Professions: Too Complex, too Boring

Today I feel like I just can’t keep playing the rat race. I just not feeling it anymore. From the bugs that I keep reporting weekly to the issues with trying to enjoy things like crafting just taking too much out of me. Since I suffer from Major to Severe Depression, I am just not feeling it anymore.

1 Like

Agree with OP. The current system would be tolerable if they hadn’t time gated the crap out of it with the slow drip of Knowledge points. Also some prof’s are pretty much strangled with mat requirements.

I wouldn’t mind an intricate system that made sense and didn’t require tons of gold and grinding of KP’s just to make anything useful. “Complexity for complexity’s sake” though is definitely what we have now and why the best setup atm is to just take two gathering prof’s.

3 Likes

This system can’t and won’t exist in a mmo. I hope people will realize that.

Without a hard skill check crafting will always be won by bots and no lifes.

2 Likes

I dont mind change, but for some reason I just cant get into this new profession system. So i just went with two gathering professions to make gold. Im not saying this new system is bad, just not for me. I dont have the time like I used to.

1 Like

too real ngl

I stand behind my words, your take on them is your own.
You cannot claim your view is the majority because you cannot provide the numbers.
And I’ll still bet you that stick of gum. No big loss, I got a whole pack.

World of Craftwar

I miss the basic professions. When you just go and learn a profession and level it up to max and learn the skills from the trainer + get the rare recipes from bosses/rare drops or some chain quests… and you are set to go for the entire expansion.

Nowadays, weekly farming… too complex for the new players. it’s a PASS.

3 Likes

So powerlevel it in 1 hour and forget about it whole expansion? Just to get achieve and tick that checkbox?

I dont know, I just cant find anything interesting with that approach

Professions are no longer supposed to be fun, they are nothing more than a huge gold sink. By the time you’ve spend hundreds of thousands on leveling, and maybe 100k on the weekly quests for 3 talent points, and done a couple of the fake orders for another 500k gold, and a few million for recipes, you’ll have to charge a fortune for every single craft, and more players will be forced to purchase tokens. After maxing every crafting and gathering profession through Shadowlands, I won’t touch any crafting prof ever again.

1 Like

What hurts more is getting into professions late…. It turns into a gold sink.

The invisible catch up system will still have you so far behind those who started at launch.

I didn’t play DF so it was overwhelming and still is.

1 Like

I just want some more recipes that are harder or more lengthy to obtain. Way too many people on an even playing field so prices drastically decrease immediately at the start of an expansion.

Or the ability to post the better crafted gear on the AH. They can’t tell us it’s because they want us to be social for crafting orders when they’re allowing people to use add ons that almost completely automate the socializing process.

Should make it where the trash gear you get (greys and whites) you have the ability to make them better gear with your professions. Where you can eventually turn them into epic or legendary

https://www.reddit.com/r/MMORPG/comments/15kt8pd/mmos_where_you_can_be_primarily_a_crafter/

We aren’t looking at the majority view in terms of what is popular, but what is actualised. Because that’s my point: look at the list of games listed in the Reddit thread, and then understand that this is just the more obvious examples of this, with games spanning decades of games improving upon each other to make crafting more and more fun, and less non-engaging such as WoW’s professions used to be.


My “take” isn’t mine per say. It is an understanding that the entire world of gaming and games development have moved towards making professions more engaging and relevant beyond that of a button press. There’s absolutely zero reasons to believe that WoW players are somehow unique and don’t follow similar patterns found in gaming in general, at least not to any degree that exists at any larger degree or scale thus making it negligible.

Welcome to the reality of games development in a post-“Minecraft’s release” world. People like crafting things, it is genuinely just as simple as that; and this is why I know “my” view is the majority one, because I’m talking about games in general and where they have been and are moving towards.

So unless you think WoW players are somehow a different breed of gamers, there’s no reason to believe that this doesn’t apply to WoW. Especially since the same thing is happening in other MMOs and have been happening for decades.

2 Likes

the old system was better

2 Likes

I like it honestly. What i do hate are artisans. They timegate wayy too much. If you have 2 character crafts, goid luck getting artisans for both without cosiderable amount of time waiting. What i hate most is we got mounted and quick reaource grabing. Promotes non-human play instead of fighting for it. Also true for pvp when you want to fight something.

I so agree, Legion gave some extra ‘latitude’ for creativity, not the same ole/same ole’… I just can’t get into TWW, I actually tried to do DF, but, I just don’t want to do it all over again and more?

1 Like

You cannot claim that. You are assuming everyone is on-board, and here’s why that’s misinformation.

There is EVERY reason to believe that WoW players are the exception. Name another MMORPG game title that has the numbers to match WoW’s playerbase totals and hours played over 2 decades. It set standards and created trends, as well as borrowed ideas from other games that worked.
Changing professions to satisfy players who enjoy that part of the game was a subscription-based decision made to retain/gain those players, and doesn’t work. By making it a more time played/invested mini game, it killed the appeal for many players to get involved with the required time investment. Hence my statement that I’ll stand by, it pushed away players from choosing crafting to just choose gathering and get on with the rest of the game.

1 Like

Class design. Boss design. System design. Nothing is safe from this.

2 Likes

Current professions are boring and pointlessly complex.

Non gathering professions have always been a gold sink. The problem is the current iteration of crafting profession have so many pointless barriers, restrictions and added superfluous complexity that it bogs down the entire play experience.

:surfing_woman: :surfing_man:

3 Likes

I used to level up my 2 favorite profs to make a few things for myself. I dont bother anymore and I dont purchase the items I would have made. It’s just not worth the hassle anymore.

2 Likes