PvP Damage Reduction Test #2 - May 3

I’m glad there is a second attempt. People in raid gear basically break PVP. When the 50% DR turned off I went back to dying to Rogues who were using Brew and Envenom in PVP. It’s just like wow, why am I bothering with these dog runes. Basically the more damage, the more pointless the PVP runes are, purposes start becoming defeated.

Blood Moon was better with the 50% DR, imo, because it gave me time to actually kill someone. Without it you just die instantly the moment you leave stealth.

There’s just no skill expression when the damage is this high. Whoever does the most burst wins.

I’d like to give some constructive feedback on the previous test and the one that will be happening today.

I play Shadow Priest, Disc Priest, and all forms of Mage be it Hybrid/Fire/Frost. I also play mage as a healer as well.

From my perspective playing these classes over the 50% reduction weekend, the damage reduction was too large. As a healer, I felt strong, which was nice. As a damage dealer, I noticed I started to play more utility, especially, with mage. This is actually a good thing. But sometimes battles went on a little bit too long with 50% damage reduction.

I felt that 20-30% would be a better landmark. This would be in line with other expansions that introduced Versatility/Resilience, and usually you get about 25% damage reduction with a full set. I think this would be a much better overall reduction in PvP.

Now for my commentary on the test that will be occuring this weekend. I think you’re doing a little too much with the 60% reduction in healing. There’s already a lack of healers in PvP, and introducing dampening and mortal strike effects is not the best idea IMO. Healers in SoD are not insanely powerful, especially without any damage reduction.

I personally think you should settle on something simple. From my perspective, playing the classes I play, and the style of PvP I prefer, I enjoy a little more attrition, and I would like 30%. I could see others wanting a little more burst and wanting 20%.

I think 25% damage reduction in PvP is a good target. I think making it overly complicated isn’t worth the hassle. This is a very simple fix.

I’ve greatly enjoyed PvP so far, and I’m looking forward to playing more this weekend. Phase 3 has overall been a better experience in all aspects of the game. I love having the option to gear up in PvP, Dungeons, Incurions, or Raiding.

I am sad to think that SoD is going to end. I genuinely hope that we are the beta testers for what will become Classic +. This has been a great experience so far, and I think good critique from the players who love the game most is critical to making the best version of classic that you can.

Please keep up the good work. Looking forward to leaving feedback on this weekends changes.

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I think this is getting closer to the move. With damage being overtuned…as it should be for a lot of new content and runes , PvP should not suffer. I for one only play for PvP ,and PvE is just a side job. Others are the exact opposite and i don’t sit and hate on that. It’s a game, and people will always play the game the way they want. That’s the whole point of an open world MMO. CHOICES. Don’t make me PvM but let it be an option. Same with PvP.
Theres a lot of hate and what seems like constant dogging on this new style of WoW classic. But I’ve honestly had a lot of fun, and it’s the one thing that brought me out of my 10+ year hiatus of the game. I’ve even brought people in that have never played WoW in general.

The only thing i can say is stop over doing it. If something is powerful, bring it down a little. not kill it to the ground. Same said for stuff that isn’t. Be mindful. Keep watching. Tune it on a weekly basis…and don’t cater to cry babies. Looks at stats…and maybe play the game? If you truly care about the game, play it yourself…why wouldn’t you…

~Much love from a random gamer~

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Drain Life and Haunt heal based off damage dealt. Is there any plan to offset these spells getting double dipped nerfed by both the negative damage and negative healing?

Could you just like maybe nerf Shadow Priest, Boomkin, Hunter, and Rogue damage instead of blanket % aura nerfing the whole game?

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There are abilities that does whole too much damage in PVP and abilities that does not do enough damage is PVP.

This blanket damage reduction is simply lazy design…

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Test #2 in a live game lol. These guys have no idea what they’re doing and people laughed at the #nochanges theory that modern day blizzard had no idea how to make a good classic game. The proof is in the pudding.

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That was the main reason I voted no changes. Not because vanilla couldn’t be improved but because I don’t trust 2020(4) Blizzard to make it better.

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With the insane complexity of every ability across every class and the number of possible interactions between all of them, you think a simple series of blanket damage reductions is sufficient? You think these guys are suddenly brilliant for putting a Band-Aid on a gashing wound? Actually, it’s not even a Band-Aid…it’s like the little piece of tissue paper you would put on a small cut from shaving.

Just because I am not a developer or programmer doesn’t make my opinion invalid. That’s supremely short-sighted logic. I can just as easily say that it’s easy for you to say that you would rip apart my “schema for solving the issues” when you yourself are not capable of making one yourself.

This version of the game has been around for 20 years, so it’s not a mystery what PvP imbalances existed going into the “modernization” of it (if that’s what you want to call SoD). The problem is that they took that opportunity to start with balance and squandered it, throwing in dozens of mechanic and ability changes strictly for PvE purposes without putting any effort into considering their implications for PvP. This is the lazy way, period.

I don’t know what you do for a living, but I know what I do and about 90% of it involves solving problems that are far from simple. I guarantee you that if I were in charge of SoD’s direction for 1 month, this game would look a lot better.

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For sure, I was keen to see what they could do, but seems like they’ve failed 2 seasons in a row. Just give us fresh vanilla please, it’s 10x better than anything the modern day Devs could create.

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I would rather just have balanced classes rather than hidden scaling gutting our numbers

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Uninstalled retail, now I’ll probably do the same with classic. Time to move on to better games. The point of the vanilla engine and SOD for me was to have everyone be OP n it be a shyte show more than vanilla was, killing people fast was always the thing i liked most about vanilla PVP. I used to like long fights in RBGS in cata and beyond but with all the changes they made to cata classic…This might just be the actual end of the road for me and wow.

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Agreed but let the raider devs cook. its worked for the past 10 years right? hit after hit expac. :B

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We’re not asking you to walk on water here for a response. It’s a we are gonna turn these back on or we aren’t. There are literally millions of humans capable of posting a response here surely someone at Blizzard could take on this task.

And after waiting this long don’t you dare turn this on for like two hours and drop it again. You owe us more as customers.

I think 20% DR physical will end up being too low. You’ll still die in a rogue stun, still get trucked by hunters.

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nah i’m just too exhausted from the last one. they could focus on making the classes better instead of nerfing but it is what is.

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I do kill most people in a stun lock, Cheap shot, mutilate, Kidney/between the eyes mutilate, mutilate. But you can trinket, and most people aren’t Sub to reset. Thats with no damage reduction and it’s close to being up when they die. With 20% reduction. You live. Not saying that you will win…but you will live. But thats all we have.

chimera likely falls under magical. i think all non-physical does, envenom and what not included. part of why enh was so wild last test, they only had 30% reduction and pretty much only use MSW to heal anyway so everything but shocks was phys.

Not even sure why we’re bothering with tweaking damage when the faction balance in PvP is so out of whack. Between the queue bug that gives horde much shorter queues for premading and the blatant brokenness of shamans right now BGs are a mess. Tweaking damage numbers a bit isn’t going to fix it.

my que is 15 mins minumum.

Exactly. This whole PVP damage nerf thing is just a way for Blizz to not havin to adjust individual Rune Abilities that are too overtuned.

It is important for Blizz to stop takin shortcut that end up screwing the game and start actually putting some efforts in game balancing.