Because the vast majority of premades are just a bunch of average pugs that want to win more often. They will get obliterated by real premades that have serious experience.
It will be a lot more losses than solo queue, and they will be far more painful losses.
If there are 100 premades that queued in SoD today, like 5 of them would stomp in a premade queue, the other 95 would get stuck in long stalemates or get destroyed by the good teams.
When in reality the simplest thing that would help this issue a lot would be for them to add more PvP gear. The problem is that thereâs quite a lot of us who donât like raiding, but thereâs very few PvP gear rewards compared to raid gear. So you end up with tons of premades in full BFD that just faceroll anything in their path.
People say that puggers could just join premades themselves⌠Haha, not with most premades checking for gear/GS wanting full BFD gear, which a lot of us are never going to have because we hate raiding. I feel a big reason for the fact that WSG is all but unplayable right now is the differences between gearing options when it comes to PvP and PvE.
Itâs crazy to me that to be competitive in PvP you HAVE to go raid, but to be competitive in PvE, you donât have to spend a single second PvPing if you donât want to.
But you also advocate for people to improve and to get better as players. You donât do that by rolling over pugs in 2 minute games. You play against better players and learn and get better
But that presupposes the majority actually wants to do this.
Maybe they donât. Maybe they just actually want to stomp and thatâs it.
I have faith that players can self improve, but the jump between beating a random LFG premade that is running around these days with a pug group versus making a premade that can beat the top tier serious gamer premades is huge.
(I know that pugs can focus up and beat current premades pretty often, I have almost no faith that most current premades could ever beat good premades.)
It is also a lot less painful to lose when queueing solo - you only have to keep yourself motivated not an entire group of people that were used to winning as a team.
I just think 95% of the current premades will collapse forever if there is a premade-only-queue unless there is some huge reward added to it. (which iâm not sure is the play)
they should just add the system where if theres a premade of 5 queuing then they only will queue up against other groups with premades of 5. I cant remember when this was implemented i wanna say cata or mop.
Edit: I would like to think that more people would relish the challenge than those that would give up because they werenât given what they wanted when they wanted.
I have, however, seen this attitude of entitlement and defeatism become more and more prevalent and the realist in me is constantly battling with the optimist.
I would like to feel like my optimist just might be pleasantly surprised.
Nothing is necessary. We can leave the q as is and everything will play out just fine. Sod will chug along as fresh always has under the same pvp circumstances. Nothing people advocate will change. Premades can dominate the game and sod still will not die. No matter how many posts are made.
The way I see what youâre suggesting, it is to add RBGs, which incentivize players to queue for them, due to increased rewards.
And youâve added some ideas around disincentivizing throwing, just to have quick games and optimize around hph.
While making no changes whatsoever to the current BG system. Meaning, this is solely and additive change, as in it would be adding a higher reward incentive BG queue for premades only.
Doubtless there may be some unanticipated edge cases of side-effects/exploits, etc. and it would split the pool of people queuing BGs into two. Though this could potentially appease the complainers, provided that they are actually being honest (with themselves as well as with others) about their motivation for complainingâŚ
The overall idea seems interesting. Though, Iâd personally worry that making any changes to the BG system would set a very clear expectation that if you complain loudly, things will change towards what you claim to want. And that isnât the type of community culture that I would imagine an organization would strive towards.
To be clear, if the devs do implement RBGs in the way you are suggestion, I would run them, and I feel I would enjoy them.
At the end of the day with regards to Classic BGs, I feel that
No rating. Itâs antithetical to Classic and causes a host of other problems you can see on the retail forums that just saps more dev time and generates player frustration. Increased honor and rep are enough.
Add a new rep earned solely from doing (winning?) premades which awards new and unique rewards.
Premade AB should be 10-man like WSG so teams can be dropped into either BG. Blizz tried to maintain the 10/15 man system in Cata but it didnât work which is why they made all RBGs 10 man in retail.
No I donât want a separated mode that rewards more people that play in group, we shouldnât be rewarding this premade exploiters but rather punishing them and not allowing them to que together.
Premades that just want to stomp pugs are useless yes. But pre-mades that actually want to face other premades shouldnât have their preferred mode of play disestablished. I donât see a problem with having their own queue system. So long as it doesnât meaningfully outpace the pug solo queue in gear progression.
From where I stand, they can have whatever they want included in that. Including ratings. It doesnât bother me. So long as it doesnât become the meta for gear progression.