Recently I have found that the Ignore Pain’s absorption cap is too low (after class tuning). At 272 ilevel, it’s only about 10% of the Prot War’s HP per cast. The buff falls out too quickly and too easily.
Even in Torghast where Ignore Pain can be empowered to be permanently on, it doesn’t absorb all that much damage. The absorption cap should increase a lot from the current [(0 + Attack power * 3.5) * (1 + Versatility)] to [(0 + Attack power * 5) * (1 + Versatility)] or even [(0 + Attack power * 6) * (1 + Versatility)].
Back in 7.2.5 post-class-balance, Ignore Pain was massively more meaningful with the old formula [22.3 * Attack power * (1 + Versatility)].
The Ignore Pains are a bit on the small side. Not wrong there.
However . . . .
It can be strengthened directly by Mastery. More mastery is Critical Block chance, base block chance, AND Attack Power which gives out bigger Ignore Pains.
As said, Ignore Pain absorbs can be built upon for more damage reduction.
Having Versatility also affects your overall damage reduction. This can make your Ignore Pains a bit more effective indirectly.
Don’t forget they buffed IP absorption rate by roughly 10% last patch resulting in faster stripping, but dropped Rage cost to allow more uses. The point is to pump IPs regularly, not fire and forget.
Pumping defensives will never be as fun as pumping damage, but whatever.
It seems like most tanks just have a super easy means of on-demand sustainability. I get for the purposes of class fantasy, a Warrior with no magical ability probably shouldn’t have 15 on demand ways to shoot up his health bar… but Ignore Pain should absolutely not be this stingy.
I think they should make Never Surrender baseline - it doesn’t feel strong enough to be a talent, but I think it would fix Prot Warriors survivability in conjunction with Indomitable and make Ignore Pain feel good to use.
Ignore Pain should feel good to use… like Death Strike for DKS. Instead, it feels like it’s a button you mash desperately as often as you can to try and stay alive while your healer heals you.
This isn’t even the correct formula for ignore pain. Below is the correct formula, with the cap being double its base value.
(AP + WeaponDPS * 6 * AP/Strength) * 3.5 * (1+Vers)
Warriors already laugh off physical damage, we don’t need IP to consume by significantly reduced physical damage. We need help with casters and bleeds.
I understand lol but we’re also the only tank without a means of self healing. So while physical damage is already minimalized compared to other tanks, we’re still the only ones to wilt away
True. But the biggest issue is the fact we have to spend Rage in order to heal. In itself, not horrible. But if I’m getting wailed on, I can’t just Heroic Leap away and “indomitable” myself back up to >50% health and go back at it lol
While not necessarily, we both know that the self healing from both of those far exceed what Warrior is capable of. And that’s just them going through their normal rotation