Pugs vs Premade can still be fun, if

Thanks for everyone’s great comment and sorry for not responding earlier :pray: Would also appreciate any suggestion to solve the ‘disappearance of forum character’ issue…

I understand and respect that :slight_smile: And I think Blizz should clarify so people are on the same page with the regulation understanding. However, we don’t know what Blizz would do, therefore my goal here is to explore ways to balance the match for PUGs (and really, Premade too) if Blizzard chooses to support large organized groups in random Epic BG. Btw I quite enjoy Malroze’s discussion here.

Lol, not giving up is only the first step and Most of our videos are all about this exact message. However, it takes time for mutual trust to develop in a PUG group, and the result would significantly impact people’s responses to strong opponents and failures. This needs to be worked on more.

Thanks for highlighting the important info :slight_smile:

I think banning Q-sync Premade or separating them (from Pugs) might be simple but not without problems and options to deliver balanced matches should be considered too, particularly when the chance of Blizz promoting large-size premade more is there.

Some of Premade’s advantages could be hard to overcome but narrowing the gap should be possible. Maybe a size restriction could be used? As shown, a partial premade (of 2~3 groups only) should be possible for Pugs, and one of our old videos is another example of many we experienced if people need more proof. While it’s a little extreme, I like the idea of equalised gears (only) for Epic BG but lets players freely reallocate stats from a fixed budget. Also, redesigning the battleground making them DPS-only could potentially make the fight much more strategic, and may help balance.

Precisely the reason we picked this fight :slight_smile: Btw we messed up badly during that fight but that’s why Pugs games are unpredictable and fun. The most significant takeaway from these fights is perhaps the new friendships formed afterwards. :smiley:

Err… for me this choice is more instinctive :blush: and also highly situational. Watching it again myself it seems that the raid frame is used all the time, I guess because it feels more natural with my trackball & trackpad, and is easier for planning as well. But occasionally I would use unit frames (I assume you meant nameplates?) directly if selecting that specific target is easier and urgent. As for enemy frames, just like you pointed out, I turn it on only when needed - mainly because it would make the game very choppy (no idea why). Lol, most of the time I was only thinking what I want to do, and my body will go figure out how to make it happen, maybe ? ← :confused:

Oh, and the frame list on the right (battleground enemy) is only for viewers which I hardly used for anything :stuck_out_tongue:

:+1:

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