Prot Warrior: Ignore Pain's absorption cap is too low

Recently I have found that the Ignore Pain’s absorption cap is too low (after class tuning). At 272 ilevel, it’s only about 10% of the Prot War’s HP per cast. The buff falls out too quickly and too easily.

Even in Torghast where Ignore Pain can be empowered to be permanently on, it doesn’t absorb all that much damage. The absorption cap should increase a lot from the current [(0 + Attack power * 3.5) * (1 + Versatility)] to [(0 + Attack power * 5) * (1 + Versatility)] or even [(0 + Attack power * 6) * (1 + Versatility)].

Back in 7.2.5 post-class-balance, Ignore Pain was massively more meaningful with the old formula [22.3 * Attack power * (1 + Versatility)].

6 Likes

My IP’s are up to 31k now.

You don’t have much mastery, which is driving your small IPs.

My 4pc proc is giving me almost 20k alone.

The Ignore Pains are a bit on the small side. Not wrong there.

However . . . .

It can be strengthened directly by Mastery. More mastery is Critical Block chance, base block chance, AND Attack Power which gives out bigger Ignore Pains.

As said, Ignore Pain absorbs can be built upon for more damage reduction.

Having Versatility also affects your overall damage reduction. This can make your Ignore Pains a bit more effective indirectly.

Yep. As a long time prot warrior, I’ve noticed a very big difference in tankiness with more mastery vs vers.

I can’t feel the difference between 20 and 25% verse at all whereas 25%mastery vs 35% mastery is very noticeable.

I prefer at least 30% mastery at a minimum.

Don’t forget they buffed IP absorption rate by roughly 10% last patch resulting in faster stripping, but dropped Rage cost to allow more uses. The point is to pump IPs regularly, not fire and forget.

Pumping defensives will never be as fun as pumping damage, but whatever.

Agreed 100%.

It seems like most tanks just have a super easy means of on-demand sustainability. I get for the purposes of class fantasy, a Warrior with no magical ability probably shouldn’t have 15 on demand ways to shoot up his health bar… but Ignore Pain should absolutely not be this stingy.

I think they should make Never Surrender baseline - it doesn’t feel strong enough to be a talent, but I think it would fix Prot Warriors survivability in conjunction with Indomitable and make Ignore Pain feel good to use.

Ignore Pain should feel good to use… like Death Strike for DKS. Instead, it feels like it’s a button you mash desperately as often as you can to try and stay alive while your healer heals you.

4 Likes

Well. . . . yeah. It really could (and should) be a bit better to use than it currently is.

Never Surrender baseline would be a step in the right direction.

4 Likes

Man this is too accurate, It feels exactly like this.

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This isn’t even the correct formula for ignore pain. Below is the correct formula, with the cap being double its base value.
(AP + WeaponDPS * 6 * AP/Strength) * 3.5 * (1+Vers)

IMO IP should only apply to magic/bleed damage.

Warriors already laugh off physical damage, we don’t need IP to consume by significantly reduced physical damage. We need help with casters and bleeds.

Suddenly that 20k IP is hugely valueable.

I hope blizzard can fix this for 10.0 atleast, a rework is due.

Nah I enjoy it takes all damage, so that way during even physical damage my healer can AFK

Your healer can already afk during phyiscal…

Yes. Never Surrender transforms the feeling of Ignore Pain to be a lot more impactful, especially at low health. Like you said it should be baseline.

There are also a few anima powers in Torghast that can be made baseline:

Succulent Carpaccio (Common)
Ignore Pain absorbs additional damage equal to 10% of your maximum health.

A baseline version of Succulent Carpaccio can be instead adding 5% of maximum health.

Bladed Bulwark (Rare)
Ignore Pain has a 50% chance to cast Shield Wall.

A baseline version can cast Demoralizing Shout instead.

Gibbering Skull (Epic)
Getting hit has a 10% chance to grant you Ignore Pain.

A baseline version can be every 20 times you get hit, it grants you Ignore Pain.

I understand lol but we’re also the only tank without a means of self healing. So while physical damage is already minimalized compared to other tanks, we’re still the only ones to wilt away :frowning:

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indomitable exists

True. But the biggest issue is the fact we have to spend Rage in order to heal. In itself, not horrible. But if I’m getting wailed on, I can’t just Heroic Leap away and “indomitable” myself back up to >50% health and go back at it lol

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Especially on Necrotic week when you have to dump stacks . . .

its not like dk or dh can do this either

While not necessarily, we both know that the self healing from both of those far exceed what Warrior is capable of. And that’s just them going through their normal rotation

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