So therefor, by this logic, they also won’t create balance by not creating another layer of differentiation?
I tend to disagree that things will be this extreme. I think most people in this thread think so as well, because if the issue really was that a narrow few choices will become “best” then people would just pick them. What people seem to be wary of is that what is “best” won’t be static and will be too difficult to chase. This would indicate that, although things are out of balance, there will be more possible answers to choosing the best option for specific situations.
My class existing, isn’t the same thing as picking a story arc and having 40% weaker abilities or picking another story arc and being 40% more powerful.
If you think picking any single covenant is going to make your class entirely nonviable then maybe, but it’s not. Some going to be slightly stronger than others? Yeah, probably. Most likely insignificantly, and any that are significantly OP or UP will get changed, like always.
You people are really arguing that making a choice between for options is not a choice and that’s really amazing.
Because there isn’t actually a choice if you want to play on a competitive level. Between conduits covenants souldbinds and legendaries and talents there are going to be something like 10k plus combinations per spec per class. Blizzard can’t balance that they can’t even balance the 12 classes and 36 specs currently in game.
This means there will be best options and you won’t be able to make your choice based on aesthetics or story or gameplay loop if you want to play any competitive level content. If you don’t want to then why would effect you to not have them locked?
It’s what I said yes, but you are choosing to ignore why covenants are going to be limiting choice rather then giving it. You don’t want to even entertain the idea and you’re clearly doing it on purpose.
Sometimes the obvious answer is also specious. If chasing balance is an unwinnable race, then perhaps other factors should be weighed more when making design choices.