#PullTheRipcord

They recommend you get your eyes checked yearly, maybe it’s time for you to stop by?

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By the way, if there’s always a meta, how is the game punishing players who want to play the meta?

I read the whole thing. You want to go back to design of horde/ ally sham/ pally, druids with no out of combat rez and priest racials like dp, fear ward and starshards…

Weird.

Yes people have asked for tinker class since forever way before BfA/SL . Hunters have been asking for RSurv back since Legion . In BfA we were willing to compromise with add a 4th spec because when it got down to it we didn’t want to see those that like melee surv go through what we did.

None of these things have to do with covenants and separating the player class abilities from them and no one has ever asked for abilities that don’t belong to their chosen class.

This whole lets give everyone abilities from this class or that class or give everyone swappable racials is just a :ox: dung troll response.

Covenant Class abilities are just temporary talents that are locked in not for rp but as a way to get people to run more toons so Blizz can keep their time played numbers up.

If people could do everything on 1 or even a few alts compared to say an alt of the same spec or class or alts of multiple classes or specs they would not put in as much time as the Blizz would like to show the investors.

Your arguments are at the very least low level strawman arguments and at the most even lower trolling.

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People literally list that adding these abilities to classes through covenants is bad because blizzard can’t balance. But adding more specs or classes will be fine?

Getting locked out of content because of race, faction, or class choice is fine. But getting locked out because of sub optimal covenant is bad?

You should probably google mau. The m is for monthly.

I’ve never said more abilities is bad matter of fact people have been asking for more talent rows since WoD ended .

The spec part is people asking for a well loved spec back as for new classes I’m not so much for that but it is nothing new.

I never said either of those options is fine or bad but it is going to happen and the sub optimal covenant choice is going to add to being denied because of class/spec . The denied because of race is bs and the only way you could be denied because of faction is if you could do the impossible join the oposing factions raid/dungeon group so that isn’t even an argument.

I know exactly what it means and can you honestly tell me a gaming company with programmers that have a desk top login app don’t have the ability to track how often people log in for a given month .

At least we aren’t falling back on “wait and see” anymore.

When did that ever end well?

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Let me take a crack at this. The problem isn’t inherently that we’re getting more abilities. The problem lies in the fact that we’re going to be ‘locked’ to an ability that just simply won’t be balanced against the other 3 options. Which, fine, I’m going to take the best package I can get. Whatever covenant gives me the most advantages, however, that is extremely likely to change, due to the fact that Blizzard simply can not balance their game. So, when they rebalance and it is time consuming to switch your covenant and more time consuming to regrind all the renown you left behind, it becomes a problem. Do you understand, now?

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False equivalency
Faction and class locks had been established before even taking a single step into the game world from the first version of the game already.

Covenants are a brainfart of a dev team which had nothing with the creation of the original game came up with. Just like how the modern Lucasfilm cannot make a great Star Wars movie (Rogue One was decent)

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That is why this is arbitrary. Both faction and class have more impact on what I will be able to do than covenant. Why pull some cords and not others? They have been here longer, so its okay?

The original dev team thought alliance shouldn’t get shaman, that druids shouldn’t have a rez and did put class specific abilities in the game locked by race.

Actually I would be down for that.
Your argument is classes = covenants

News flash their not. Two abilities dose not a make a class/or a spec

Conflait the two however you want, your still wrong.

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Answer

I can agree with the below quote, they make classes different and special, at that point the argument is Blizzard needs to add content to make sure all classes and specs are relevant.

adding in two abilities to a faction dose not make a class/subspec its just arbitrary power.

The covenants are punishing players who want to play the meta because they cant choose the aesthetic they prefer and now have to “play the meta” and use the obvious power increase that each covenant provides.

Think these things through before you ask them

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Then everything is arbitrary? Why is it okay for Master loot to be removed, but not bonus rolls? Seems arbitrary, does it not? Why are some loot systems okay, but others not?

This would be a completely different discussion if when you joined a covenant, you got a completely different talent tree for each new faction and you could change up your class 4 different ways.

This isn’t that, the soul binds aren’t it and neither are the legendaries.

Stop making this argument, stop conflating the covenant choice with classes, their not the same.

Honestly this is the only argument I see the anti ripcordpullers make recently and they obviously don’t event understand the comparison their making.

For those of you who want the covenants to be permanent but don’t care about the power, we in this thread, agree with you. We don’t want the power in the covenants, keep the covenants locked, open up the soul binds/abilities.

I said , faction and class had been a choice from the premise of the game.
Also you seem to not understand what a ripcord means.
A rip cord is the cord that deploys a parachute so one will survive an otherwise lethal fall. It was used in this content cause it is believed that the player power in the covenant will make the entire system go splat when it hits the ground.
The classes and the faction have not endangered the success of the game for the entire lifetime of the game so far, hence there is no need for a parachute and its ripcord.
Not that I would be sad if they did away with the player factions (outdated concept story-wise) or let some people who cannot stand playing on alts to swap classes FF14 style (Though personally I love having alts).

Yeah and it was fine as Vanilla WoW still managed to be a great experience in spite of being incomplete and unbalance. The (mostly) same dev team also changed that after 2-4 years.
It was an era where the game was growing by examining what the players would like and implementing that.

Because the difference between Covenants and Classes are that your class is essentially what you identify as while your Talents and yes, Covenants are added flavor. And you can bet that if you have the wrong talents, the same as if you have the wrong Covenant, you’d struggle in the content you partake in. That is unless you play on such a low difficulty that the choice doesn’t matter.

Any way to Sunday, Classes and Covenants are not the same.

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Yeah, covenants are obviously sub classes. Even though our specs are a far better representation of what sub classes actually are.

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Covenants, like class or race are decisions that are made that further differentiate my character from others. They are similar, but not the same.

If your argument is that they don’t offer enough to be impactful, that would be one thing and I’d agree.

If your argument is that restrictions or rules that prevent us from playing how we want shouldn’t exist or impact gameplay…

The alliance raid scene isn’t on life support and doesn’t need saving?

Well it is up to Blizzard to solve this positive feedback loop they created that encourages the hardcore players to move to the horde.

the player characters in any case are primarily professional adventurers for hire and should not be necessarily be 100% bound by the politics of their factions.

The friends and family style guild I am in (Alliance EU main) does not have problems in casually raiding normal, heroic and even few entry level mythic bosses.