https://us.forums.blizzard.com/en/wow/t/ptr-retribution-class-changes-feedback/610120
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Deadzone is worse than ever, please consider reducing the CD on Crusader Strike down to ~4-4.5s if not remove it entirely… It hits for less than an auto attack, so it’s not like removing the CD would be overpowered.
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Consecration is nice to have back but it’s pretty useless as is… Would recommend making it generate 1 Holy Power, or increasing it’s damage by 2-3x.
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Justicar’s Vengeance is still a dead talent, does not do enough damage or healing to be worth casting under any circumstance.
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Healing Hands will never be used, at most it gives you 1 more LoH per raidfight, and it doesn’t even work in Arenas and RBGs.
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Repentance has been a dead talent only taken in the most niche of scenarios since it was given a cast time in MoP… Please consider increasing it’s cooldown to 30-45s and making it instant cast.
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Retribution Aura is completely contrary to Paladin fantasy. We should not be getting rewarded for the death of an ally… As it stands this is, as someone else on the Pally forums put it “a button the Paladin will only press when they’ve lost faith”. We will only ever use it when people are dying, ie: a wipe is in progress, and we know there’s nothing we can do about it. That’s not a very Paladin concept…
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Our mobility is still shambles. Easiest way to fix is to reduce the cooldown on Divine Steed to ~30s and make it suppress snares and roots while active. We should not need to use 2 spells to gap close, and 45s is far too long of a cooldown for our only mobility spell.
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Word of Glory is too weak, feels very bad to spend 3 Holy Power for that little healing.
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Fires of Justice has been a dead talent for years now, consider some kind of buff or just replace it.
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Empyrean Power proc chance is too low, rarely if ever procs when you need it to (during AoE).
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Divine Purpose proc chance is also too low. I know chain procs were a problem during legion, which is why the nerf happened, but I feel a better solution would be to simply not allow it to proc off itself and increase the proc chance while removing or reducing the damage increase.
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We still have 2 PvP talents that function entirely off Greater Blessings, Vengeance Aura, and Hammer of Reckoning… Greater Blessings no longer exist… This, as you can probably surmise, is an issue.
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Eye for an Eye is far too niche of a talent. Physical damage is rare in the game these days, especially in PvP, consider making it work on both physical and magic damage at reduced (maybe 20%) effectiveness.
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Cavalier does not belong on a row with defensive talents, please give us a talent row purely for mobility.
14b. Selfless healer is a wonderful talent that has been the default pick in all kinds of content for years now, it’s currently on a talent row with 2 dead talents. Consider making Selfless Healer baseline and turning this talent row into a mobility row.
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Sanctified Wrath and Crusade both esentially do the same thing… One of them is superfluous.
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Seraphim and Inquisition do not both need to exist, they are just different flavors of the same thing… If the optimal way to play ends up being to use both of these talents it’s going to feel extremely lame to need to ramp up 6 holy power before we can start our rotation, even worse if Execution sentence is also the optimal choice, and we’d need to ramp up to 9.
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Crusader Aura is nice and all, but we used to have 20% mount speed baseline on ourselves, this feels like a nerf, and in fact is a nerf, because now Divine Steed is slower… Though I’m perfectly fine with that if our mobility gets buffed.
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Wake of Ashes being nerfed to 3 Holy Power feels bad with it still being a 45s cooldown, this feels unnecessary. Please consider reducing the cooldown to 30s like it was in Legion.
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Shield of Vengeance still has it’s damage component… Not all that long ago Ion called defensive spells with damage components “toxic gameplay” to explain a change to Touch of Karma - if that changed it seems logical that SoV should too. Please consider removing or reducing the damage component and either increasing the absorb amount or reducing it’s cooldown.
That’s all I’ve got. If you got this far thanks for reading my wall of text.