#PullTheRipcord

Considering rogues are almost always top tier, i doubt the validity of this statement

I’m really worried about this. Yes there is no need to optimize below a certain threshold, that does not mean even the most casual players are not worried about optimizing their characters.

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I don’t think I’ll ever hate anything in WoW as much as I hate Azerite Armor, but this is looking like it might come close.

#PullTheRipcord

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We aren’t talking about being able to switch covenants on a regular basis.

Most of us want just a simple separate the covenant class abilities from the covenants . Most of us want to be loyal to one covenant for rp /aesthetic purposes . We just don’t believe player power or things that should of been our level 60 talents should be part of them.

#pulltheripcord

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I can’t think of any other system since legion where they have said they can pull the rip cord if they need too. It’s all been we are positive and you players are all wrong.

I disagree. I won’t care because the value I place on my choice isn’t based around any of that.

Nothing will be different from when I log on to when I log off. I’ll still play with my friends, kill some baddies, and log off. Nothing changes either way. That’s why I don’t support the restrictions - they’re needless and don’t offer role-players like myself anything that I couldn’t get anyways.

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I’m betting he regrets that immensely

Ok, so you’re entitled to your opinion? What are you trying to prove or disprove here?

I present a theory or blah blah.

You say you like ice cream.

I say ? F?

Dude … are you ok?

And when they do fix it, they’re usually pretty quiet about it, right up until they’re ready to fix it.

We basically didn’t know about stuff like the Residuum or Echo system until Blizzard said “yeah, we’re gunna implement that in like a week or two”.

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The problem is that they are trying to cater to casuals too much. Low effort with high reward. This shouldn’t be the case, if you want to be strong, then put forth effort. Casuals aren’t going to stop playing because you made effort meaningful, if anything it will hook them even more.

This strategy of going from one surge to the next b/c of content wouldn’t be an issue if you actually made content meaningful and not easily obtainable to sate casuals. Casuals will play regardless if something it hard or easy. You however will lose your dedicated base if it gets to the point that their choices are meaningless or “feel” less rewarding b/c someone can spend a day or two getting the same power.

You want to be good, work for it, there SHOULD be “losers” in the game, and they will strive to be better b/c thats what you try to accomplish in a game. This obsession with trying to make everyone equal just puts a lot of losers in positions they have no business being in.

Now this is by no means “gatekeeping”. Having effort introduced back into the game is just good for the health of the game. Trying to even out the divide between good players and players that refuse to learn only makes a game terrible. And its starting to show more and more with each incompetent decision made to “even” the playing field.

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His point actually made perfect sense, you’re just too lost in your own thoughts to see it. He’s talking from a “casual” perspective. Most of these changes are to close the apparent gap in power between casual and hardcore players. But casuals, for the most part, don’t care because they will pick what makes them happy. They aren’t trying to min/max.

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Nobody, not one single soul, is asking to have every covenant ability at once.

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Locked covenants hurts casuals FAR more than min/maxers. Know why? Because the min/maxers will make 4 of the same class, one for each covenant and gear them up equal so no matter what happens they’ll be on top.

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remind us why that matters, casuals don’t do content that require that level of min maxing…

What “level” of min/maxing is that exactly? Picking the best talent or ability for your class is now suddenly ultra level min/maxing?

Can you define a casual?

There is a guild on my server who considers themselves ultra casual, they raid 3 hours a week and are 12/12Mythic.

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I’ve been doing dungeons all day. I literally just got out of plaguefall. I couldn’t tell you what covenants any person in my group had.

When are people going to stop LARPing as though they’re the top 0.1% of players and are playing perfectly so they need to follow every meta and bandwagon world first mythic raiders perspectives? Almost nobody in this thread will be impacted by 1% damage differentials from covenant skills.

I really hope Blizzard doesn’t cave and tries to keep covenants from becoming another boring cookie cutter flow chart skill choice to appease sweaty metagamers. If they cave and end up making the skills a choice instead of a decision then people really will be pigeonholed into choosing certain play-styles when that option is made freely available to them.

Please don’t listen to twitch zoomies and shoddy meta emulators, focus on making the game fun and feel like an RPG again.

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Before you comment some stupidity on this thread, educate yourself on the topic first. It’s not going to be 1% difference, stop it with this completely false information.

Yes, you think that’s bad now, wait till you cant change without a 2 week CD. Blizzard already takes its sweet time balancing talents that are underperforming. Can you imagine the outcry if you are forced into an ability that is so underwhelming that people literately would take another class over yours?
Of course not you see your narrative and blindly talk about its upsides while sweeping the obvious holes in your argument under the rug.

The point remains even if it was 5% or 10% - you aren’t playing perfectly so why should you care?

Good job not responding to anything in my post other than that by the way :rofl:

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