PvP Abilities

With the revamp of pvp talents announced, I wanted to float this idea:

There should be baseline PvP-only abilities. For whatever reason, there are pvp talents that are always chosen and take up pvp talent slots. These should be converted one per class and one per spec. For example:

Shaman (all specs) get grounding totem. Ele gets skyfury. Enhance gets the lust talent. Resto gets someting else.

Hunter (all specs) get roar of sacrifice. Marks gets scatter. SV gets melee net. BM gets something else.

It feels like all classes/specs are limited in this way where at least 1, most of thhe time 2 pvp talent slots are used up by thhings that used to be baseline. Just give them back, but since for whatever reason they don’t want them in pve, just makke them pvp only but baseline. Then continue working on the rest of the pvp talents.

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Isn’t this what we expected and asked for with the “unpruning” except mages get alter time and hunters got eyes of the beast and shaman got primal strike?

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Please no more buttons, there are so many already

I’ll use this thread as a reminder that Beast Within is the single stupidest honor talent in game currently and needs to be permanently removed