If it’s a 120Hz screen, you have not seen over 120. The game might report the framerate as higher, but the screen cannot display anything over 120. What you will get is partial frames updated several times per second, resulting in pretty bad screen tearing. Or use vsync to sync the framerate to the refresh rate.
Correct, that’s the point I’m making. Half Life displays how many FPS it’s kicking out. It was displaying over 1000 but I had a 120Hz screen, so 120 is all I’m getting.
I know that, a lot of people do not and insist that they’re getting what the screen shows despite their actual frame rate.
that what we know and are talking about.
not much reason to run without vsync, unless you running something like fluid that take over control of frame rates, still need to limit how many frames fluid puts out
VRR is such a great invention.
I actually have a 144Hz screen myself…however I usually set it to 60 unless I am using something where I actually need >60fps. So far the only game I’ve played where it can make a big difference is One Finger Death Punch 2. 60 is more than enough for WOW to look smooth. Higher refresh rates = GPU uses more power and runs the fans a lot higher, for minimal benefit.
My laptop is 144, my TV is 120. My fans don’t go off a lot compared to some desktops.
Get yourself liquid cooling, let that 144 fps flag fly.
I am liquid cooled, have 14 case fans also.
Sounds like you’re ready to buy one of those 480Hz monitors.
I have liquid cooling. Liquid cooling doesn’t negate that the GPU will use a lot more power to push 120fps vs 60. And I just don’t need that in WOW. I have a 12900k+3080ti.
Oh, it’s just power, not heat that you’re concerned with? You trying to cut back the old electric bill?
My electric bill is already like $180/month, yeah. I am trying not to waste power for things that aren’t that impactful. A 12900k+3080ti can pull around 500w which when gaming for hours adds up. Plus I also have an electric car.
Drives a $50000 car, worried about his electric bill!
Kidding, just being playful.
LOL, my car wasn’t anywhere near $50,000. It was $37,000, minus a tax credit, and I got $12,000 in trade-in for the Prius I had before.
FMF is not real frames. FMF adds input latency, whereas a native high FPS reduces input latency.
Everyone is better off adjusting your ingame graphics settings before using FMF.
Plus, it has this really weird, uncanny valley look to it. I’ve seen clips from movies interpolated that way and it just looks off.
I was trying the AFMF and was excited because the frames doubles, however I was getting crashes even in DX 11. Had to turn it off sadly.
did you REALLY necro a 5 month old thread just to argue?
Not BS. Features like Frame Gen/etc, frees a huge burden on the CPU, that extra freedom allows WoW to start using it. Basically in heavy cpu bottleneck areas, these techniques have huge fps uplift. Dragon Dogma2 for example in the city areas huuuuuuuuuuuuge cpu bottleneck, using FG /DLSS3, and 2x fps.
Sadly seems like TWW won’t implement updated FSR or DLSS.
Baps warlock with newspaper
Bad necro… bad!
To be fair, it is the OP compared to a random offhand comment made by someone who found a thread 4 years later.
Looks like my GPU is one gen too old to make use of this, rockin a 6900 XT. maybe they can give 1-2 gen’s of backward compatibility (unless it’s a feature coming from the card itself).