You convinced me.
Okay. So lets take a look at the very, very most basic mathmatics behind QA testing.
First, we will assume that WoW is big enough to have the largest QA division in the history of software with 10,000 full-time QA testers working around the clock in wall-to-wall, crunch-time, 24-hour shifts. These people are immortal robots with zero need to ever eat or sleep, and they never, ever goof off.
Assuming RoA took six full months to develop with the last 4 months devoted to QA testing it and nothing else (also would never happen).
10,000 testers x 4 months x 30 days (average) x 24 hours = 28,800,000 hours of testing.
Now, to support this kind of a QA department weâve got the WoW playerbase. Weâll call us 4-6 million strong, all putting in a âmodestâ 10-16 hours per week of play-time (thatâs 2 hours a day, 4 days a week M-F + 4 hours of raid/M+/PvP Sat, Sun, or both. Not an out of the question schedule). Players who fall short of that playtime are made up for by players who basically play the game like itâs a part or full-time job. To compensate down, weâll calculate based on the minimum of 4-mill which is, honestly, probably less players than what WoW currently has.
In one day the player base will put in 4,000,000 x 16/7 (16 hours a week / 7 days) = 9.15 million hours of play-time.
By Thursday (Tuesday release), the playerbase will be nearly even with our fictional division of super-human QA testers who have had a four month head start, not taking any kind of play-time spike for new release hype into account.
By EoB Friday, the player base has beat QAâs man-hours away by over 20%, and remember that no QA department is that large, or staffed by robots that never eat, sleep, take breaks, or ever sees the quality of their work decrease due to things like stress, or simple fatigue.
âDonât they even QA this stuff?â
Yeah. They do. They QA the hell out of it. Problem is that the playerbase is going to find things simply due to scale of manpower.
QA cannot compete with the playerbase unless they equal or outnumber them. And if thatâs happening, your game is an abject failure of monumental proportions.
No. You get out of here with your ignorance of how reality works.