Before I go into my post, I just want to post this quote from the George Velev interview before War Within Launched.
“* Season specific titles are a nice idea, though the team is currently focused on making Rated Battleground Blitz and the Ravine as great as they can for launch. They also have plans to evaluate the greater PvP reward structures following launch, but nothing they can publicly share right now.” ANY UPDATE NOW??? PLEASE???
For the most part, I agree with the post. The WoW team is shooting themselves in the foot and their lack of pvp focus because of “participation” is a self fulfilling prophecy. If they spend an iota of thought and time into this, it would bring a ton of new life into this part of the game. But I guess they need people in the department to actually add things. It has been mentioned, but here is my (large) 2 cents on the reward structure that needs to be fixed.
TLDR, we need to attract the casuals and new people. This in turn will bring back old players.
Ever since Legion IMO, the quality for PVP has gone downhill. Multiple factors here I think are the cause. Introduction to Mythic +, which was a new fun game mode that doesn’t require a lot of people like raiding that can be done for Endgame. Legion introduced a very poor version of stat templates. While I know there are players that like the idea, it didn’t allow for much freedom, and my friends and I actually did not PVP that whole expansion. The other double edge sword was the new Honor Level reward system and gear acquisition. The Honor level system is a good system to help getting PVP participation, (more on that in a second), but the gear acquisition is when they stopped putting it on vendors. In legion, because of the Stat templates, they put PVP gear in the boxes for completing Bg’s, arena, etc. It was completely random. Other then the Honor level system introduced, PVP took a huge hit here that I don’t know has ever fully recovered.
I could go into the details of BFA and Shadowlands, but that’s by the by, let’s focus on what we can do HERE AND NOW.
I made a post about this a year or two ago at this point, but the Honor Levels need another overhaul. Here is what I propose.
- Cap Honor Level at 2,000.
The amount of people even close to this is only a handful, but still large enough to engage people who are up there.
- Pouring more rewards into the current system, even backtracking the current 1-500.
Add more rewards every, 5, 10, 25, 50, 100 levels. Honor BOA tokens every 5 levels that can help with current Gem acquisition or alt gearing. A new set or “series” of rewards for 500-1000, 1000-1500, 1500-2000. New style of mounts every 100, new pets, throw in new PVP tmog, could be class unique or armor type.
- New use for Marks of Honor
At this point since their inception, Marks of honor are almost exclusive to buying old TMOGs. The more dedicated pvpers will have all the tmogs already. Let’s make a new PVP vendor. This vendor could have new tabs that will unlock once you hit a certain honor level. So while you PvP, you could get these rewards in any order you want that is unlocked on the vendor.
The Dragonriding mounts and the Dirigible was/is popular because of their customizations. Let’s get a PVP exclusive style of mount that can have a bunch of different customizations that can be obtained for Casual Honor levels and Rated PVP. These type of rewards can be like skulls or trophies. Different armor colors, a flag with current rank in the brackets. It would be like reintroducing vicious mounts but more interactive and customizable. Sprinkle these in among the different rating thresholds.
- Consider putting old elite set items into the rewards.
A little bit controversial, but I think generally the populace is for this. Can either put it at the rating that you needed at the time or make it 1800 but have it be % based on wins, just like vicious mount so it allows longer participation. A ton of people have never seen these or were playing at the time, let them get some love again.
This would be a tremendous start on getting more people interested. Of course we need more BG’s, class balance, MMR fixes, but I think fixing the overall carrot to get people engaged is what’s needed. I’ve seen some people suggest like a Renown track per season. This could work, but I don’t want it to create more FOTM then we already do.
side note I also don’t think the 5 different game versions separating the player base, helps but can’t really do anything.