- Death Knight – Fixed several issues with Dancing Rune Weapon:
- Resolved an issue causing the version of Death Coil cast by Dancing Rune Weapon to do base damage and inherit no stats from the Death Knight.
- Resolved an issue where Dancing Rune Weapon was not mimicking the Slow Effect of Chains of Ice.
- Resolved an issue preventing the correct version of Death Knight abilities to be used by Dancing Rune Weapon.
- Resolved an issue causing the melee damage done by Dancing Rune Weapon to be incorrect. The damage done will now be much closer to 50% of the Death Knight’s damage, with some variation due to exact gear configurations such as equipped weapon speed.
DRW now scaling “properly” …blood is back in business boys! To all the haters that said “it is just a tank” and “Blood was never a DPS spec” …you’re about to get pushed down the meters by a “meme spec.”
All thanks go to Sarthe for bringing this to Blizzard’s attention.