Better class design is, quite literally, a subjective take. I.E., your “better” is not an objectively true “better” version.
It is not my “claims”.
Every tank, all six, by design, are weak to magic, bleeds, and require external healing (they cannot be self-sufficient).
Prot paladin is the best for magic when spells can be blocked, warrior when the magic is reflectable/occurs only every 25s or more, and bdk is best when neither of the previous is true.
Being the best at something does not mean you’re can’t still be objectively weak. Relatively, better, overall, still vulnerable.
This is not a debate. This is and has been the design for the last two and half years.
Actually, as I recall their implementation of scaling was riddled with unintended exploits and holes, which is the main reason it was removed.
It was a rather simple analogy.
Then you’re not being competitive.
If you can’t push as high as others, you’re not being competitive relative to them.
If you’re using some garbage build that only gets you through 20 keys, you’re not being competitive.
You aren’t that though.
You know sometimes people do things aside from speak on the forum, aye?
Yes. I have a very firm grasp on all six tanks, their relative strengths and weaknesses, and I understand how they function. This is not a debate.
Dear God.
I remember quite clearly when you were run out two years ago. I hope it happens again.