I don’t care s rats turd about buzzwords, I just added it(ripcord) because it was literally everywhere in GD at the time and I feel like class balance is far more important than any borrowed power(oops buzzword again!) or temporary “systems”.
Too be fair to you tho, I apologize for being mean, my comment was likely uncalled for and I don’t know what you intention in this thread is but I shouldn’t get dragged down by all the hate here. So, I’m sorry bro.
You did come off kinda snarky tho with your comment and all I’m really trying to do here is hope for Monk to not be so buggy and dysfunctional for another expansion.
Yeah, this could be chalked up to me being cynical as well. I do have the philosophy that this is a place for feedback, so maybe I’ve been here too long.
If anything, with how much structued and contructed feedback we’ve given it would be folly for the devs to say we haven’t effectively communicated our needs.
no no, blizz in 6 months time will come along and say " we didnt see any complaints from monks, this is brand new news for us, we thought you were all happy " and shrug. while they keep there blinders on and dont go looking at the forums where its universally all negative feedback about the state of WW/MW.
they arnt even bothering to fix our bugs, let alone actually iterate and improve the specs. and they lied about it.
the only changes windwalkers got was:
2Hers returned to the spec, but it took them over 8 months to implement that on the alpha/beta.
fort brew returned ( and nerfed ) baseline.
TOD returned to an execute.
xuen baseline and dance of chi-ji in its place ( i doubt blizz has even thought about the fact when pre-patch goes live and we will have dance talent and dance azerite trait at the same time double dipping ).
and thats basically it.
about 3 mins worth of changes made in a year. most of the covenant abilities are either worthless, bugged or pointless. and it shows, because they just randomly came up with this crap because they hadnt even thought about them for blizzcon last year, because they straight up forgot this class exists. just like they keep forgetting this class exists because again, they arnt even fixing bugs, let alone working on the class. hell, fists of fury has the soft AOE cap AND the hard AOE cap on it. blizz cares so freakin’ little about this spec that its insulting.
and then lied about it. then back to radio silence again, and still none of the bugs fixed. this company is a joke. monks are being HFC demo locked. they just dont want anyone playing the class next xpack.
Thats not what i asked - i asked wether you think its perfect and that it needs no changes in its current format moving into shadowlands. Every single other class has had some changes except monk - its BFA monk 2.0.
Honestly forgot Monks even existed. I never see them anywhere, not in dungeons, not in raids, not out in the world, no where. All 3 of their specs are almost always sub-par too. Poor Monks, Brewmaster is such a fun tank spec too so it’s a shame.
and its all blizzards fault for not making them more popular.
blizzard will not decouple monks from pandas. as far as blizzard is concerned ALL monks are pandas. they have put in absolutely 0 effort in establishing more monks within the game universe, let alone before talking about monk NPCs in the greater machinations of the warcraft universe.
when you have mages flying around magic ships, creating ice continents.
shamans blasting things with lightning and fire.
warriors jumping onto giant robots and flying headlong into armies.
priests resurrecting entire armies single handedly.
where does a monk fit into that? blizzard has never ever tried actually slotting monks into the lore of the game and to install a proper monk NPCs into the greater story beats of the game to MAKE them more popular and sought after.
monks are the only class in the game that DIDNT get a visual update in legion. every other class did ( sure warlocks had to wait 10 months for theres, but monks are now ongoing 3+ years ).
blizzards conceptual implementation of the themes of monks for mistweavers and windwalkers have absolutely been a failure. brewmaster works because its a narrow scope of its lore implementation to the playstyle. drink beer, get slippery to hit like a snake and shrug off the blows you do get hit by. the gameplay matches the concept.
for windwalker and mistweaver blizzards are miles off. i dont know who in there right mind at blizzard thought the unmatched hand to hand brawler martial artist, should be a summoner archetype in game, that also has a hit and run playstyle. windwalkers are now summoning so much garbage to fight for them now, and they fold like paper that its plays so far from the mission statement of a brawler. blizzard gave the playstyle windwalkers should of had and gave it to demon hunters. windwalkers dont have stealth, they dont have a hot, they have no way to empower there healing to make it stronger or instant cast. and they dont have the defensives or self sustain to stay in a fight. you watch anything on youtube about windwalkers fighting in pvp and its just hit and run and waiting for CDs and spamming there atrociously bad self healing while kiting around poles. but pvp is a whole other kettle of fish to tackle concept to game design.
the reason the monk population is so small is because blizzard doesnt give this class the effort the other classes get to MAKE it popular. player perception is huge. and when we go YEARS without bug fixes and we go YEARS with no talent tree iteration or changes or fixes or buffs, it means the lack of attention given makes them less and less desirable.
and this is before we get into the actual gameplay problems the spec faces. the one thing most people can agree on is that rotationally, windwalker is interesting to play. thats one of the 2 reasons why people enjoy playing it, its because its button to button playstyle is interesting and not boring. but concept to design and implementation is a failure. the lack of attention is a failure. the lack of scaling is a failure. the lack of talent tree updates is a failure. the lack of lore and NPC representation is a failure. the lack of group utility is a failure ( there is NOTHING a windwalker brings that Brm and MW already bring, and in a very overflooded melee game, you have to have something worth bringing for the very few melee spots there are ). the MAGNITUDE of bugs that we have to deal with is a massive failure. Storm Earth and Fire is a gigantic trash fire of a failure that is a massive swathe of the problems and bugs with the spec ( it needs to be deleted from the game ).
blizzard are the problem here. they dont pay any attention to this class. and every blizzcon its the same, they just forget we exist and that just flows through to the live game. blizz just dont care about this class in the slightest, otherwise we would see the results of it. hell, we have had 1 talent adjustment in 4 years. most of our talent tree is auto lock or useless. our covenants we are choosing the least useless/bugged of them next xpack. blizzard are a joke at this stage. DO something with this class blizz. delete it if you hate it so much.
I didn’t play in MoP. Or WoD. Or Legion, really… I was brand new to the game towards the end of 7.3.5 and didn’t get around to learning how to heal until midway through 8.1. At which point, I absolutely fell in love with monk and the rest is history.
But, now that I’m past that initial phase of “this is amazing!” it’s a lot easier to see the cracks. When Way of the Crane came out I thought I wouldn’t like it. Turns out I was wrong and it was amazing and I felt good. I felt like I was contributing damage and healing for insane numbers. And then Rising Mist was buffed and I headed into Nyalotha with it and oh, the playstyle before they changed it. Vivifying for 12 renewing mists was amazing. So much better than Eternal Palace, when I would have to remind myself to finish the dang channel every time I cast essence font and started to hate myself a little every time I cast it.
Ideally, I would want to move away from Essence Font. Probably even delete it entirely. Give us extra charges of Renewing Mist or use the old mechanic where it would split when it bounced. Keep Rising Mist. Focus the playstyle around ramping and cashing in on vivify cleaves. Encourage us to be in melee by giving us Refreshing Jade Wind baseline. Eminence would be tricky, because I don’t want them to rework discipline, but I wouldn’t mind having Eminence in some form. Don’t have eminence be our primary method of healing, though, have us move or weave in and out of it.
Or, as I’ve suggested elsewhere, split the playstyles. Make fistweaving into a Crane based spec, with eminence and rising mist and uplift. And make mistweaver a more passive healer with essence font, give them statue baseline, make them a ranged spec.
I haven’t seen any real consensus on what the best playstyle was, other than most of the Peak veterans saying WoD was the best iteration, but everyone plays the class a little differently, so who knows.