Pugging is a straight up nightmare - We need a MOBA style MMR system

10k sounds like good dps, and 15k sounds like they have almost 300 ilevel, so I don’t know why this is bad?

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  1. If folks only ran it for the gear, which is a good incentive mind you, then folks wouldn’t ever run anything above 15
  2. You quite clearly haven’t played Diablo or any Roguelite-game in the past 20 years or so, this is an incredibly popular genre of games, running the same thing over and over again with slight changes to it

Get off from your pretend-a-high-horse

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Thankfully a system like this will never exist in this game.

10K in M+ is not good DPS. I ran with someone in lower kara 15 at 298 iLVL, finished overall with 25.6K DPS. My last guild clear on Sylvanas, which includes a lot of moving around between phases, and I had a 286 warlock pull on the logs 13.5K DPS and that’s 90% ST damage.

Not entirely, the higher your timed key the more chance you have to get a third piece of gear drop.

Is this mostly from aoe damage? I’ve heard survival were doing upwards of 60k dps or something so I could see how that’d up the overall dps.

When I left the WS key the overall damage was just over 10K, the SV hunter in kara had 25.6K overall.

“Pretend-a-high-horse.”

You can’t make this stuff up.

No one does but a small subset of people.

I don’t want to, either. Those games aren’t for me. I like role-playing games and don’t want that esport crap in my favorite role-playing game.

Wow has a rogue-lite called Torghast and no one played it. Do you know why? It didn’t award loot. M+ is not a rogue-lite.

Please feel free to go and play that, then.

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Joining a group the players are almost always trying to time it, it’s essentially part of the expectation of the groups they join.

If it’s clear a key is scuffed, their purpose for being there is gone, and no longer have any reason to stay.

Think of it at, joining under a trade agreement. You trade your time and services in exchanged for a timed key.

Key gets scuffed, breaks the contract, you no longer have any obligation to stay.

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WoW has roleplayers who actively play it yes, but it hasn’t been a roleplaying game for a very long time at this point

I am playing that, its a game called World of Warcraft - maybe you have heard of it?

Yes but also not quite
Since going above a 15 will increase the yield by some small percentages but overall you wouldn’t go above a 15 if all you cared about was the gear, the increase wouldn’t be overall a valuable time investment for the general player compared to just doing more 15s

But you are correct even if I don’t think it particularly matters in the context of which I responded to Krutz

Is that why they run keys above 15?

Solo shuffle sucks.

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Pretty sure WoW has been an RP game for some 18 years now, the whole definition of an MMORPG is role playing in one way or another.

Just because someone decides to take a Night Elf to dance on a mailbox does not mean that guy running around with their Dwarf hunter in Dun Morogh is any less of an RP’er.

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I don’t understand how you go from having a terrible experience with players who are clearly incompetent and not ready for a +17, yet, come to the conclusion that queueable would solve anything. If anything it shows that queueable would be a bigger disaster.

IO/Score shows a players experience while IO’s website will show a run-by-run list of all keys completed and timed. It gives the group leader player agency in deciding who joins. Queueable removes that agency.

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Who?

If they made it so there was an actual way to see who was good and who was bad than yeh, an MMR queue system would work.

Did you not read my post?

The tens of thousands of characters running above 15 that gives no gear advantage, they must hate their lives doing something they hate past its usefulness.

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Yeah, I did read your OP. You do realize all of that is already Logged right? That’s how sites like Warcraft Logs function. Queueable wouldn’t work. Just look at LFR and how gutted it is and people still fail it.

Who can say what motivates these masochists?

Decouple loot from M+ and we’ll see how many true fans there really are.

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You do also realise Blizzard do nothing with this information and that’s even IF someone logs it, not everyone logs M+, it’s pointless to tell us to use what is there when it’s not always there to use.

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