 2100 by this week. I would say inflation is probably 21-2200 currently.

We don’t really need to inflate people who don’t even simply react at 2200mmr. Blitz is out of the picture. That bracket is straight carried for most people.

PvP is rewarding the players that shouldn’t even be 1800 with simple button pressing or kicks (a kick in a 3m round as a example). A hunter getting swapped too at 2250 and getting blasted 100-0 backpedaling pressing S key while being attacked.

If you don’t see any of this as a problem, then you will realize why they are 2200 now & going % base would only promote more horrible gameplay coming from DPS. The issue is healers. Healers don’t even wanna be around any of this for many reasons. There are many healers who have been playing in here for 10+ years… most of them are quitting. Ask yourself why.

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Well heres my issue. Keep in my mind i didnt play much DF, played for like a month then quit until now. The old system was to upgrade your gear with honor and it was capped until you broke a certain rating. I thought that was a very good system and actually kept people engaged in all aspects of pvp. If you broke a new threshold of rating then youd need to go grind out honor in bgs/arena/shuffle to get everything upgraded. Now, once your full conq, thats it ? Your gear cant get any better and rating is only for bragging rights again… I wish theyd go back to the old system where breaking a certain rating meant getting better gear and you actually felt rewarded… I just hit 1800 on my hunter and got a crappy xmog item…

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Same. Unironically. :dracthyr_blob_dance_animated:

That’s not a good sink, a gold sink is where blizzard makes a vendor item that is super expensive so gold is removed from the player economy

you’re speaking to a person who has bought every gold sink in wow almost except BMAH. He is referring to gems costing 25k per one so everyone isn’t gemming out with gold. Which is a gold sink to another player.

& most of the true gold goblins hold onto their gold long term.

He is arguing semantics as per usual.

Words are important, using the correct ones is very important.

Inflation isn’t going to fix anything. Look at blitz, huge inflation and now it’s dead. It’s about gameplay. Nothing else, take your head out of the sand pls.

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Is it dead tho? I mean at higher ratings it is, but that’s because everyone win traded to get there.

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Far from, although no idea how I ended up at 2800mmr last night as 1600 cr. Yet other toons with higher cr are where they belong.

You can get like 300-400 mmr off wins that’s why everybody is 1600-2100 CR with 2700-3100 mmr.

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