Hello welcome to the post about reworking Paladin class tree and Protection Paladin spec tree to improve gameplay without changing its core identity or its strengths and weaknesses. I have been playing Protection Paladin since Legion and pushed very high in Mythic+ and have a good feeling of how it has been played for years. The first step is to explain what the gameplay of the spec looked like for the past 8 years and and how to keep it the same while smoothing out gameplay. The 2nd step is my own personal take on reworking the class and talent tree to promote smoother gameplay and meaningful choice. Balance and strengths of every talent would be variable but the effects of the talents I would introduce would greatly smoothing out gameplay and make it feel much more rewarding for playing it correctly.
- How has protection paladin been played until now?
To keep it simple the class HAD TO BE in a damage reduction cooldown to live(consecrate does not count). If you tanked any pack of monsters or boss without ardent, sentinal,eye of tyr,Kings, or bubble the chances of you dyeing are extremely high if not guaranteed. This has been good gameplay design because for the most part the last 8 years we should rotate those defensives indefinitely. Currently in TWW it is not “doable” if you rotate your defensives correctly u would have 54 seconds of “Damage Reduction Effects” till you run out and have to wait another 26 seconds for cooldowns to reset, and after they reset you will still be missing Kings and Bubble for a longer duration. Offensively it has been played the same for a while as well, If you played the correct DPS rotation it would reduce the cooldowns of your defensive ability or extent their duration, Providing you with engaging way to play your defensive rotation and offense rotation, and would be rewarded by living.
To simplify having 5 abilities that Reduce damage taken with the total duration of 1 min and having them all reset 1 min after they are used(assuming you are dpsing correctly) is in my opinion “Good Gameplay”.
2.How would I Rework the class and Talent tree?
Class Tree Changes:
a. Devotion Aura Reworked to Increase Armor by % and % Damage Reduction from periodic effect (this will make a lot of sense once we go into the talent changes).
b. Remove Improved Blessing of Protection and replace its spot with Faith’s Armor.
c. Remove Sacrifice of the Just/Recompense and replace its spot with Strength of Conviction( losing 1 min sac sounds horrid but you will be able to get it on the Spec tree instead for Prot and Holy)
d. Remove Seal of Mercy
e. Remove Touch of Light
h. Unbreakable Spirit no longer includes Ardent Defender.
Spec Tree: Ill cut it into 2 section left side and right of the spec tree
Left side: Avenger Shield Focused
a. Inner Light Reworked to give you 10% block while SOTR is active.
b. Improved Holy Shield/Choice node Reworked to give you block rather then just spells block. With the Choice of Increased absorb effects on you by %.
c. Replace Relentless Inquisitor Location with Barricade of Faith.
d. Seal of Reprisal also reduces damage taken by its effect by 20%
e. Soaring Shield Removed and made baseline(again this will make sense later).
f. Focused Enmity Reworked Allowing Avenger Shield to bounce off of yourself. Giving you a an Absorb Shield fot % of the damage it would deal.
g. Gift of the Golden Val’Kyr 1 point talent.
h. Ferren Marcus’s Fervor 1 point talent.
i. Crusader’s Resolve reworked to stackable debuff but not duration and nerf it down to 5%
j. Moment of Glory Removed replaced with Avenger Shield now gives 1 HP.
Right Side: HP Finisher Focused
a. Shining Light Reworked every 3rd SOTR casts WOG at 50% effectiveness.
b. Sanctuary reworked/Choice node 100% the effect of your mastery while standing in consecrate Choice 50% effect to your mastery and you no longer must stand in consecrate to gain your mastery.
c. Consecration in Flame removed replaced with while u you are under the effects of your mastery SOTR and WOG are % more powerful.
d. Seal of Charity Reworked After you cast WOG the target receives 100% increase effect of your Devotion Aura.
e. Faith in the Light Reworked WOG also gives you an absorb shield for % of healing done.
f. Uther’s Counsel Reworked 1 point talent also reducing the cooldown of Ardent Sentinal King and eye of tyr by %.
g. Bastion of Light Removed Replaced with Holy power spend reduce the cooldown of Blessing of Sacrifice and Blessing of Protection(to make Sac 1 min and and BOP 3.5ish min cd).
h. Inmost Light Reworked to gain an absorb shield for x% of damage done for x seconds.
Note: The rest of the talents are good as they are.
2nd Note: The Talents that reduce the CD of your defensive ability if all taken should make every single 1 of your cooldowns to a 1 min cd and the duration of all of them combined 1 min. and if you choose not to have 1 of those like wings(Righteous Protetor) and kings u could or ardent and bubble(Resolute Defender) u would have that choice too.
3rd Note: With the health buffs in TWW, blessed hammer and Avenger shield are worse as well with WOG.