Those kinds of restrictions make the game really bland and in my eyes, take away meaningful choices that we could be making over the course of the game/expansion.
Locking you into such a narrow path is like training wheels on a bike. You don’t get to deviate very much, and what you’re able to do is very limited.
I don’t even see the benefit to the restrictions, when Role-players have already expressed that they can limit and restrict themselves to suit their playstyle without needing to impost those same restrictions on everyone else.
That sounds like a single player RPG based system where you pay once and you’re trying to provide the players replayability.
In an MMO RPG where your players are paying a subscription, flexibility and options has always made more sense to me.
Why would you want to punish your customers and incentivize them to go play other games that provide them with the kinds of options you’re suggesting be taken away?
This is nonsense. Our choices shouldn’t be defined after we’ve made them. Having made a choice and feeling good about it, then having Blizzard demolish it doesnt make it a meaningful choice.
Also, choosing between whether I’d rather be invited to raid, or a M+ group, or an arena team isnt a fun choice to make. It’s a bad system, there will be pushback, and they will, hopefully, be scared to push more restrictive systems in the future.
This argument can be made from both sides, I suppose, and it really is not about the weight of the choice.
You can’t have a game that promotes multiple competitive game modes while at the same time say you can only pick one to do UNLESS you create multiple characters that ARE the class you are already playing but with a different borrowed power that may or may not stay after the expansion. Not to mention Blizzard has been trying to force players to branch out into other game modes. Isn’t that sort of mixed message then? Yes, PvPer, you are forced to raid, only you can’t use the best covenant ability for raid. Or, yes, PvEer, you have to do some BG, only you have to go in there gimped.
This sort of logic does not fly. If i have to pick, I’ve already made up my mind. The choice has no weight on me, it simply prevents from doing another form of content that Blizzard could capitalize on, instead of my not playing.
That’s why I’ve never understood the “meaningful choice” mentality.
It’s not meaningful, it’s punishing. Meaningful would be letting us choose from content to content, allowing us the opportunity to think and strategize as a team to see what works best given what we have available.
There’s no “right” answer. The options depend on so many variables, and what could work, might not necessarily be “best”. But at least with the ability to make choices, the success would have been the teams for coming up with something that worked for their unique make up. Rather than just having everyone google what wowhead tells them to “choose”.
No offense, really I do mean this in the nicest way possible, but this is a pretty bad argument. You have to be joking when trying to compare a pure DPS class and a Healer to Covenant abilities.
I’m still not understanding. “Which covenant will be less unfun” is not a question that will lead to a meaningful choice. Being stuck with an arbitrary choice you were forced to pick from a list of bad choices will not be meaningful to anyone.
Dev 1: “I have an idea. Listen to this…”
Dev 2: “Oh, they’ll hate that.”
Dev 3: “Let’s do it!”
You’re supposed to stop caring about that. You’re not supposed to care about your content or your characters. Just get on the hamster wheel and run.
Given the nerfs and restrictions on druids already, somebody would have to be a complete idiot to think that leveling and maintaining 4 guardians was a legitimate strategy.
There is no ripcord. There is no parachute. If this fails, it’ll be freefall.
This is an awful idea, I have to level 4 different tank druids for four separate instances of content? What do I do with it after that? never play it again?
Why would I ever want to do that?
Honestly, it sounds like you might be more at home playing Path of Exile.
Legit suggestion, feel free to play what you want but what your suggesting is literally what PoE dose.
Yeah, I’m already sad considering how many have come back in anticipation for Pre-patch, i just know they will dip when they see it’s another convoluted mess of borrowed power systems again.
Borrowed power wouldn’t even be the end of the world if it wasn’t so obviously used to prop up unfinished or broken specs. I’d still be annoyed about the allotted chore time required to do fun content, but whatever.
Keeping this bumped until Shadowlands so all the refugees from the horrible mess launch is sure to be have a happy home where they won’t be screamed at for spamming by opening 30 new threads in a 24 hour period.
I like this. The sad part is that the development team never saw covs as a potential issue. Most everyone have seen this as an issue for raiders and pvp’ers alike and it brings up a question. How do the lead developers and Ion get paid the amount they do? Asking for a friend.