Do you want me to bring out my man-power scaling explanations about the realities of Quality Assurance? Because posts like these are how you get me to bust out my man-power scaling explanations about the realities of Quality Assurance.
Do It.
If my job is hanging out with friends here and raging about the crap in Naz and how this expansion sucks, while pointing out the crazy people post⌠then sure.
Itâs amazing what happens when you have a phone and downtime between work and family.
Has nothing to do with ââignoranceââ and everything to do with white knighting, am I right? This company makes a fortune and can afford someone that can math!
So I have the red punchcard with the on use damage effect. I donât understand how decreasing the yellow stats while the damage number of the red stays static will cause an increase or neutral change to dps.
So a multi-billion dollar company that used to be spot on with informing the playerbase is no longer capable of documenting âintendedâ fixes that will affect many players before theyâre live?
I also find it hard to believe nerfing static stats and buffing the proc ones is going to be comparable. Unless the procs are up a huge percentage of the time, itâs going to be a nerf. I donât use the thing myself, but I find this blue post incredibly disingenuous and sketchy.
If you criticize them so often how can you read that and not say âWhat a total crock of dungâ? Tell me, how is it they synchronize better now? Explain that one.
Get lost with your excuse but said in another way. Itâs a trinket, they made other gear, surely, they can figure out how it will scale!
Oh itâs not static broh, it got nerfed.
When you seem to think that a small group of people on a closed server can somehow solve all balancing issues in a massive online open world game, then yes, it does.
Yup. This is my issue. Donât spring this crap on people. Just tell us, âhey, weâre seeing a balancing issue and weâre going to even it out with this change, which shouldnât impact much.â
Instead, all they did was create more rage for hiding it.
Iâm not a math major or developer, now am I?
nerfing the passive stats makes the trinket much less desirable for healers but its also a ânewâ trinket with pieces that only drop 30 ilvls behind current gear soâŚ
Simple, just have an entire run on sentence. Then theyâll be forced to read it!
That may be what they started seeing with this and why they changed it.
Biggest issue is that they didnât even tell us. And we still donât have details as to why.
Communication is key. Havenât we been telling them that for roughly three expansions now?
One of the things that never ceases to amaze me with the current group of devs is how they think in the internet age, with x-millions of players, theyâre going to get away with stealth nerfs and hotfixes. Like we werenât going to notice the stats when from like +290/+85 or whatever to +165/+45. We have eyes. If these changes are intentional, thereâs zero reason why they canât be documented. All this does is raise the level of mistrust the player base feels toward Blizzard and act as a defacto insult to our intelligence when they try to sell us itâs not a nerf.
Ya, because youâre full of garbage and making excuses that you canât even back up. Itâs not hard at all to see how BS that answer was. Because itâs obvious this was not done to better synchronize. Better, means the over out come is a positive one for the user. So, come on man show us how itâs better.
Blizzard is so smart and has all the numbers is not an answer.
This was never true lol.
This isnât an exotic bug, though, this is âdid not do the math properlyâ.
Different players, different spec representation, different gear sets.
A lot can go into the scaling of items in gear, especially when you compare procs to flat stats.
Just look at a single 40 stat crit gem. Get the same class and spec, give it to someone in 340 gear, 385 gear, 400 gear, and 415 gear and look at the difference in benefits it provides.
Now chuck it in to equal ilvl brackets with different classes and specs as well.
Now increase the value of the stat almost 5 fold, add in an additional secondary for double the value and test again.
Thatâs pretty much the scenario you are dealing with, and thatâs not accounting for specific different stat balances as someone with different stat allocation is going to get different values even as the same spec and ilvl.
This is standard Blizzard communication. Roll out a hotfix, tell everyone at the end of the day when the interns finally get around to sending the hotfix update.
Unless itâs helping players defeat instanced content. Then it gets plastered on @WarcraftDevs and we get a blue post immediately.
Dude Blizzard used to be much, much better at communicating with the player base. Not perfect, but the current bar is so low, itâs moot. Remember the pre-Activision days of âItâll be done when itâs done?â Now itâs just âHereâs the date, done or not, crap or not, itâs coming.â
One of the things that never ceases to amaze me with the current group of devs is how they think in the internet age, with x-millions of players, theyâre going to get away with stealth nerfs and hotfixes.
Agreed. Just freaking tell us beforehand and eliminate some of the outrage. Ugh. Drives me crazy. Itâs not like they donât know theyâre doing it!
because youâre full of garbage and making excuses that you canât even back up
Telling you that a small group of people testing on a closed server isnât the same as an open world of millions isnât making excuses. Curb the rage. Take a walk. Calm down.
This is standard Blizzard communication.
Drives me batty.