Pushing players towards the endgame is a mistake

Just something which has been stewing in my head over the past few days, but I think it has become increasingly clear that WoW has been moving slowly but surely in the wrong direction. In fact, you can start to see the signs of this VERY early on in the game’s overall history.

But of all the people who has left the game over all these years, no one person has ever been able to wholly articulate the problem. However, many of them have found a piece of the puzzle; just haven’t put all the pieces together. I guess this could be another attempt, possibly in vain, try and explain it.

So with that pre-amble over with, what is the issue?

WoW is a game made BY hardcore players.
FOR hardcore players.

The evidence of this is written all over the place, and not really all that surprising:

  • Several lead developers over the game’s life had a notable history for being former (and occasionally current) players who have favoured the top-end of the difficulty scale. This includes the current lead developer.
  • Ever since Vanilla WoW, and only becoming MORE apparent over the years, is the glorification of the endgame.
  • Something which is a more prevalent in recent expansions, but the way the non-endgame content is structured seems tailor-made to push players towards the endgame. All those catch-up mechanics over the years aren’t exactly hiding their purpose.

Probably doesn’t sound that bad, especially if you enjoy the high-difficulty endgame… but just think for a second, what about everyone else?


Now, a common argument that likes to get thrown around is that “Casual players have ruined WoW”. But this notion is fatally misconceived, by both developers and a huge chunk of the playerbase. Specifically, the non-casual / hardcore portion of the playerbase. In fact, both groups have the same issue – they simply do not understand casual players.

The game is made BY hardcore players, FOR hardcore players… but the developers are still aware that they have a significant casual playerbase to contend with, that they seem convinced that they have to appease.

And they’re screwing up the whole game trying to do so.


The current tactic for appeasing casuals seems pretty simple:
Made the endgame as accessible to everyone as possible.

The methods are myriad:

  • Increasing the base item level of “casual content” to make it easier to get the necessary gear to access the endgame. The Warforging/Titanforging system is another tool which pushes this.
  • Adding more tools to make the endgame content easier to get into. This includes the LFD tool (and later LFR), a the pre-made group finder.
  • Attempts to simplify and streamline the gameplay so that it isn’t quite as daunting to perform “well enough” to get into the endgame.
  • The lower end of the difficulty scale is SO easy that it’s entirely unable to present a threat, theoretically giving players more confidence to try the endgame content.

There’s just one SLIGHT problem with that particular approach.

Ever consider that casuals DON’T want to do endgame content?

This is the crux of the problem, they’ve made world content so easy in an attempt to funnel players towards the “good stuff” which is the endgame content. They also have a penchant for favouring systems which modify content and use existing resources to get more longevity out of it instead of creating new content, but that’s a debate for another day.

But again, casuals aren’t looking for endgame content.
In fact, they generally tolerate the bare minimum of group content.

So what do casuals actually want?
They just want good non-endgame content and good gameplay.

As a general rule, that translates into enjoyable world content and solo content.
They also like a decent challenge, nothing too crazy but not too boring.
And lastly, they like to have an ending they can work towards.

… and as far as it can be seen, no one is really attempting to give Blizz enough trust to even really consider trying their new content to see if it’s any good because this misconception has carried on for so long.


So what does Blizz have to do to correct this issue?
I see two possible solutions.

  • Completely change the direction of the game to making more content instead of trying to add systems to funnel players towards the endgame and “enhance” the endgame.
  • Completely revamp the marketing of the game to go the full Dark Souls route and make it plainly explicit that it’s only intended for the hardcore audience, allowing the game focus on what it already does well.

Because with the current route, they’re not just alienating casuals but their hardcore playerbase as well.

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WoW is famously made for casuals. Accessibility has always been the primary directive of WoW, to say otherwise is crazy… and quite frankly, wrong.

The problem is two fold, due to WoW’s casualization and easy leveling process… getting to end game is a pretty easy affair. The second problem is that Blizz chose EQ’s Themepark formula over UO’s Sandbox formula. With the themepark formula, every zone, every dungeon is like a new ride to experience. However, just like any theme park you’re going to have the popular rides and the not so popular rides and in the case of MMOs, the latest raid with the best gear will be the more popular ride that everyone’s doing (e.g. end game content, the Cars ride or the Guardians of the Galaxy ride at Disneyland) whereas lower level content are the Little Mermaid rides at Disneyland that no one lines up for.

If the leveling process was more difficult or longer, then players would take more time in their respective rides and enjoy it more. If WoW was more open world and less instanced dungeons, players might spend more time exploring the world.

It has nothing to do with WoW trying to be hardcore though.

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But wow has 3 hardcore systems in it, mythic raiding, mythic plus over 15, an rated pvp everything else is causal…

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WoW at inception was made for casuals.

WoW is bending over backwards for the last decade to make sure it does everything it can for casuals.

WoW is trying extremely hard to make sure everyone has plenty to do outside of mythic raiding.

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If anything, Blizzard tries to actively turn people away from anything beyond normal and M+10.

You got a loot, you got a loot, everyone gets a loot ! Without actually playing

0/10 for troll

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WoW has never been hardcore by conventional mmorpg standards.

If people want a game with a clearly defined end, they’re playing the wrong genre. If they don’t want to participate in group content, they’re playing the wrong genre (even tho WoW has consistently added more solo-friendly content for years).

I’m not against additional content, but most players tend to disagree on what it should be. For instance, I loved the mage towers, but to this day there are threads complaining about them.

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Oh by the way. Can we get an updated definition for “casual” OP? Since you appear to be using a definition of it I have never heard before.

Your definition of casual seems to be “someone who plays an MMORPG like a single player game”.

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Ever since BFA was released I have become a solo player. I have found over the years I do not like to raid yet that doesn’t mean my play style should suffer in any way. In all reality does end game content really end the game, no it just repeats it’s self when new content is released. So like Ever Quest in it’s hey day, WoW perpetuates continuous questing. Be it Raiding, Dungeons , Casual or Solo content. WoW is the game I have paid to play for nearly 15 years. This alone means something must be going right for anyone to invest there Money and Time for so long. Sure there have been set backs and mechanics people don’t like that have been either taken away or changed. Yet the overall experience in the content visual, quests, raids, or anything a player might want to do is here and has been for many years. If you cannot find one thing which keeps bringing you back to play than this is not the game to stick with…I suggest moving on and quietly leaving. Overlooking the magic appeal this game has to offer is understating why it exists at all. JMHO

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I think the general definition of a “casual” player is based off content played over time playing.

Thats what i have gathered from community opinion of “casual”.

I think OP kinda has a decent point.

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Yea I’d have to disagree with the main statement. Most of the content in game was made for casuals.

I don’t see how battle pets cater to hardcore players
I don’t see how LFR/normal cater to hardcore players
I don’t see how leveling/rep grind/wqs cater to hardcore players
I don’t see how titanforged cater to hardcore players
I don’t see how the pruning of the classes cater to hardcore players.

Endgame content has always been pushed one way or another there’s nothing bad with that, it just feels worse when the game is worse like in BFA or WoD.

I can agree that the push now is also stronger because you get the “gear” to try to step in harder content with titanforged when before you had to go trought the “normal gearing process”. And that happened because of casuals people said that they were “excluded” of endgame content because of their gear.

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So you can be a hardcore casual player? Sounds weird.

So the OP really is saying that the Blizz Devs should cater more to the people that want to play an MMORPG as a single player offline game?

I was hoping it was something more than that.

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Not at all. That specific part of the statment i dont agree with. “Casual player” does not mean “solo” player.

Its easier to define it againts “hardcore” players.

Example: Most people who do mythic raids may only log on a few times a week for the raids. But they are not casual players.

Meanwile a “casual” player could log on more often but choose not to do mythic raids or high lvl endgame. Play more casual content.

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Assumption, assumption, after assumption.

The game is developed for a types of players. If you choose you can do pet battles all day and satisfy your inner pokemon.

Go full lore nerd and quest everywhere. Sure you will need to see some of the raid content to get those stories fulfilled, but that can be done in LFR, or solo old raids. Not sure i count that as forced hardcore end game.

Now the game in my opinion has ran into some unexpected problems due to stat squish and the commitment to CRZ over sever consolidation. This has left leveling a bit in shambles and community. It has forced blizzard to attemt to get everyone to focus on the latest content.

I do think they recognize this error and have begun to look for options to bring back a full RPG experience. Not just through classic, but in the full game.

I play casual and never fell forced into end game. The options for higher item level gear just helps to balance the world pvp i run into when facing those that do end game. As well as keeping a sense of character progression. It may not be the best right now. I do fully disagree with your post.

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So casual is defined by player skill level?
Not wanting to do challenging content?

If its skill level, then that means everyone has their own challenging content. If I casually raid mythic BoD its because that is where my skill level tops out.

If someone else casually raids normal/heroic, and its a challenge to them personally…are they still not casual because they are doing something that is a challenge?

If you want challenging solo content…does that mean you are no longer casual because you want challenging content and challenging content seems to be what separates hardcore vs casual?

Erm that depends on the individual and what exactly is challenging to them. Not everyone enjoys timeless hours in a raid just to prove something to anyone who might be interested or even cares.

No.

Im going to assume you are not trying to be rude.

Think of what casual really means outside of this game. It means chill. Relaxed.

A casual player can have skill but choose to play more relaxing content becase…Its a game… And for most adults we play games to relax

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You don’t need timeless hours in a raid.

I raid mythic BoD. We do it twice a week, 3 hours a night.

Its a pretty relaxed/lowkey environment.

Yet I am told this is not casual?

It was just my opinion…It’s like any other questing but in a group- anything else to describe it would be wrong.

Not for everyone.

Please tell me what do you define as casual?