Protection Paladin Rework

Yeah exactly, but they straight up said they wanted to change it and the player base went and played it the exact same way because… they could.
Not because that’s what Blizz wanted.

AS not giving HP is a pretty drastic changes, one aimed at changing the paradigm around SotR uptime and yet they made this change without supporting it with actual changes to talent that made us want to spam SotR in the first place.

So they made a change with an idea in mind that they never bothered to fully materialize and now we have this thing that, against all odds, still works but is NOT coherent with their STATED goal.

And they never bothered to walk back those comment, so again, we don’t know what they want out of Prot pally.

AS is still not giving HP, we’re still at very high uptime of SotR.
They failed but the changes they made to “make it happen” are still there and only hinders the way people are playing the spec instead of enhancing it.

And this disconnection is made evident by the exception they made for Divine Toll, where AS kept it’s HP generation.

It doesn’t make sense.
They say one thing, barely do anything to support what they want and even undermine themselves by making an exception on DT.
It makes no sense, Prot is disjointed, it’s not coherent, at least not to the level of other classes.

And that’s to say nothing of the class tree issue which just pile on to it.

It’s a castle made of cards that could crumble at any given time.

That makes sense, but last time SOTR had lower uptime was in legion and it was about 55-68%, it also did something way different than it does now. The class still played the same way though by rotation all your cds to always be under DR effects.

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I thought of another thing this morning pointing at how disjointed the gameplay is.

For such an emphasis put on AS in the tree, none of the Hero Specs interacts with it at all.

You get bonus for spenders, builders and even consecration but nothing with AS.

Again this is because of AS falling outside of the Holy power system.

Honestly, I don’t mind it being a builder or a spender but it should be one of the 2.

But then (if its a builder, it goes back to what I perceive is the issue that makes Blizz uncomfortable.
SotR just does it all, it’s your active mitigation, it’s your damage, it’s your way to get free WoG, it’s the way you reduce your main CD’s…

It does everything, so when you try to tune it, you end up in a cascade of event that blows the change out of proportion and that requires also changing 4-5 interactions linked with it.

Sounds like that should happen in addition to having two charges.

The simple change is to just make it give HP. That would just be a huge quality of life change.