I just noticed the following nerfs to prot in the upcoming patch:
The reason I’m addressing this here is because you seem to be oblivious as to why tanks are quitting en-masse, so I’ll make it quite brief:
Tanking is not fun because we are no longer self-sustainable
The few things that make Prot warrior fun is the large amount of rage gen, which leads to off-GCD ignore pain uses, avatar resets and more thunderclaps/cooldown windows
Slowing this down will make prot war less fun and exacerbate the problem of tanks feeling like they can’t sustain themselves
This will worsen the problem of even less tanks playing the game (in this case, prot wars, which aren’t even meta to begin with, so why even nerf them)
Making tanking and healing fun should be your #1 priority right now, beyond any dungeons or raids, as the lack of tanks and healers is actively killing your game (cna’t form groups and the ones being formed brick due to incompetent tanking/healing)
Also, this significantly nerfs the damage of Mountain Thane because of the Violent Outburst procs happening less often, which is crucial for thunder clap/thunder blast damage.
I enjoy the pace of the spec as it is and will find it less fun if its slowed down. The post says the intent is to bring back decision making but I don’t need more things to think about while doing keys.
I’m not intending to tank or heal at all next season at this rate. Every single change the developers are making is making the game worse for tanks and healers. It actually just makes no sense.
It will if they slow it down enough that the choice is Shield Block -or- Ignore Pain. If that’s the plan I don’t see how it isn’t also a massive nerf to mitigation. They’ve hit rage gen from so many different directions I cant help but think they’re going to overshoot.
I recently leveled a prot Warrior for the first time. I returned from a four year absence to do the anniversary, and dungeon bashed tank from 1 to 80, and it was one of the most fun experiences I’ve had in WOW. Mountain Thane is really inspired game design. I had a blast.
Hope the nerfs don’t crater my love for this spec.
It’s not equivalent because you are assuming that Paladins and Warriors are on equal footing in terms of mitigation. Warriors are at the top in terms of damage mitigation. Paladins are still on the bottom in terms of tankiness and even suggesting that we lose spell block shows that you don’t know what you are talking about.
With the proposed changes to warrior that is about on par in mitigation loss as paladins losing spell block.
Or you could lose Strength in Adversity., or at the very least see reverts to its previous power level. Since spell block is usually a paladin thing.
I am merely pointing out equivalent sized mitigation reductions to keep the game even remotely close to balanced.
If warriors are going to have their damage and mitigation hit THIS hard, paladins then become #1 damage mitigation tanks, #1 damage tanks, #1 utility tanks, #1 offhealing tanks.
You really think that’s a tenable game balance situation? Go take your clown shoes elsewhere.
No it isn’t. Did you forget that they are buffing Ignore Pain by 30%?
Except you are not. Why would you suggest Paladins lose something when we are already considered the paper tank? Again, your suggestion would be true if they were on equal mitigation footing, but they are not even close.
I’m not the clown trying so hard to stay anonymous, Thieldtham. I remember you and your bad takes.
Prot paladins have 100% block when they need it, they have 40%+ parry for every trash pull.
Buffing the ignore pain shield size by 30% is NOWHERE NEAR equivalent, the fact you believe so makes it apparent you don’t have a clue regarding warrior lol.
Explain to me how countering misinformation and bad takes is “clowning” what part of what I said is wrong?
Also, it’s not “every thread” this is the only Warrior specific thread I am in. I clearly only addressed parts where other people brought in Paladins incorrectly.
100% spell block with all active mitigations running. It’s not a 100% uptime and uses up resources. It’s also not blocking all spell damage. You also can’t parry spells.
It is though. You have near 100% uptime on Ignore Pain on top of all of your other defensives. Ignore Pain mitigating 50% of the damage while our 50% defensive is on a 5 minute timer and only lasts for 8 seconds. How you do think it’s equivalent to remove spell block while you have the ability to have high 50% mitigation uptime ontop of Warrior spell block and spell reflect?
You’re both barking up the wrong trees. Ignore pain is akin to paladin’s self heals, it’s only a proactive shield that only covers a set amount rather than a reactive heal.
Gut either, while also messing with the playstyle and you’re going to have people annoyed at the prospective changes.
You need to quit looking at this as an attack on paladins, and more a contrast of what these changes mean in comparison to the kits of other classes.
Nobody in their right mind wants to see any class/spec be useless, people who harp on about pointless stuff though when constructive criticism is being conveyed are just causing drama for no reason.