PvP Damage Reduction Test #2 - May 3

Agreed, they should feel the same.

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This would require passion for their product and effort.
Something these ‘devs’ sorely lack.

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Are you a child? Chances are you are grown if you’re playing classic WoW and you’re acting like this?!

How embarrassing. I assure you nobody on these forums cares that you’re leaving, and the devs are looking for feedback from players who like and are continuing SoD.

You can play era, retail, hardcore, or cataclysm if SoD isn’t to taste. There’s also plenty of other games to try and play that you might enjoy better.

Reducing healing defeats the purpose. Sure you slow down combat, but youre slowing down recovery as well, leaving you at near parity to what we have now, just SLIGHTLY slower. Making the healing reduction cumulative with Wound Poison and Mortal Strike gives a buff to one Class that sorely needed help and a MASSIVE buff to one that did not.

Reducing magic damage more BEYOND what physical damage is reduced double dips against multiple classes - quite a few of which are already hurting.

Do a global 25% damage reduction and NO healing reduction.

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When there is no DR, no class is hurting. Everyone just kinda 1 taps eachother.

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I think you misunderstood what i meant there.

Think about it this way: when was the last time you felt slightly pressed by a Warlock + Felguard. I cant remember it, i body them every time they get froggy. This reduction double dips against them harder than any other spec of any other class.

The second part was confirming the first. He’s saying, yes it was too much. Thank god he confirmed it. We never would have known.

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Warlocks are a high skill cap class. Trust me when I say this: If the player piloting the warlock is good, he won’t lose to anyone in a 1v1.

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Are you intentionally missing the point or is your ego just in the way. I legitimately cant tell.

You’re hyper fixating on the healing reduction hurting warlocks, yes, I got it.

Just whatever you do stay focused on PvP and ignore EVERYTHING else. I’m sure the 20 people left playing will be so happy.

Yes, that is factually correct.

If you think the 1 shot meta is good then you’re without a doubt a bad pvp’r.

Good pvp’rs use their kits. We cc, dispel, off heal and peel. Bad pvp’rs hulk smash 1 dps button and then cry because a dude thats getting free cast healed didnt die.

Oh, so youre intentionally missing the point. Allow me to spell it out for you.

We will use a Demonology Warlock + Felguard example again.

  1. Magic damage reduction reduces everything the Warlock does by 30%.

  2. Physical damage reduction reduced everything the Felguard does by 20%.

  3. magical damage reduction directly impacts Drain Life damage dealt by -30%.

  4. Healing reduction directly impacts the healing received from Drain Life by a FURTHER 20%, effectively nerfing Drain Life specifcally by 40%.

Any spec that utilizes both spell and physical damage while having access to ANY level of self healing will be similarly impacted. So if you arent playing a pure phys or pure spell non-healer this weekend youre gonna have a bad time.

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I understand your Warlock writeup, Its clear, concise, and points out an issue, but can we just nerf Shamans more? I hear they can still walk.

why not just nerf mana regen and let healers actually heal which has been the crux of all the issues in PVP

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:dracthyr_hehe_animated:

This change actually feels decent. I am living a little longer, still have burst, can use more abilities.

Much better than last weekend.

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With these changes, healers will still be able to heal. The damage reduction allows us time to get a spell cast off as not all of us have instant heals. During the last test, I felt so needed, I was healing people left and right, it was great. It was also strong, some would say OP. This change may balance that a bit. It also reduces the effective healing of hybrid classes to stay in line with other reductions, which was a major complaint.

I find this interesting. All the hoops they’re going through to avoid just giving a HP boost to match the dmg boost everyone got.

All, to save the impact on existing old world content. Existing old world content that everyone is breezing through anyways.

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Yes isn’t the precisely the point, to prevent the insta gibs people were whining about.

If you reduce damage without also reducing healing that massively increases the relative value of healing. And that slower combat allows more time for heals to be cast in the first place further reducing the effectiveness of burst.