If wow pvp design has transitioned to effective trading of cds can we please tone it down with some of the immunity/pseudo immunities in the game so people are more punishable
Honorable mentions in no particular order (except resolve):
Resolve
Hpriest: fade, fly, angel form, ray
Dk 10 sec ams (immune to magic cc)
Warrior blade storm proc (blade storm is fine but randomly proccing and immuning my peels is dumb)
Craven (enough said)
Ret bubble wings (design the spec better please)
Tranq (let me punish the kitty affinity freak for spam stunning)
Lock Dark pact while cc’d/kicked (dumb)
Dh blur (non rng defensives would be nice for everyone)
Fleshcraft
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I’m sure I missed some things but these are what came to me first
If people don’t have “haha immuned ur counterplay xD” then dmg profiles don’t have to be designed around 100-0 sepsis vendetta or chaos bolt nonsense
It’s interesting how these things are becoming a lot more powerful as pacing increases and games are more break-neck. I think that more people would benefit from medallion + defensive/utility macros, too, in addition to their normal wall and trinket binds.
Example being medallion into nether, or dark, to reduce the likelihood you get microstunned on your trinket (warstomp)
Also dude Rogue stuns in this meta
This’ll be 50/50 on Recklessness, which is off-global but generally a static 90s CD
its ok but heal + absorb + wall + cc immune seems like a lot
been nerfed 2-3 times because of how strong it is, i just dont want design in the future to load so much into one ability
yeah i think its really unfun to play as and play against, wish dots stuck a little better and haunt was like a slightly punishing mechanic if you got it off since we are 1 spellschool