PSA AMD Fluid Motions Frames can be turned on WoW 70fps -> 200fps Valdrakken

This is basically DLSS3 Frame Generation, and AMD FSR3, however the driver level version lets you turn it on any game, it will have minor graphical issues, but it gives you an idea of how much frame scan be increased.

I ran into a vide of a guy who did a test, in Valdrakken, his average FPS was around 80 at that time, and it went close to 200. No UI glitches or anything

If they can incorporate FSR3 into WoW we have a big winner as FSR3 is usable by a large amount of GPU’s from nvidia to AMD low end to high end.

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I’ve been wondering if they would implement this. The more frames the better.

There is another video uploaded by the guy doing a world boss and some other activity, its basically 180+fps

Was planning on getting a computer on Best Buy with a 7800 XT and a 7900x with 64GB RAM and a 2TB SSD for <$2k.

Can that computer do that?

The Fluid motion feature is right now AMD 7xxx GPU’s only

Frame gen tech is not magic, it’s AI generated frames between real frames. So for people who are going to run out and buy an AMD GPU because of this, don’t. It often comes at the cost of artificing and other graphical weirdness. WoW didn’t get more efficient and the GPUs didn’t magically get more powerful, it’s an AMD technology, nothing more.

A better solution would be for WoW to put in DLSS because of the huge share of people using Nvidia GPUs. Obviously all options should be available for people.

IMO artificial frames is the wave of the future. As people start playing at higher resolutions and as game graphics continue to become more complex computationally, it doesn’t make sense to keep throwing more brute force at it, in terms of gpu wattage, which is already too high in my opinion. It makes sense to improve the algorithms that create the perception that the game looks and performs just as well as if you were throwing more wattage at it. The catch is that the game developers have to support the technology.

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Alright so many mistakes in your post.
First DLSS Upscaling or AMD Upscaling won’t do anything in WoW. The game is so heavily CPU bound with its limited thread usage, upscaling won’t do anything.
Second, Nvidia uses AI generated images on supported games to use its DLSS3 tech along with hardware solution.
AMD uses a completely different approach and they have 2 available.

  • Fluid Motion is done at driver level, and is supported by AMD 7xxx. This uses FSR1/RSR, therefore it will suffer image quality.
  • FSR3 is done at game engine level, this uses motion vectors and has much better accurate image information, it does not use AI, it uses aysnc shaders to do this. FSR3 is supported in almost any GPU with async compute shaders.

DLSS3 is limited to RTX40, it has a very small target audience, and Blizzard never targets that audience, however FSR3 is supported on Nvidia/Intel and AMD, and across many GPU. BUT if AMD and Blizzard implements FSR3, then DLSS3 can be also implemented very quickly.

Eitherway, i think FSR3 should be pushed in first. If we want frames in WoW, Blizzard needs to start using more threads or use frame generation tech.

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Isn’t FSR3 essentially still experimental and not rolled out to all GPUs?

No way I believe that. People don’t get crap FPS in Valdrakken because of a lack of video processing.

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You are just pllain stubborn to admit you were wrong… I tried it and I am indeed getting 100+ fps in Valk… 60+ disabled… we are talking with proven test and you are talking from your imagination…

I participated in the preview driver. FMF is a marketing term. This is Motion Interpolation that’s been on TVs for decades. You aren’t getting a REAL 200FPS. FMF doubles up frames to smooth things out. FMF will add post processing latency. It might be nice if you’re on mid grade hardware, especially if you want to crank all settings to ultra, but if you want native low latency frames the best option is to reduce graphics settings.

“No way I believe that. People don’t get crap FPS in Valdrakken because of a lack of video processing.”

Rofl… you know when you try too hard to argue and deflect what you said… it become lame… You must have a sweet social life… the simple fact is I am getting 100+ fps in Valk amd 200+ FPS I’m raids and I am not stuttering in 25 man raids anymore with ultra setting…

AMD’s onscreen overlay tells you the added latency. Framgen lag im seeing is 26ms. No thanks. There’s plenty of technical reviews on FMF out there with its benefits and shortcomings.

Some things I noticed using it:

  • fast motion disables FMF which is jarring
  • FMF can’t separate the UI and graphics layer which will screw up ui presentation
  • it’s only ideal above 60FPS native compared to DLSS which operates down to 20FPS
  • the input latency can double from post-processing.

The tech has its moments but its way too early to adopt.

any frames above your monitor refresh rate get dropped anyway. 200 fps on a 60Hz screen is pointless.

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This type of interpolation looks really strange and has an uncanny valley look to it, in addition to adding a significant amount of latency. You aren’t actually getting that framerate. Not worth it IMO.

I’ve tried to explain this to several people who, no matter what you say, believe their 60hz screen is displaying over 120 frames per second.

it might even overheat the GPU card.
That was a problem on another game I play where 1 of the menu screens would run to 600FPS and every fan on my system would jump to 100%. The devs on that game had to patch in a frame limiter so it wouldnt fry people GPUs

I can’t even get fluid motion frames to work and the new driver makes vsync stop functioning.

The most I’ve ever seen was 1050 frames on Half Life 1 on a 120Hz screen.

My younger son said playing some games, his fan would go non-stop and that’s what I told him, limit his FPS in the settings. Fixed the problem. Some games will, as you described, kick out as many frames as they can.

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